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TW gameicon KW gameicon
Foxhole
  • Door
  • Front
Structure
Affiliation

GDI icon test GDI
CNCKW ZOCOM Logo ZOCOM
CNCKW Steel Talons Logo Steel Talons

Role

Garrisonable structure

Properties
Hit points

2000

Production
Cost

$100

Build time

0:10

Produced by

Rifleman squad

Function
Power

0

Dig in!
- Rifleman squad
CNCTW Foxhole Cameo

The Foxhole is a support structure used by GDI in the Third Tiberium WarCreated by Rifleman Squads with sandbags and shovels, infantry units can enter and use it like a garrisonable structure.

In-game

It can hold two infantry squads of the player's choosing, though the Rifleman squad that dug it up will automatically enter it upon completion. It is treated identically to the common Civilian structure in that garrisoned infantry are protected from enemy fire, but are instantly killed by attacks from anti-garrison units, such as Nod Black Hand troopers, Scrin Buzzers and opposing GDI Grenadiers. Unlike normal base defenses, Foxholes cannot be repaired by anything except Steel Talon Mobile Repair Transports, and unlike regular garrisonable structures, troops will remain inside it until it is completely destroyed.

Assessment

Pros

  • Provides additional protection for infantry units
  • Any non-Zone armored human infantry and Buzzers can garrison the foxhole
  • Can be placed practically anywhere
  • Can easily be deployed in large numbers due to its cheap cost ($100)
  • Unaffected by EMP attacks

Cons

  • Falls quickly to anti-armor fire
  • Rifleman Squads are disarmed and vulnerable to enemy fire whilst constructing a Foxhole
  • Similar to civilian structures, garrisoned infantry are vulnerable to garrison-clearing weapons
  • Can only be repaired by Steel Talons Mobile Repair Transports when parked nearby (Kane's Wrath only)
  • Considered a neutral structure when ungarrisoned, and can in turn be garrisoned by enemy infantry

See also

CNC3 GDI logo Global Defense Initiative Third Tiberium War Arsenal CNC3 GDI logo