Worldbuilder screenshot, so the arms are not animated
GDI Defense Class
|“|| Got a job specced out?|
- Dozer rolling out of the Crawler
|“|| Contractor on site!|
- Dozer foreman reporting
A utility vehicle, the Dozer's primary function is to construct outposts, plant minefields, and repair structures. Its Nod counterpart is the Slave. Uniquely, it is the only GDI vehicle that can enter buildings and transport vehicles.
|“|| Let's move this thing!|
- Dozer foreman
In-Game, the Dozer is a second option to the engineer, capable of repairing much faster, but must close to nearly point-blank range. It can also benefit from the Enhanced Repairs upgrade, which the Engineer is unable to do. As such, it is much more effective at reparing friendly units and structures, but must expose itself to enemy fire moreso than the Engineer.
The second ability is construction; of which the Dozer is able to build two structures. The first is the Outpost, which establishes ground control for a Crawler, allowing it to build there, but costs power. The second 'structure' is the ability to set four EMP mines in an area. This ability costs no power, but has a long delay and the mines are spaced relatively far apart and is difficult to make a full minefield out of.
Regardless, it is a useful utility unit for GDI's Defense commanders.
A Nod Hijacker cannot hijack Dozers, since the Hijacker is a Support class unit, and Support class Crawlers cannot construct structures, making the Dozer's ability to construct Outposts useless.