Wikia

Command and Conquer Wiki

Engineer (Red Alert 2)

Talk0
4,062pages on
this wiki
 
RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Engineer
Engineers RA2 Game1
Unit
Affiliation

Allies
Soviets
Yuri

Armament

Defuse kit

Protection

Medium

Tier

1

Tech level

1

Properties
Hit points

75

Armor type

None

Amphibious

No

Production
Cost

$500

Build time

0:20

Produced by

Allied Barracks
Soviet Barracks
Yuri Barracks

Combat
Ground attack

-50

Cooldown

80

Speed

4

Attack range

1,8

Sight range

4

Function
Abilities

Capture buildings
Deactivate Crazy Ivan's bombs

RA2 Engineer Cameo

Engineers are a multi-purpose non-combatant infantry unit used during the Third World War and the Psychic Dominator Disaster. Although Engineers possess decent armour, they are normally unarmed, relying on commanders to clear the battlefield for them, or more likely, to be transported.

Contents

UsageEdit

I'm your handyman.
- Yuri Engineer

Engineers in Red Alert 2 can be used for these purposes:

  1. To capture enemy structures. For this, an Engineer was trained to be familiar with the standardized computer equipment present in most structures, particularly the master control terminal. The most highly trained engineers memorized blue prints of the structures, and then used small explosive charges to break their way in. During the Second World War, it would take five Engineers to break into a fully armored enemy structure, but if it were damaged it could take less. By the Third World War, this was overcome by superior training and better explosive charges. These engineers were capable of taking over enemy structures almost instantly, but there was a price tag attached: these engineers cost over 4 times the price of a basic infantry. The Engineer was required to stay at the MCT and operate the structure from that point onward, but this did not prevent rival engineers from attempting to recapture the structure. Engineers can capture most buildings including, power plants of any kind, spy satilites, MCV'S, tech buildings, hospitals, and more. However, they can not capture turrets, Industrial Plants, cloning vats, naval shipyards, battle bunkers or tank bunkers. Only a Yuri Prime is capable of capturing these structures, excluding the bunkers.
  2. To repair bridges. This was developed by the time of the Third World War. Engineers realized that they would have to repair bridges - floods and other problems, as well as enemy forces' destruction of the bridges, often was problematic. Fortunately, most bridges stored all of the tools for their own repair, except for a few the engineer carried, which allowed the Engineer to repair bridges very quickly. Unfortunately, the Engineer used up most of his supplies and tools in this way. Rather than journey out onto the battlefield without tools - and therefore without the ability to repair structures or capture structures, Engineers wisely decided to stay inside the bridge repair hut - ostensibly to make sure that the bridges would not be damaged again, although in practice they were helpless to intervene should the bridge be destroyed - it would take another engineer to fix it again.</p>
  3. To repair allied buildings. Again, the Engineer would go in, and use similar tools to the bridge repair hut to fix the structure. Again, these tools and supplies would be used up in the process, and the Engineer would wisely choose to stay in the structure.
  4. If inside the IFV, to repair vehicles and remove terror drones from them.
  5. To deactivate Crazy Ivan's bombs. For this they have special pyrotechnic training. Once the bomb is activated, engineer may come and in for a moment and deactivate it. After that is he still fully prepared to do other things, because there is no reason why he should disappear.

Selected QuotesEdit

AlliedEdit

Engineering
- When selected
I have the tools
- When selected
I've got the knowledge
- When selected
Need a repair?
- When selected
Yes sir!
- When moving
Moving
- When moving
I won't be late
- When moving
Analyzing schematics
- When ordered to capture
Studying blue prints
- When ordered to capture
Got the plans right here
- When ordered to capture
Get me outa here!
- Under fire
I'm unarmed
- Under fire

SovietEdit

Engineering
- When selected
Tools ready
- When selected
I have the information
- When selected
Need a repair?
- When selected
Something need fixing?
- When selected
I know how it works
- When selected
Yes Commander!
- When moving
Moving
- When moving
I will go
- When moving
Need a repair?
- When ordered to capture
Examining diagrams
- When ordered to capture
Get me outa here!
- Under fire
I'm unarmed
- Under fire

YuriEdit

Is there problem?
- When selected
My tools are yours
- When selected
How can I assist?
- When selected
I'm your handyman
- When selected
Technician on duty
- When selected
Smooth operations
- When moving
Where is trouble?
- When moving
May I help?
- When moving
I will investigate
- When moving
Repairman on the move!
- When moving
Nice architecture!
- When ordered to capture
This won't take much time
- When ordered to capture
I am working
- When ordered to capture
Inspecting foreplan
- When ordered to capture
Help us!
- Under fire
I'm only engineer!
- Under fire
I am wounded!
- Under fire
I lost my tools!
- Under fire
Hey, that hurt!

GalleryEdit

RA2 Yuri Engineer Cameo
Unused Yuri Engineer cameo





Behind the ScenesEdit

Allies Engineer is voice by Phil Tanzini, while Soviet Engineer is voice by Andy Milder.

Soviet and Yuri engineers share their death cries.


RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo
RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo
Yuri Logo Yuri Third World War ArsenalYuri Logo
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
300 Videos on this wiki
Add a video
1 of 5

Photos

Add an image
images on
this wiki
See all photos >

Recent Wiki Activity

See more >

Other Wikia wikis

Random Wiki