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Enlightened

From Command and Conquer Wiki

Enlightened
Unit
Affiliation

Marked of Kane

Role

Elite Cyborg infantry

Armament

Particle Beams and EMP

Properties
Armor type

Heavy

Production
Cost

1200

Build time

0:12

Produced by

Hand of Nod

Pros Cons
  • Excellent damage versus vehicles and structures
  • Greatly benefits from Cybernetic Legs and Supercharged Particle Beam upgrades
  • EMP attack more powerful than their Awakened counterparts'
  • Small in numbers, therefore vulnerable to Anti Infantry weapons
  • Cannot attack air
  • Expensive
We see the light.
- Enlightened

The crowning achievement of years of painstaking research undertaken by Nod scientists cloistered beneath Siberian soil, the Enlightened cyborg is a fearless crusader of the Brotherhood, clad in bone-white armour, stripped of the last vestiges of humanity. To deploy them, the Marked of Kane erect Secret Shrines.

Each Enlightened is armed with a particle beam cannon mounted on their left arms, with an EMP cannon supplementing their primary weapon. These units can use their EMPs to disrupt enemy vehicles or structures for a short time. They're better at destroying vehicles with the help of their EMP cannon than their Awakened cyborg brethren, as particle beams do a lot more damage to armour than the machine guns wielded by the Awakened. Also, their armour is extremely resilient, more so than the one the Awakened are clad in. As such, the Enlightened cannot be crushed by vehicles.

Several upgrades can further enhance the Enlightened. When upgraded to supercharged particle beams, the weapon fires a double-charged ionic Tiberium beam that can deal more damage. Additional bipedial servomotors can be added to the cyborg, increasing its speed enough to chase down tanks.

[edit] Counters

However, the Enlightened do suffer from several disadvantages. They are extremely costly to deploy, due to their advanced technology, and their small squad size renders them vulnerable to sniper teams. They also lack anti-air capability, and are vulnerable to various anti-infantry weaponry. Like the Awakened, they are also vulnerable to Tiberium.

The Enlightened are equivalent to GDI's Zone Trooper and Zone Raider, and the Scrin's Shock Trooper and Ravager, at the same price per squad and used in similar roles. They are excellent against vehicles and structures, while only the Zone Raider and Ravager are good against infantry. The Enlightened are faster, however, especially with the cybernetic legs upgrade, matching the Ravager's speed. They also have somewhat more resilience and firepower against vehicles and their EMP attack is a considerable advantage in armoured warfare. Unlike Zone Troopers, Zone Raiders, and Shock Troopers, the Enlightened cannot bypass difficult terrain.

[edit] Use

First reports of the Enlightened in action were when they razed a GDI base in Russia, having been activated by LEGION along with the Awakened. They were subsequently used to help reclaim the Tacitus from a heavily fortified GDI base in the Rocky Mountains.

Cybernetics
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