“ | What's the job? - Jarmen Kell reporting for duty |
” |
Jarmen Kell (Arabic: جارمين كيل) was a highly skilled Arabian sharpshooter in the employ of the GLA during the events of Generals and Zero Hour.
Background[]
Little is known about Kell. He is an expert marksman, who approaches his job with cold-blooded, level-headed professionalism and is talented enough to snipe the pilot of any land vehicle, from a truck up to the mighty Chinese Overlord tank. He is also a master of camouflage who can remain unseen to the enemy, breaking cover only to take the shot.
Under Rodall Juhziz, Jarmen Kell is further trained to be able to plant explosive charges onto enemy structures.
Second GLA War[]
The following is based on the cancelled game Generals 2 and has not been confirmed by canon sources. |
According to several cutscene storyboards of Generals 2, an aged Jarmen Kell would have appeared as a main character in the GLA campaign.[1]
Game unit[]
Capabilities[]
Jarmen Kell's rapid sniper shots at range can easily pick off infantry, being notably effective against enemy Stinger sites. His signature skill is the ability to snipe any ground vehicle's crew, rendering the vehicle an unoccupied neutral unit and leaving it open for capture. Any infantry units being transported within will be forced to exit the vehicle upon the death of the driver and become vulnerable to his regular sniper shots. GLA Commanders can even gain access to American or Chinese technology should he manage to snipe a construction dozer.
He can also be garrisoned in buildings where he will remain hidden while eliminating hapless infantry, although this prevents him from using his driver-sniping ability. His above average sight range pairs very well with his stealth, making him a prime choice for reconnaissance. If given a combat cycle, he becomes even more effective, as the vehicle will retain his sniper abilities and stealth while rendering Pathfinders unable to snipe him. The cycle will also allow him to scale some otherwise uncrossable terrain.
Jarmen Kell's abilities are further expanded when used by Rodall Juhziz, able to infiltrate bases and plant demolition charges like his American equivalent Colonel Burton.
Counters[]
Jarmen Kell retains all the weaknesses of an infantryman, and he is rather exposed on his own as soon as he is revealed, either through his gunfire, abilities or enemy stealth detection. His pilot-snipe ability is limited by its long cooldown time, leaving him temporarily vulnerable to other vehicles, and potentially allows the opponent to recapture it in time. If infantry manage to enter a building garrisoned by him, he will be forced to exit, briefly exposing him. He cannot shoot infantry garrisoned inside structures such as Bunkers, Palaces or civilian buildings. American Pathfinders and armed Sentry drones both present great hazards to him, since they both detect stealth units and are extremely effective against infantry. Sentry Drones are particularly dangerous because they are unmanned and therefore have no driver that he can eliminate. He can mount a Combat cycle for protection, but that is far from foolproof, as an occupant will not survive its destruction, and it renders him more vulnerable to anti-armor weapons. He also has no defense against aircraft. Not being able to detect stealth himself, he can easily stumble into land mines, traps and stealth units.
Tactics[]
Kell is best used for long-range hit-and-run harassment attacks that do not expose him for too long, or against isolated vehicles that can then be stolen. Since the GLA in general tends to suffer in stand-up fights against more conventional opponents, Kell's unique ability makes it possible to steal heavy vehicles in order to assemble a regular army. While he cannot hope to stop an entire vehicle column on his own, he can stall it significantly by killing the driver of the lead vehicle (particularly a large one like an Overlord), buying his commander valuable time. He can also suppress Stinger Sites and Firebases so that conventional units can move in and finish them.
Abilities[]
Sniper Attack
Snipes a vehicle and eliminates its crew, leaving it neutral for infantry units to commandeer.
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Timed Demo Charge ( Rodall Juhziz only)
Plants a timed explosive.
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Remote Demo Charge ( Rodall Juhziz only)
Plants a remotely detonated explosive.
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Detonate Charges ( Rodall Juhziz only)
Detonates the remote detonated explosive(s).
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Upgrades[]
Jarman Kell's sniper rifle does 25% more damage.
Purchased at the Black Market for $2000
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Jarmen Kell moving through toxin and radiation contaminated terrain via Anthrax or radiation will take damage much, much slower.
Purchased at the Chinese barracks for $1000.
