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Devil's Tongue
TS Devils Tongue
Unit
Affiliation

Nod
CABAL

Role

Support tank

Armament

Twin napalm launchers

Tech level

7

Properties
Hit points

300

Armour type

Light

Production
Cost

$750

Produced by

Nod War Factory

Requires

Nod Tech Center

Combat
Ground attack

2 (x2) (Fire)

Cooldown

50

Speed

5

Attack range

4.25

Sight range

5

Function
Abilities

Burrow

Elite upgrade

Self healing

TS Devils Tongue Icons

The second-generation Flame Tank, popularly called the Devil's Tongue, was a Nod support tank used during the Second Tiberium War and the Firestorm Crisis.

Background

The Devil's Tongue is a boxy vehicle with two giant horizontal drills located on its front and treads wrapped around the profile of the vehicle. Once it was unleashed on the battlefield, GDI infantry facing it soon learned a whole new meaning of the word "fear".

Fuel tanks containing pressurized napalm are completely enclosed within the vehicle—as are the powerful engines required to move it as it tunnels beneath the ground itself.

Unfortunately however, the compact design forced Nod technicians to discard all but the lightest armor plating - rendering the tank vulnerable to all anti-tank weaponry. The design also gave it problems with attacking enemies on higher elevation, or ones protected by walls. These tanks can also be denied from surfacing by paving concrete in and around bases - which they cannot dig through.

Legacy

The Devil's Tongue was replaced by a more conventional, but more powerful and heavily armored next-generation flame tank by the time of the Second Nod Reunification War, which utilized an improved version of the Devil's Tongue's own Napalm Launchers.

In-game

The Devil's Tongue is fast, and its twin side-mounted napalm launchers are highly effective against enemy structures and infantry. Its tunneling abilities prove to be indispensable assets to the Brotherhood's war effort: capable of ambushing enemy infantry and burning structures.

However, it cannot hide itself from deployed Mobile Sensor Arrays once the tank enters their radius—any tank or aircraft would then be able to deny them outright.

EMP can also force the tank to resurface onto dry land.

Assessment

Pros

  • Can travel underground to bypass obstacles and defenses
  • Effective against infantry, light vehicles and buildings
  • Reasonably cheap ($750)
  • Causes splash damage

Cons

  • Lightly armoured
  • Requires a tech center
  • Short weapon range
  • Weapon rendered useless against targets on higher ground
  • Weak against heavier vehicles
  • Harmless against airborne targets
  • Not immune to Tiberium veins
  • Hindered by pavements
  • Can cause friendly fire

Gallery

Videos

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