Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
A Flak Cannon in Red Alert 2.
|“|| The Allied Air Force posses a massive threat to our base. Build Flak Cannons and they will turn the Allied air Force into scrap.|
- Soviet Adviser
The Flak Cannon is a type of Soviet anti-aircraft emplacement.
Following the end of the Second World War, the Allied Forces disarmed most of the Soviet Union's military arsenal as part of the peace treaty. One of these was the SAM site, which was the first anti-air missile developed in history. The puppet Premier Romanov had decided to secretly re-arm the Soviet military and, exploiting another loophole in the treaty, commissioned the development of a cheaper anti-air emplacement to repel the expanding Allied airforce.
The flak cannon ultimately replaced the SAM site of the Second World War. The weapon fired explosive shells whose blast or fragments was a hazard to aircraft in close formation. The flak cannon was so successful that the weaponry was soon used by infantry and deployed on wheels. The latter two though had the advantage of firing the flak on enemy infantry.
It was revised in the War of the Three Powers due to the temporal manipulation of Anatoly Cherdenko. Instead of a single large cannon, the Flak Cannon used two smaller caliber Cannons with lacked the area effect of its temporal cousin but with a much higher rate of fire.
Being the cheaper version of the SAM site, it was widely used in every deployed Soviet base. It was first seen during Eagle Dawn in case the Allies recaptured the Colorado Air Academy and used the docked Harriers against them.
The Soviet Flak Cannon is a basic form of defense against aerial units. It is extremely effective against all Allied air units, including Rocketeer. However the Flak Cannon relied on power. A severe power shortage would render the AA emplacements offline, allowing enemy air forces to launch strikes against the base without harm.
It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Construction Yard).