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Changelog[]
- Generals sneak peek patch 1.02: can no longer destroy aircraft with one shot
- Generals patch 1.07: Jarmen Kell, Black Lotus and Colonel Burton now have a special icon on the radar map
- Zero Hour patch 1.01: rebalanced
- Zero Hour patch 1.03: can no longer detect stealthed units.
Quotes[]
Generals[]
“ | What's the job? - When emerging from the Barracks |
” |
“ | I have something to give them! - General Juhziz's version, when emerging from the Barracks |
” |
“ | Preparing my tools. - When selected |
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“ | No one escapes. - When selected |
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“ | I hear you... - When selected |
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“ | I am waiting. - When selected |
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“ | Armed with demolitions. - General Juhziz's version, when selected |
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“ | Let's blow something up. - General Juhziz's version, when selected |
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“ | New spotting position. - When moving |
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“ | I will slip in. - When moving |
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“ | I move in the shadows. - When moving |
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“ | Indeed. - When moving |
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“ | Anything else? - When moving |
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“ | Who's next? - When ordered to attack |
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“ | Not a challenge. - When ordered to attack |
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“ | This won't take long. - When ordered to attack |
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“ | I don't care who they are... - When ordered to attack |
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“ | Business is business. - When ordered to attack |
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“ | I'm in too close! - Under fire |
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“ | They've spotted me! - Under fire |
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“ | I need an escape route! - Under fire |
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“ | I can't get away! - Under fire |
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“ | Quick, I need a diversion! - Under fire |
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“ | They won't notice. - When ordered to garrison building |
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“ | I will wait there. - When ordered to garrison building |
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“ | A good vantage point. - When ordered to garrison building |
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“ | Who's the target? - When ordered to use Sniper Attack |
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“ | He's in my cross-hairs. - When using Sniper Attack |
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“ | Lining him up. - When using Sniper Attack |
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“ | Steady... - When using Sniper Attack |
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“ | Pick him off! - When using Sniper Attack |
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“ | He's not protected in there. - When using Sniper Attack |
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“ | Demo charge is ready. - When ordered to use Remote/Timed Demo Charge |
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“ | This will finish them! - When ordered to use Remote/Timed Demo Charge |
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“ | Ready to plant. - When ordered to use Remote/Timed Demo Charge |
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“ | There will be nothing left! - When planting the Remote/Timed Demo Charge |
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“ | They will be destroyed! - When planting the Remote/Timed Demo Charge |
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“ | I will give them a gift! - When planting the Remote/Timed Demo Charge |
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Generals 2[]
The following is based on the cancelled game Generals 2 and has not been confirmed by canon sources. |
“ | You have failed to learn even the first lesson of counterinsurgency Danko. Never create a martyr. - Jarmen Kell to Danko(src) |
” |
Trivia[]
- The Soviet sniper Natasha Volkova uses a functionally-identical rifle and also has the ability to snipe vehicle crews.
- Curiously, though perhaps an unintended glitch, Kell's sniper rounds are able have an unexpected effect on firebases, as about three rounds could destroy one of them. This is probably because Kell's sniper rifle would kill the Fire Base's crew (spotter, gunner, etc.). As defensive structures cannot be captured, they are simply destroyed.
- The Sniper Attack ability icon is actually aiming an enemy on a building's roof, but Jarmen Kell cannot snipe infantry garrisoned in structures.
- Jarmen Kell is the only hero who appears in the campaign as an enemy:
- In the mission Nuclear Winter, it is possible for Jarmen Kell to be killed (or at least severely wounded) by flushing him out of the building he is in.
- In the mission Black Gold, Jarmen Kell will hide on a small hill near the oil fields. The GLA AI will rebuild him if he is killed.
- In the mission Hidden Agenda, Jarmen Kell is near Prince Kassad's main Command Center.
- In the mission Burning Skies, Jarmen Kell will be among the second wave of fleeing enemies, he must be sought out and killed or the mission will fail.
- As with Colonel Burton, Black Lotus and Super Lotus, if Jarmen Kell commandeers a neutral vehicle in the original Generals, he is effectively removed from play but can't be deployed again unless said vehicle has been destroyed, whereas in Zero Hour he can be trained once more.
- The extent of Jarmen Kell's skills can only be described by Prince Kassad himself, who's known to have multiple snipers in his employ (despite not actually having any snipers playable), as one of Kassad's dialogues in the General's Challenge have him relaying a warning message to his snipers to "beware of Jarmen Kell" once the player has trained him from the Barracks.
See also[]
References[]
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