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Disintegrator

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Disintegrator
CNCTW Disintegrator
Unit
Affiliation

CNCTW Scrin Emblem Scrin
CNCKW Reaper-17 logo Reaper-17
CNCKW Traveler-59 Logo Traveler-59

Role

Anti-vehicle/structure

Armament

Plasma cutter

Protection

Unknown

Tier

1

Properties
Hit points

70 per squad member

Armour type

Light (25% Cannon, 25% Rocket, 75% Grenade, 75% Gun, 100% Sniper)

Production
Cost

$300

Build time

0:03

Produced by

Portal

Hotkey

F2

Combat
Squad size

5

Ground attack

90 (Rocket), 75% scalar against infantry, 200% scalar against civilian buildings

Cooldown

1.1 seconds

Speed

65 (Scrin, Reaper-17)
50 (Traveler-59)

Attack range

170

Sight range

Medium

Function
Upgrades

CNCKW Advanced Articulators Cameo Advanced Articulator (T59 only)

Abilities

Attack multiple targets

CNCTW Disintegrator Cameo
TW Disintegrators Symbol

Disintegrators were Scrin anti-armour infantry units in Tiberium Wars and Kane's Wrath. They are an equivalent to GDI Missile squads and Nod Militant rocket squads, albeit unable to fire at air targets.

History

Operation

Once again, our knowledge of Scrin units is extremely limited. Based on information gleaned from those who have observed it in the field, it appears that this unit is little more than a tiny biomechanical walker whose only function seems to the destruction of vehicles.

They appear to be pack-oriented and have been seen traveling almost exclusively in small groups numbering between five and twelve; larger forces are several packs in the same place. They often attack in unison, much like lions or wolves, although they don't bother with using ambush tactics. Instead, they attack their prey outright, concentrating their fire onto a single target to maximize efficiency. They have also been observed to attack multiple targets, though with much less damage inflicted and suffer severe casualties or total annihilation.

However, when they are crushed, they are said to expel an extremely caustic acid that eats away at armor.

Biology

Due to the enzyme that disintegrates most Scrin bodies upon death, very few specimens of any Scrin units have been retrieved. However, Disintegrators are different. Rather than dissolving, their bodies are corroded by a caustic acid that is excreted when crushed by a vehicle.

Other than the obvious fact that it uses conventional locomotion, the Disintegrator's inner workings were a total mystery until the evacuation of Berne. During that battle, several Disintegrator corpses were retrieved from the battlefield and taken to the GDI Xenobiology Lab in Dublin, Ireland, where they were dissected. It was found that they were little more than small robots with mechanical legs for locomotion and large "head" of spongy tissue, bulbous at one end and thin and spoutlike at the other.

Then, one of the Disintegrators spontaneously began oozing the caustic liquid, which rapidly corroded the legs and dripped onto the table. The table was made of a titanium-uranium composite, among the strongest metals known, and the acid disintegrated it in under half a minute. Thus, the exact functions if these mechanical animals' internal organs remain unknown.

Upgrades

CNCKW Advanced Articulators Cameo
Advanced articulators Add 85% speed to Disintegrators when upgraded (Ctrl+A). Purchasable at Traveler-59 Stasis Chamber for $1000 and takes 0:30 to research.

In-game

The primary role of Disintegrators is as a close-range anti-armor unit. However, they are fairly effective at combating enemy infantry though they tend to be cost ineffective in this role, functioning like a weaker version of Rifleman squads or militants when used against enemy infantry.

Unlike the anti-armor units of other factions, particularly rocket infantry, Disintegrators need to get up-close and personal to destroy their targets. The fact that they attack in a large squad and fire quickly makes them better at chewing through multiple vehicles at a time when they are deployed in groups (they cannot expect to overwhelm most vehicles in single squads) than other anti-tank units.  They move quickly for infantry, allowing them to easily get within range in most situations. Once they are within range they deal large amounts of damage, regardless of whether their target is infantry or vehicles, though the damage to vehicles is more significant. As Scrin units they are not bothered by Tiberium radiation, they can run straight through Tiberium fields without fear of harm.

Due to their short range, Disintegrators are very vulnerable to being crushed. They partially make up for this by dealing damage to units that crush them, though for tanks, crushing them still tends to lend a better chance of victory than getting into a ranged battle with them. They are also very easy to kill; each of the six members of a squad has little health and can often be picked off by the counter-infantry of other factions, or anti-infantry vehicles like Guardian APCs easily, increasing the importance of deploying them in large masses.

Traveler-59 Disintegrator rush

A Disintegrator rush is a popular strategy in Kane's Wrath multiplayer. Once the player builds a Portal, construction begins on the Stasis Chamber while several Disintegrator squads are being trained. When the Stasis Chamber is built, research of the Advanced articulators upgrade begins as the Disintegrators move to the enemy's base, most often aimed at harvesters. After the upgrade is finished, the Stasis Chamber is usually sold to restore some of the lost credits, while the upgrade itself stays applied.

This strategy can catch the enemy off guard, but stalls the rushing player's economy.

Assessment

Advantages

  • Deadly against ground vehicles and buildings
  • Decently counter infantry
  • Cheapest squad-based infantry unit available to the Scrin
  • Effective blockade unit; inflicts damage when run over (except when facing units with the Dozer blades upgrade)
  • Healed by Tiberium fields and Corrupters
  • Concentrating on one target makes them lethal against heavily-armoured vehicles
  • Faster than most other infantry

Disadvantages

  • Highly vulnerable to anti-infantry weapons like rifles and machineguns; poor health per squadmember
  • Poor range, this combined with their low health means that most styles of attack will result in some casualties
  • Though they inflict damage when crushed, tanks generally will do better running them over anyway and will probably do so
  • Scorpion tanks and Reckoners upgraded with Dozer Blades render crush damage ineffective
  • Can not fire at air targets
  • Cannot garrison buildings

Gallery

References


CNCKW Scrin logo Scrin Third Tiberium War Arsenal CNCKW Scrin logo

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