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Desolator (Red Alert 2)

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Disambig
For the Desolator Trooper from Uprising, see Desolator (Uprising).
Desolator
RA2 Desolators
Unit
Affiliation

RA2Sovietlogo Soviet Union
(Flag of Iraq 1963-1991 Iraq only)

Role

Heavy infantry

Armament

Rad-cannon

Protection

Nuclear battle suit

Tier

2

Tech level

8

Properties
Hit points

150

Armour type

Plate

Amphibious

No

Production
Cost

$600

Build time

0:24

Produced by

Soviet barracks

Requires

Radar Tower

Combat
Ground attack
  • 125 (200 when elite) (RadBeamWarhead)
  • 1 (deployed) (RadEruptionWarhead)
  • 175 (IFV) (RadBeamWarhead)
Cooldown
  • 50
  • 60 (deployed)
  • 30 (IFV)
Speed

4

Attack range
  • 6 (8 when elite)
  • 4 (deployed)
  • 7 (IFV)
Sight range

6

Function
Abilities

Creates radiation field when deployed

Elite upgrade

Increased strength, firepower, rate of fire, range, self-healing

It will be a silent spring.
- Desolator
RA2 Desolator Icons
RA2 Desolator Veteran Icons

The desolator was an infamous Iraqi infantry unit used during first and second iterations of the Third World War.

Background

Created by Soviet-aligned Iraq, these voluntary warriors wemt through tests that would have killed them if it had not been for their radiation suits. Each soldier was equipped with a nuclear battle suit[1] and a rad-cannon. They were quite fast and spoke in a raspy, tired voice.

In the Allied campaigns, they were only encountered in the occupied St. Louis during Operation: Free Gateway, where they demonstrated their abilities on captive civilians.

RA2Sovietlogo The following is based on the Soviet campaign for Red Alert 2 and some details might contradict canon.

In the Soviet campaign of Red Alert 2, they became available during Operation: Desecration.

RA2Sovietlogo The following is based on the Soviet campaign for Yuri's Revenge and some details might contradict canon.

In the Soviet campaign of Yuri's Revenge, they became available during Operation: Romanov on the Run. They were also the only infantry unit apart from Cosmonauts capable of surviving on the Moon.

In-game

While they are a potent anti-infantry unit with their rad-cannon's primary mode of fire (a concentrated radiation beam melting down enemy soldiers), their true power lies in the way they can deny an area to the enemy by irradiating the surface, so traversing it is lethal to infantry and damaging to vehicles. Their radiation field can penetrate water, making them capable of damaging submarines and revealing them. They are most effective at cutting off important choke points, such as passes, valleys, and even bridges. They were nearly matchless against any type of infantry, save for ones armed with long-ranged anti-infantry weaponry and flying infantry. The Desolator is only one of two types of infantry units authorized for the Moon assigment.

However, they have to remain immobile while deploying their cannon and can be easily taken out by enemy snipers, heavier vehicles or airborne units. Their weapon is also completely useless against robotic units robot tanks.

Usage

The Iraqi Desolator can poison land with toxic radiation or annihilate enemy troops with his powerful Rad-Cannon.
- Multiplayer loading screen for Iraq

It is useful to keep a few desolators around a Soviet base, as an effective counter against a Nighthawk rush carrying engineers or Navy SEALs. If timed just right, one can irradiate the landing zone before the SEALs arrive, causing them to instantly die the moment they leave the transport. However, if done too late, the SEALs will kill the desolator; the Nighthawk itself might also pick off the desolator if there is absolutely no anti-air defense. Nonetheless, the desolator is the Soviets' only equivalent to a "ranged sniper" unit, capable of picking off stray engineers who try to breach the base. The desolator is also a favorable unit to counter paratroopers, provided they can be transported fast enough to the drop zone. Desolator cannot harm infantry garrisoned in buildings. British snipers are not an effective counter against a large number of desolators due to their slow rate of fire. In large numbers, desolators can create a contamination zone more deadly than a nuclear missiles, and destroy nearly anything that comes through in a matter of moments. Strangely, a veteran desolator can withstand a nuke attack.

Desolators can be combined with captured Allied IFV's to make "poor man's demolition trucks"; essentially a smaller version of the Libyan demolition truck's blast damage and radius, but which will result in radioactive fallout, damaging infantry that passes within (only in Yuri's Revenge; in Red Alert 2, he has an upgraded rad-cannon). The combination may still have other values as desolator can still shoot on their primary mode only, even affecting IFV promotion tally from the kills. However destruction of IFV will still instantly kill any infantry inside, desolator included. Allied commanders are normally wary to have their air support pick off slow moving desolators before they can reach the heart of massed Allied infantry formations, but incredibly fast IFVs can quickly deliver a radioactive blast to their center.

They can also be used to cripple Yuri's economy, as slaves are very vulnerable to radiation, and it takes time to have the irradiated ground returning to normal after the desolator is no longer operating on it.

A single deployed desolator's radiation field can easily kill all infantry units (except other desolators) as well as any non-robotic light vehicles within its radius. However, deploying more desolators is still useful, as their radiation fields stack.

Legacy

In the altered timeline, during The Uprising, a different desolator design was more machine than man. Now with the ability to corrode armour, a small group could take on any threat on the battlefield.

Assessment

Pros

  • Nearly unmatched against any type of infantry except snipers.
  • Cannot harm friendly units garrisoned in a building.
  • Can irradiate the surface, making passing through ground lethal to infantry and light vehicles
  • Their radiation field can also penetrate water, damaging enemy submerged units and revealing them.
  • Quite cheap ($600) considering the damage dealt when deployed.
  • With their healing ability and combined with heavy armour, desolators are deadly meat shields against most attacks.
  • Immune to radiation.
  • Can counter Tanya, Boris and Navy SEALs in groups

Cons

  • Vulnerable to long-range weaponry and aircraft
  • Helpless against robots, base defenses, miners, and air units.
  • Ineffective against heavy vehicles as radiation inflicts little damage to them.
  • Deployed desolators cause friendly fire
  • Only available to Iraq.

Quotes

Desolator ready
- When selected
(heavy breathing)
- When selected
Ready for meltdown
- When selected
Reactor ready
- When selected
Mercury rising
- When selected
Find a hot spot
- When moving
Scorched earth!
- When moving
Spread the doom!
- When moving
There goes the neighborhood!
- When moving
It will be a silent spring
- When moving
Tagged for extinction
- When ordered to attack
Make it glow
- When ordered to attack
Let's heat 'em up
- When ordered to attack
Here comes the sun
- When ordered to attack
The end is near
- When ordered to attack
Let's make an oasis of death!
- When ordered to deploy

Gallery

Trivia

  • In Yuri's Revenge version 1.000, they can enter an Infantry Fighting Vehicle to make a "poor man's Demolition Truck". In vanilla Red Alert 2 and Yuri's Revenge version 1.001, the Desolator IFV fires the regular rad cannon instead.
  • Originally, the unit was called Gamma Legion and used a shoulder-mounted Gamma cannon.
  • While desolators can be seen paradropping in the campaign, they do not have an appropriate frame.

References

  1. Westwood Studios, Command & Conquer: Red Alert 2. Allied mission 5: "Operation Free Gateway".
RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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