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Devourer tank

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TW gameiconKW gameicon
Devourer Tank
CNCTW Devourer Tank

CNCTW Scrin Emblem Scrin
CNCKW Reaper-17 logo Reaper-17


Medium Tank


Proton cannon





Hit points


Armour type

Heavy (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)



Build time


Produced by

Warp Sphere
Warp Chasm


Nerve Center

Ground attack

650 (Cannon), 50% scalar against infantry, 200% scalar against civilian buildings


2.75 seconds



Attack range



CNCKW Conversion Reserves Cameo Conversion Reserves


CNCTW Uncombine with Buzzers Cameo Uncombine with Buzzers
CNCTW Conversion Beam Cameo Conversion Beam

CNCTW Devourer Tank Cameo

Devourer Tanks are the Scrin equivalent of the human main battle tank (as opposed to the lighter Seeker). They pack more firepower and range than both the Scorpion and the Predator and can charge its weapon with Tiberium for a devastating green beam. Unlike most human tanks, the Devourer lacks a turret and so must point its body in the direction in which it wishes to fire.


Unlike other Scrin armour, the Devourer appears designed after human heavy tanks, albeit without a turret, but with higher range and speed.

Like Seekers, Devourers hover over the battlefield, but they are slower and more heavily armoured. Unlike the Seeker, Devourers are capable of moving sideways if necessary, in order to keep the proton cannon aimed at a target. This makes up for their lack of turret.


CNCTW Uncombine with Buzzers Cameo
Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).
CNCTW Conversion Beam Cameo
Conversion Beam Devourer Tanks can charge their weapons from nearby Tiberium fields or allied Extractors/Refineries, receiving a sizable boost in firepower represented by a green beam. The Tiberium charge inflicts 800 (Cannon) damage every 2 seconds and costs $100 to charge fully. Each shot consumes 10 credits of the stored Tiberium (Ctrl+S).


CNCKW Conversion Reserves Cameo
Conversion Reserves Double the amount of Tiberium that a Devourer tank can hold, increasing the amount of charge to 20 shots with the cost to fully charge remaining constant at $100 worth of raw Tiberium (Ctrl+F). Purchasable at Reaper-17 Technology Assembler for $1000 and takes 0:30 to research.


Devourers are so called as they have been witnessed absorbing Tiberium in a similar fashion to the Scrin Harvester; they seem to do so to charge their main weapon, a long-range proton cannon capable of dealing significant damage to armoured targets. In terms of raw firepower the vehicle certainly stands up to Predator tanks, while consistently proving stronger than Scorpion tanks. They also have the longest range of any non-siege unit, able to fire upon human tank divisions well before they can respond, and when supercharged their range increases even further. Many Scrin Foremen exploit this advantage by firing on enemy tank divisions and moving back using their superior speed as the hostile tanks try to get within range. This tactic can destroy even Mammoth tanks and Avatar Warmechs if used properly.

Devourers have no protection against aircraft and are ineffective against infantry; however the Scrin know this and rarely deploy them without support.

Reaper-17 Devourer tanks can be upgraded with Conversion Reserves to stay supercharged longer.



  • Can absorb Tiberium to supercharge its gun, which makes it ideal for guarding Tiberium fields.
  • More armor than the Seeker or Scorpion
  • Effective against vehicles
  • Better attack power compared to the Scorpion or Predator (although Railgun Accelerator can even this somewhat)
  • Can outrange base defences
  • Fixed turret allows Devourer to fight with full scale frontal armor.


  • Ineffective against infantry
  • Slower than the Seeker or Scorpion
  • Less armor than the Predator
  • Not available to Traveler-59 subfaction
  • No stealth detection
  • Only available at Tier 2, and considerably more expensive than the other tanks
  • Defenseless against aircraft
  • Fixed turret leaves Devourer very vulnerable from directional fights, especially when retreating, forcing to use reverse move that makes it slower and harder to escape.


CNCTW Scrin Emblem Scrin Third Tiberium War Arsenal CNCTW Scrin Emblem
Sheppard Tanks Sheppard

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