Cyborg Commando
From Command and Conquer Wiki
- For the Command & Conquer 4: Tiberium Twilight unit, see Cybernetic Commando
| “ | "They will know fear." - Cyborg Commando | ” |
Cyborgs varied in their levels of performance. Certain Cyborgs distinguished themselves from others in combat proficiency and tactical analysis, as the computer chips served only as relays between the man and machine. Those exceptional soldiers were promoted and through additional upgrades and infusion became Cyborg Commandos. Commandos were completely different from regular Cyborgs, and were much more resilient.
Originally supposed to be armed with a chaingun and a flamethrower, the Cyborg Commandos were armed with a forward firing plasma cannon that packed a considerable amount of destructive force. This plasma was powerful enough to kill a soldier or even two in a single shot, and destroy Titans in 2 or 3. It was also frighteningly effective against buildings, and only a few shots were needed to completely level a structure. However, the massive recoil and power requirements the weapon needed meant that only a Cyborg Commando could carry it. To help them with this, cyborg commandos were given further Tiberium enhancement, as well as improved motion devices. They were also clad in very heavy black armor.
CABAL, having carried cyborg research forward, was fond of using Cyborg Commandos as guards for important installation. When Nod first went on the offensive, a Cyborg Commando was found guarding what was believed to be the CABAL Core- although it later turned out to be only a fake. Later, GDI was forced to defeat two Cyborg Commandos before being able to destroy a cyborg production facility. Another one, coupled with two Cyborgs, was also found guarding the bridge entrance when GDI spearheaded an attack on CABAL's Core.
Cyborg Commandos, being cyborgs, were only vulnerable to vehicles and aircraft with high-caliber weaponry; no infantry would ever dream of taking on the Cyborg Commando and still live to talk about it. Being more potent than regular cyborgs, it would often take a number of Titans to subdue a Cyborg Commando, and the only true rival it had was the massive Mammoth Mk. II-even then, it stands a reasonable chance of winning a one on one fight with GDI's best vehicle. Cyborg Commandos were also vulnerable to EMP devices and all forms of air attacks. As Tiberium enhanced soldiers, they would also heal when standing in a Tiberium field. Often, when heavily damaged, the legs of the Cyborg Commando would fail and explode, showering the immediate area with Tiberium crystals. The Commando would still retain combat capability, however, the heavy damage would significantly slow it's movements.
Unfortunately, only one Cyborg Commando at a time was granted to Nod commanders, as the technologies involved were experimental and could not be easily duplicated. Also, there were some fundamental flaws within the design. Regardless, it was a powerful unit and could devastate entire bases if left unchecked.
With the general trend of moving away from cybernetics, the Cyborg Commando was phased out, with Nod developing a new Commando program and Marked of Kane project by 2047.
It is assumed that the rumored Cybernetic Commando being used in the final war could be a descendent from this unit.
[edit] Behind the Scenes
The manual states the commando is armed with a chain gun and flamethrower. In-game however, it uses the far more effective Plasma Cannon. The manual text was most likely written before the game was fully complete, and the developers didn't change it after the Cyborg Commando was fully implemented in the game.
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