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Engineer (Red Alert 2)

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Engineer
Engineers RA2 Game1
Unit
Affiliation

RA2Alliedlogo Allies
RA2Sovietlogo Soviet Union
Yuri's Faction Logo Yuri

Armament

Defuse kit

Protection

Medium

Tier

1

Tech level

1

Properties
Hit points

75

Armour type

None

Amphibious

No

Production
Cost

$500

Build time

0:20

Produced by

Allied barracks
Soviet barracks
Yuri barracks

Combat
Ground attack

-50

Cooldown

80

Speed

4

Attack range

1.8

Sight range

4

Function
Abilities

Capture buildings
Deactivate Crazy Ivan's bombs

RA2 Engineer Icons

Engineers were a multi-purpose non-combatant infantry unit used during the first and second iterations of the Third World War. Although engineers possessed decent armour, they are normally unarmed, relying on commanders to clear the battlefield for them, or more likely, to be transported.

Usage

I'm your handyman.
- Yuri Engineer

Engineers in Red Alert 2 can be used for these purposes:

  • To capture enemy structures. For this, an engineer was trained to be familiar with the standardized computer equipment present in most structures, particularly the master control terminal. The most highly trained engineers memorized blue prints of the structures, and then used small explosive charges to break their way in. During the Second World War, it would take five Engineers to break into a fully armoured enemy structure, but if it were damaged it could take less. By the Third World War, this was overcome by superior training and better explosive charges. These engineers were capable of taking over enemy structures almost instantly, but there was a price tag attached: these engineers cost over 4 times the price of a basic infantry unit. The Engineer was required to stay at the MCT and operate the structure from that point onward, but this did not prevent rival engineers from attempting to recapture the structure. Engineers could capture most buildings including power plants of any kind, Spy Satellite Uplinks, construction yards, tech buildings, and more. However, they could not capture turrets, Industrial Plants, cloning vats, naval shipyards, battle bunkers or tank bunkers. Only a Yuri Prime was capable of capturing these structures, excluding the bunkers.
  • To repair bridges. This was developed by the time of the Third World War. Engineers realized that they would have to repair bridges - floods and other problems, as well as enemy forces' destruction of the bridges, were often problematic. Fortunately, most bridges stored all of the tools for their own repair, except for a few the engineer carried, which allowed them to repair bridges very quickly. Unfortunately, the engineer would use up most of his supplies and tools in this way. Rather than journey out onto the battlefield without tools - and therefore without the ability to repair structures or capture structures, engineers wisely decided to stay inside the bridge repair hut - ostensibly to make sure that the bridges would not be damaged again, although in practice they were helpless to intervene should the bridge be destroyed - it would take another engineer to fix it again.
  • To repair allied buildings. Again, the engineer would go in, and use similar tools to the bridge repair hut to fix the structure. These tools and supplies would be used up in the process, and the engineer would wisely choose to stay in the structure.
  • If inside the IFV, to repair vehicles and remove terror drones from them.
  • To deactivate Crazy Ivan's bombs. For this, they had special pyrotechnic training. Once the bomb was activated, and engineer could deactivate it, supposing he could reach it at point-blank range. After that, is he would still be fully prepared to do other things.

A mind-controlled engineer had all the abilities listed above.

Selected Quotes

Allied

Engineering
- When selected
I have the tools
- When selected
I've got the knowledge
- When selected
Need a repair?
- When selected
Yes, sir!
- When moving
Moving
- When moving
I won't be late
- When moving
Analyzing schematics
- When ordered to capture
Studying blueprints
- When ordered to capture
Got the plans right here
- When ordered to capture
Get me outta here!
- Under fire
I'm unarmed
- Under fire

Soviet

Engineering
- When selected
Tools ready
- When selected
I have the information
- When selected
Need a repair?
- When selected (cut)
Something needs fixing?
- When selected (cut)
Yes, Commander!
- When moving
Moving
- When moving
I will go
- When moving
Checking designs
- When ordered to capture
Examining diagrams
- When ordered to capture
Get me outta here!
- Under fire
I'm unarmed
- Under fire

Yuri

Is there problem?
- When selected
My tools are yours
- When selected
How can I assist?
- When selected
I'm your handyman
- When selected
Technician on duty
- When selected
Smooth operations
- When moving
Where is trouble?
- When moving
May I help?
- When moving
I will investigate
- When moving
Repairman on the move!
- When moving
Nice architecture!
- When ordered to capture
This won't take much time
- When ordered to capture
I am working
- When ordered to capture
Inspecting floor plan
- When ordered to capture
Help us!
- Under fire
I'm only engineer!
- Under fire
I am wounded!
- Under fire
I lost my tools!
- Under fire
Hey, that hurt!
- Under fire

Gallery

Behind the scenes

  • The Allied engineer is voice by Phil Tanzini, while the Soviet engineer is voice by Andy Milder. Tanzini would reprise his role as the Allied Engineer in Red Alert 3.
  • Soviet and Yuri engineers share their death cries, even though Yuri's engineers have their own in the game files.
  • Two Soviet engineer's selection quotes were cut, and are often restored in mods.
  • In Red Alert 2, selling or destroying an MCV would produce an engineer with Allied voice cues even when playing as the Soviets.
RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo
RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo
Yuri's Faction Logo Yuri Third World War ArsenalYuri's Faction Logo

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