Tankette: missile defense, vehicle disable
Electronic countermeasures suite
China War Factory
24 (Subdual Vehicle)
China developed the E.C.M. Tank (Or Electronic Counter Measures Tank) to support its attacking tank legions. It utilises a softkill jammer designed to deflect incoming projectiles in a small radius around the vehicle.
The ECM Tank had no offensive weapons. As a result, the ECM tank was essentially just a support vehicle. However, it was equipped with technologically advanced Electronic Counter-Measures; on the move with other units it could cause enemy guided missiles to miss their targets (although the missiles remained live and would damage anything it hits). It was also capable of disabling individual enemy vehicles from a distance often beyond their firing range.
|Disable Vehicle||The ECM focuses its energy into a jamming beam to deactivate another vehicle, deactivating the missile deflection as long as it's active.|
|“|| Missiles won't get through!|
- ECM Tank
To disable vehicles, the ECM tank had to fire a focused jamming beam from a stationary position. If it lost its focus, the targeted enemy unit would re-activate. Therefore the ECM tank was purely an assistant in the elimination of hostiles. Having friendly units close to the tank was also a bad idea when the tank directed missiles away, as the missiles were still live and capable of damage friendlies. It was however, a frustrating task for GLA commanders attempting to use Rocket Buggies against them, especially against base defense with ECM tanks loitering near them.
Despite lacking offensive weapons, the ECM Tank is still more than capable of crushing infantry and holding off against a sole vehicle with its jammer.
|“|| Jam their frequencies!|
- ECM Tank attacking
Unfortunately, the ECM tank needed to focus all of its power when jamming a vehicle, so when doing so missiles that would normally be disrupted would be able to continue as normal, allowing missile armed infantry to engage the tank.
While it could escape small arms fire, if enemy tanks cornered one they could quickly finish it off. The ECM tank also had issues with disabling Overlord or Emperor tanks, as the sheer size of the vehicles made them very hard for a single ECM to disable, often taking a much longer time than the ECM could survive under fire from such tanks without support. Also if a vehicle such as a battle bus or a humvee was loaded down with infantry, the infantry could still fire from their ports.
Artillery that fired projectiles that were not missile based, such as those from the Inferno cannon also presented an issue, as they could not be deflected by the tank's jammer suite.
- The ECM Tank apparently had a jammer which disabled all enemy drones near itself. It was probably removed because the developers noticed it causes serious issues with friendly fire, which made the effect backfire.
- Oddly enough, despite being unguided rockets in real life the ECM Tank can deflect "missiles" fired by GLA RPG Troopers.