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Fist of Nod

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Fist of Nod
  • Undeployed
  • Deployed
Unit
Affiliation

Nod

Role

Mobile war factory

Tech level

10

Properties
Hit points

800

Armour type

Heavy

Production
Cost

1800

Produced by

War factory

Requires

Temple of Nod

Combat
Speed

3 (mobile only)

Sight range
  • 6 (mobile)
  • 4 (deployed)
Notes

May only be built one at a time

FS Fist of Nod Icons

The Fist of Nod is Nod's answer to GDI's Mobile War Factory, introduced in Firestorm.

Background

When deployed, the Fist of Nod could produce any Nod Vehicle that required a tech center or lower to produce, including Stealth tanks and Subterranean APCs.

Only one Fist of Nod may be deployed at a time. Once deployed, it could not be repaired like other structures (but can be repaired by the Mobile Repair Vehicle) - but it could be captured by an engineer. Also, unlike the MCV, a deployed Fist of Nod could redeploy and move somewhere else.

The name is a play off the Hand of Nod.

Deployments

A Fist of Nod, which was equipped with a massive amount of raw materials, almost single handedly constructed the army which destroyed CABAL's harvesting operations during the Firestorm Crisis. However, while it was most definitely used in the second Nod civil war following the Second Tiberium War, all units were decommissioned or had been destroyed by the time Nod had become a reunited force.

Game Unit

The Fist cannot be repaired like a conventional building even when deployed. It requires a mobile repair vehicle. When deployed it may be captured by an engineer. Build options are identical to the regular war factory and respects the tech tree.

Trivia

  • Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting an owned Mobile war factory.

See also

Gallery

Nod tiberian sun logo Brotherhood of Nod Second Tiberium War Arsenal Nod tiberian sun logo

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