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Mini-Gunner reporting for duty!
- Mini-Gunner leaving the Barracks

Mini-Gunners were elite Red Guards equipped with hand-held miniguns, deployed exclusively by Chinese General Shin Fai.


Game unit[]

Strategy[]

Bullets for everyone!
- Mini-Gunner on the attack

The Mini-Gunner is highly versatile. It can be essentially considered an all-round improved Red Guard, with a higher rate of fire and the ability to engage air units. They can serve as a supplementary source of air defense (especially considering Shin Fai does not have Gattling Tanks), or be deployed in overwhelming numbers for a devastating offense.

Counters[]

We're losing ground!
- Mini-Gunner under fire

As with Red Guards, Mini-Gunners remain soft targets and can be destroyed by appropriate units easily, such as Toxin Rebels, Jarmen Kell, Pathfinders and artillery like Nuke Cannons. While lightly armored vehicles will fall quickly, they require considerable support to take out heavy armor. They require a bit of time to spin up their weapons, leaving them open to counterattack, being certainly ineffective out in the open and without support.

Mini-Gunners are also far more expensive to deploy. Despite retaining the Red Guards' long training time of 10 seconds, they are not trained in pairs and cost more.

Abilities[]

CNCG Building Capture Cameo
Capture Building Allows Mini-Gunner to capture neutral and hostile structures.

Upgrades[]

Zero Hour Fai Minigunner Elite Training cameo Mini-Gunner training All Mini-Gunner are built as elite. Purchasable at the General's promotion menu by generals Fai of any rank.
Gen1 Capture Building Icons Capture Building Trained Mini-Gunners to capture enemy and neutral structures. Purchasable any Barracks for a cost of $1000
Nationalism icon Patriotism Mini-Gunners are trained well and already experienced a strong sense of Nationalism in large groups. The Patriotism upgrade added to the effect, improving Mini-Gunners' fighting prowess by another 25%. Purchasable at General Shin Fai's Propaganda Center for a cost of $2000.


Changelog[]

  • Zero Hour patch 1.03:
    • now displays upgrade cameo for capture building
    • cost reduced from $400 to $350
    • range against ground targets reduced from 125 to 115

Selected Quotes[]

Mini-Gunner reporting for duty!
- When emerging from the Barracks
Nothing will stop our bullets!
- When selected
Our miniguns will destroy the enemy!
- When selected
Bullets for everyone!
- When ordered to attack
Cut through them!
- When ordered to attack
Spin up the guns!
- When ordered to attack
Our patriotism will overwhelm the enemy!
- When the Patriotism upgrade is complete
Patriotism will lead us to more victories!
- When the Patriotism upgrade is complete
Our patriotism will show in battle!
- When the Patriotism upgrade is complete
General, we have completed our Elite training!
- When the Mini-Gunner Elite Training General's Power is taken
Our Elite training is complete, sir!
- When the Mini-Gunner Elite Training General's Power is taken
We have completed our Elite training!
- When the Mini-Gunner Elite Training General's Power is taken

Trivia[]

  • The Mini-Gunner's weapon has an unused weapon bonus present in the games INI files with a code comment, suggesting they, too, would have benefitted from the Chain Guns upgrade. However, there is no weapon bonus upgrade trigger in the Mini-Gunners INI coding for the bonus to take effect and so goes unused.
  • The Mini-Gunner uses the sentry drone machine gun weapon sound when attacking ground units and the Gattling tank weapon sound when attacking aircraft.
  • The unit's icon depicts the Type 56-II infantry automatic rifle (Chinese AKM variant) rather than their namesake rotary machine guns.

See also[]

China People's Republic of China First GLA War Arsenal China
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