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Defense of the Archipelago
Defense of The Archipelago
Challenge
Par Time

11:15

Unit Unlocked

Tesla Trooper

Teams

5 vs 1

Map
Map Used

Apocalypse Mountain

Starting Funds

$10,000 ($15,000 for the Xbox 360 and PS3 versions)

Fog of War

Active

Progression
Previous

Blood Feud

Next

Where Satellites Go To Die

Side Unlocked

Crate and Red Barrel

One of our secret training facilities is under attack by a wayward company of poorly-trained Soviet forces. Although they managed to surround this position, we have the high ground, and believe that their impulsive commander Moskvin will not hesitate to send his troops crashing against our defenses. We expect you will encounter no problems here.
- Mission briefing

Defense of The Archipelago is the third main challenge in Commander's Challenge. In this mission, the FutureTech Commander battles Nikolai Moskvin to acquire the Tesla Trooper technology.

Background

Moskvin's forces has surrounded a secret FutureTech training facility, intending to destroy it with waves of infantry. However, the FutureTech Commander has the high ground, and FutureTech dismisses Moskvin's forces as poorly trained, trusting that the Commander would have no problem dealing with them.

Challenge Information

Map Used: Apocalypse Mountain

Enemies: 5 Moskvin

Teams: 5v1

Enemy Strategy: Infantry spam. Conscripts, then Flak troopers, then Tesla Troopers

Par Time: 11:15

Unit Unlock: Tesla Trooper

Unlocked from: Blood Feud

Main Challenges unlocked by completion: Where Satellites Go To Die

Side Challenges unlocked by completion: Crate and Red Barrel

Map Settings

Starting Cash: 10,000 (15,000 for Xbox 360 and PS3 versions)

Fog of War: Active

Other Notes: You don't have to destroy all the buildings at the first 4 camps you attack, only the MCV and Barracks.

Strategy

Best faction: Soviet with War Bear unlocked.

As soon as you start, build three Barracks at the exit of your base and then train three war bears at each base (note that you need two Reactors and one Refinery) to do this trick but take your time. Put the bear at the exit of the enemy's barrack and train one engineer at each base and capture the MCV, sell the MCVs and let the new engineer capture the Barrack, if you do it quick and synchronize, all of the first 4 bases will be sold out, simply capture the last base with engineer.