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Drop pod

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Drop Pod
DropPod CC2 Cine1
Unit
Affiliation

GDI

Role

Atmospheric entry vehicle

Armament
  • Vulcan cannon
Properties
Transport slots
  • 1 man
Production
Requires
CNCTW Drop Pod Cameo
TW Droppod Icons
Drop Pod
DropPod CC3 Game1
Unit
Affiliation

GDI

Role

Atmospheric entry vehicle

Properties
Transport slots
Production
Cost

4500

Requires

Space command uplink

The Drop pod was a GDI method of inserting infantry from orbit. This allowed troops to be deployed globally to reinforce forces in the field. Only veteran infantry were chosen to be drop troopers.

History

Second Tiberium War

TS Drop Pod Icons

The first drop pods entered service prior to the Second Tiberium War. Pods were launched from GDI's orbital command stations, such as the GDSS Philadelphia. Initially deployment was controlled by strategic command. By the Firestorm Crisis, field commanders could request and direct deployments via a purpose-built uplink at field bases.

Each pod carried one infantryman and resembled a cockpit. Once inside the atmosphere dorsal and ventral air brakes deployed revealing the cockpit canopy. Side wings provided some means of control. A forward vulcan cannon helped clear the landing area prior to touch down.

Drop pods were used to help reinforce the GDI Phoenix Base which was being assault by Nod Cyborgs.

Third Tiberium War

CNCTW Zone Trooper Drops Cameo
CNCKW Zone Raider Drop Pod Cameo

The drop pod concept proved useful and was further expanded and refined. A new design entered service prior to the Third Tiberium War. The new pod was a larger blunt body delivering multiple infantry squads, typically zone troopers and zone raiders. Upon landing the three egress hatches blew off to allow rapid disembarkation.

The practice of giving field commanders tactical control of deployments continued with the space command uplink.

Command & Conquer 4: Tiberian Twilight

Drop pods are common equipment of GDI and are frequently used to deploy units and reinforcements into the battlefield.

Game Unit

Command & Conquer: Tiberian Sun

In Command & Conquer: Tiberian Sun, drop pods carried light infantry and were only deployed by mission scripting. In Command & Conquer: Tiberian Sun: Firestorm, drop pods became a call down like the ion cannon after adding a drop pod control plug to the upgrade center. A group of drop pods are deployed per use.

Command & Conquer 3: Tiberium Wars

In Command & Conquer 3: Tiberium Wars, drop pods are a support power unlocked by building a space command uplink. Three veteran Zone Trooper squads are deployed by a single drop pod. It costs 4500 credits.

In Command & Conquer 3: Kane's Wrath, the support power may be modified depending on the GDI faction used. The Steel Talons lose the support ability. ZOCOM deploys Zone raiders instead of zone troopers. It costs 4500 credits.

The pods can be destroyed, meaning if the troops are still inside the vehicle, they will be lost.

Command & Conquer 4: Tiberian Twilight

Drop pods had evolved much more advanced in Command & Conquer 4: Tiberian Twilight. New generation have three major difference to predecessors:

  • Drop Pods in Tiberian Twilight are colossal-sized, capable of loading one super-heavy unit like Crawler or several medium units like Sandstorm inside.
  • Unlike earlier disposable models, drop pods in Tiberian Twilight will return to orbit after its cargo delivered.
  • Although no armaments installed, drop pods in Tiberian Twilight are not sitting ducks. Landing in incredible high velocity makes any measures of interception impossible, moreover, drop pods are designed to crush any hostile objects in their path. So some field commanders utilize drop pods themselves as weapons.

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