“ | Microwave weapons cleared for battle. - Microwave Tank leaving the War Factory |
” |
The Microwave tank is an advanced support tank introduced by the USA in the latter stages of the conflict.
Background[]
“ | Microwave emitters ready. - Microwave Tank awaiting orders |
” |
By focusing a microwave beam on enemy buildings the Microwave Tank can disable them. Using the same technique it can also clear buildings garrisoned by the enemy. When on the move it generates a microwave field, burning enemy infantry in the vicinity.
Upgrades[]
“ | Wave generators activated. - Microwave Tank going in to disable enemy building |
” |
Scout Drone | The Scout Drone increases the vehicle's sight range and reveals nearby stealth units. Costs $100. | |
Battle Drone | The Battle Drone is armed with a small machine gun, and could also repair its parent vehicle. Costs $300. | |
Hellfire Drone | The Hellfire Drone, available in Zero Hour, fires a small but surprisingly powerful missile against enemy ground units. Costs $500. |
Drones can be further upgraded with Drone Armor.
Structure-specific[]
Composite Armour | This upgrade improves the armor of each Microwave tank. | Purchasable at any Strategy Center for $2000 | |
Advanced Training | Allows Microwave tanks, along with all other USA units, to gain experience twice as fast. | Purchasable at any Strategy Center for $1500 |
Game unit[]
The microwave tank is often used in lieu of artillery to disable enemy defensive structures, thus allowing other units to move in and finish the job. In addition, it can be used to disable certain important buildings (e.g. Arms Dealers and even Superweapons) during base assaults, and clear garrisoned buildings from a distance. Microwave tanks' damaging aura can also deny any enemy infantry in its AOE, preventing Hijackers from stealing them.
The Microwave Tank's primary weapon is completely ineffective against enemy vehicles, and its aura is inactive when used to disable buildings. A Hellfire drone escort can provide limited defense against vehicles, but this shouldn't be relied upon alone and ideally the vehicle should be escorted. Although it is sufficiently armored to survive small arms fire relatively unscathed, missiles fired by anti-armor units can whittle it away quickly, especially rocket-armed infantry which can outrange it and deal heavy damage.
While not typically used on the defense, a microwave tank within the player's base can paralyze a GLA sneak attack before the doors deploy.
Changelog[]
- Zero Hour patch 1.01: fixed an issue where hackers would stop hacking if the Internet center they were garrisoned in was attacked by a microwave tank
- Zero Hour patch 1.02: fixed a bug that caused Stinger site occupants to remain forever disabled after they have been attacked by a microwave tank
Selected Quotes[]
“ | Microwave weapons cleared for battle. - When emerging from the War Factory |
” |
“ | Power coupling optimized. - When selected |
” |
“ | HPM vehicle standing by. - When selected (HPM stands for High-Powered Microwave) |
” |
“ | Wavelengths calibrated. - When selected |
” |
“ | Microwave emitters ready. - When selected |
” |
“ | Modulating pulse width. - When moving |
” |
“ | Adjusting systems for transport. - When moving |
” |
“ | Moving wave generators. - When moving |
” |
“ | Maintaining wavelength integrity. - When moving |
” |
“ | Target location set. - When moving |
” |
“ | Escalating energy pulse. - When ordered to disable building or clear garrison |
” |
“ | Wave generators activated. - When ordered to disable building or clear garrison |
” |
“ | Initiating microwave surge. - When ordered to disable building or clear garrison |
” |
“ | Frequencies amplified. - When ordered to disable building or clear garrison |
” |
“ | Broadcasting energy field. - When ordered to disable building or clear garrison |
” |
“ | Cook 'em! - When ordered to disable building or clear garrison |
” |
Trivia[]
- The Microwave Tank is mentioned twice in the introduction script - first as the Microwave Tank, and then again, with the exact same description, as the "Warlock Tank". The introduction also mentions that it can disable units, which it cannot do in the final version (this change was most likely made to differentiate it from the ECM tank).
- Actual model of the Microwave Tank can be seen in the files. But ıt's unused. However, Microwave still uses the cameo of unused model while a cameo with true model exist in the files.
- The Microwave Tank looks similar to the Russian MT-LBu artillery observation vehicle.
- The principles behind this vehicle is similar to the real-life Active Denial System developed by the US Military. Though it may not have the same lethality to burn humans or disable structures, it is compared to a hot oven suddenly opened towards your face while standing close to it, prompting natural heat intolerance and instantaneous reflexes afterwards.
- Friendly infantry standing around the Microwave tank are somehow immune to being fried by the tank's microwave field.
Gallery[]
See also[]
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