Fandom

Command and Conquer Wiki

Electromagnetic Pulse cannon

4,390pages on
this wiki
Add New Page
Talk11 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

&
TS gameiconFS Gameicon
TS gameiconFS Gameicon
EMP Cannon
  • GDI EMP Cannon
  • Nod EMP Cannon
Structure
Affiliation

GDI
Nod
CABAL

Role

Base defense

Armament

EM Pulse

Tier

2

Tech level

6

Properties
Hit points

500

Armour type

Heavy

Production
Cost

$1000

Requires

Radar station

Combat
Ground attack

1200 (EMPuls)

Attack range

40

Sight range

8

Function
Power

-150

Allows

EM Pulse

Abilities

Disables electronic equipment

TS GDI EMP Cannon Icons
TS Nod EMP Cannon Icons

An EMP Cannon, or electromagnetic pulse device, is utilized by both GDI and Nod in Tiberian Sun.

Background

The cannon consists of a large device mounted on a turret which concentrates and stores a significant amount of energy in a spherical shell, which it can launch at long distances. It detonates upon impact with a ground unit or land and releases a wave of energy that spreads out linearly from the impact site, creating a circle of moving charge that floods the systems of every vehicle in its path. Most vehicles are reasonably shielded against such effects, and thus no permanent damage is normally done, but the charge still succeeds in disabling them temporarily. The list of affected ordnance includes vehicles, structures, and Cyborgs in its area of effect, including the Cyborg Commando.

Legacy

After the Firestorm Crisis, the reliability and effectiveness of the EMP have prompted GDI to establish EMP Control Centers in major Yellow Zone cities to allow a trained local militia to buy some time to evacuate, or for GDI reinforcements to arrive.

The EMP has also been developed into weapons: GDI utilizes Shockwave artillery (EMP shells fired from a space platform) and EMP grenades and Nod Marked of Kane Awakened and Enlightened are outfitted with EMP cannons. The normal Nod Raider Buggy can also be outfitted to contain EMP coils, which can charge and release an EMP blast.

The Scrin invaders have found an effective counter to EMP by using the Energy field, which absorbs the pulse but disables the energy shield. The Scrin Annihilator Tripod can also release an EMP blast when close to enemy vehicles and buildings.

Game unit

EMP cannon acts as a countermeasure to commanders wanting to use rushing tactics early on. The cannon has a range long enough to disable artillery units besieging a base, allowing the defenders to close in and destroy the siege units without coming under fire themselves.

Assessment

Pros

  • Effective against vehicles, buildings and cyborgs.
  • The cannon has a range long enough to disable artillery.
  • Deals area-of-effect damage.

Cons

  • Dangerously weak against infantry.
  • Defenseless against air units.
  • Shuts down with insufficient power.
  • Can only deploy only one at a time.
  • Long recharge time.

Gallery

Videos

GDI Logo 2030 Global Defense Initiative Second Tiberium War Arsenal GDI Logo 2030
Nod tiberian sun logo Brotherhood of Nod Second Tiberium War Arsenal Nod tiberian sun logo
Cabal 2 CABAL Second Tiberium War Arsenal Cabal 2

Other Wikia wikis

Random Wiki