|Future Tank X-1|
Advanced Anti-Surface Tank
30 seconds (Special Ability)
Can self - repair when damaged. Neutron Scrambler explosions can affect aircraft.
|“|| FutureTank operational.|
- FutureTank X-1
The Future Tank X-1 is a humanoid-esque, computer-operated vehicle available to the Allies in Red Alert 3: Uprising. One of the most powerful and expensive units in the game, a single Future Tank is more than capable of going toe-to-toe with large groups of enemies, if not destroying or crippling entire columns of vehicles and infantry.
|“|| Systems damaged!|
- FutureTank X-1 under enemy fire
Developed by the FutureTech Corporation after the victory of the Allied Nations over both the Soviet Union and the Empire of the Rising Sun, Future Tank X-1 was designed to be the final say in ground warfare. Capitalizing on design elements found within Russian and Japanese military hardware, the Future Tank eschews the design aesthetic of traditional Allied tanks in favor of a tracked, humanoid form, controlled by an advanced A.I. and covered in heavy armor plating. Although numerous objections were raised to the apparent unethical nature of the vehicle due to its on-board artificial intelligence, FutureTech's PR department successfully waylaid these concerns by appealing on the grounds of saving lives by phasing out human combatants in favor of robotics. Further safety precautions included the incorporation of ethics programming related to battlefield logistics and a set of command override codes granted to field officers deploying the tank just to thwart any potential loss of control.
Within the game, Future Tanks are revealed to be under development and test deployment in conjunction with FutureTech's Sigma Harmonizer on Sigma Island, produced within FutureTech's own war factory. This facility is ultimately destroyed by the Soviet Resistance, albeit at a great cost.
|“|| Target acquired.|
- Future Tank ready to attack
Developed exclusively to provide an armored counter-point to both the Soviet Union's Apocalypse Tank and the Empire's King Oni mech, the X-1 was easily the most durable of all the Allied units - though also the slowest. Its hull plating could easily absorb damage from even the Apocalypse Tanks' twin Drakon cannons and, over time, any Future Tank's self-diagnostic systems would initiate an automatic repair.
The vehicle's standard armament lacked a direct approach; outfitted with a pair of arm-mounted 'Neutron Scramblers,' Future Tanks could fire concentrated bursts of explosive energy at a target which would detonate and expand outward in a wide radius, dealing significant damage to any enemy unit within the sphere of effect. Utilized in groups, successive blasts from this weapon had the ability to obliterate entire divisions of enemy forces in mere seconds.
When the Scrambler couldn't provide needed expediency, the weapon's own heat sinks could be directed to unleash a powerful beam of concentrated energy capable of destroying any unit (or group of units) caught in its path in a single shot. Indeed, only the most durable of structures - a Construction Yard or Superweapon - stood any chance of surviving the attack of this so-called 'Riot Laser,' albeit in a state of near-collapse.
|Riot Beam||The Future Tank launch a devastating and concentrated attack with far more power than any conventional round.|
- Future Tank, awaiting orders
In-game, the Future Tank X-1 is the final tier Allied land vehicle. It requires that the player has built a Defense Bureau, as well as having researched both levels of security clearance for an Armor Facility in transmission range. At a per-unit cost of $3000, they are more expensive than either Apocalypse Tanks or King Oni mechs, but less so than either the Harbinger Gunship or the Japanese Giga-Fortress. Its speed is as clunky as the Apocalypse Tank.
Easily the slowest land unit, Future Tanks can nevertheless be teleported via Chronosphere. When fully upgraded to Heroic veterancy, the Neutron Scrambler acquires a large enough blast radius to affect aircraft caught in the sphere.
Strangely, despite being controlled by an artificial intelligence, the X-1 is susceptible to Natasha's pilot-snipe ability. