Disintegrators
From Command and Conquer Wiki
| Disintegrators | |
|---|---|
| |
| Unit | |
| Affiliation | |
| Role |
Anti-tank infantry |
| Armament |
Plasma cutter |
| Protection |
Light |
| Production | |
| Cost |
300 |
| Build time |
3 seconds |
| Produced by | |
| Combat | |
| Squad size |
5 |
Disintegrators constitute the Scrin's anti-vehicle infantry. Moving around in packs of five (probably analogous to human infantry squads), Disintegrators appear to be bio-engineered for combat, with their weaponry integral to their bodies. Somewhat larger than a human and moving around on four insect-like legs, Disintegrators are armed with a powerful cutting beam weapon capable of searing through solid steel and composite armor. This weapon inflicts significant damage to vehicles, but not very much against human targets. It is possible that they were originally intended for use in Tiberium mining, but were re-purposed for military use.
When they are crushed by vehicles part of the weapon's fueling mechanism is ruptured and Disintegrators explode. While not particularly damaging, this explosion has made human vehicle crews think twice about simply running them down. However, certain vehicles upgraded with Nod dozer blades (Scorpion tanks and Reckoners) can crush Disintegrators without harm, as the heavy blades are undamaged by the explosion.
Disintegrators are rather lightly armoured and their weapon is also somewhat lacking in range and they cannot garrison buildings, like most Scrin infantry. They cannot target air units too and are especially vulnerable to Venoms and Hammerheads. However, they are cheap to train (300 credits for a squad of 5) and are a formidable anti-tank force in large numbers, capable of devastating even Epic Units when massed in unbelievable numbers. They have been seen in virtually all battlefields where the Scrin are encountered.
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