Detention camp
Talk0
4,027pages on
this wiki
this wiki
| Detention Camp | |
|---|---|
| | |
| Structure | |
| Affiliation | |
| Role |
Prison, intelligence gathering |
| Protection |
Medium |
| Properties | |
| Hit points |
2000 |
| Armor type |
Structure Armor |
| Production | |
| Cost |
$1000 |
| Build time |
0:30 |
| Produced by | |
| Requires | |
| Hot key |
D |
| Combat | |
| Sight range |
200 |
| Function | |
| Power |
0 |
| Abilities | Intelligence |
Detention Camps are support structures available to the United States in Generals 1. It is absent from Zero Hour, its function merged into the Strategy Center.
Contents |
Background
Edit
They are constructed on the battlefield by the USA in order to hold military prisoners and gain valuable battlefield intelligence.
Abilities
Edit
| Intelligence | The Intelligence ability allows a commander to temporarily reveal the locations of all enemy units on the battlefield. In the expansion Zero Hour this power is activated from the Strategy Center. |
Game unit
Edit
From the Detention Camp a commander can access the 'Intelligence' power. Using knowledge gained from inmates and the applied use of satellites, Intelligence enabled US generals to view all enemy units and positions across the battlefield.
Cut content
Edit
Originally, other sides were also supposed to have their own detention camps.
Gallery
Edit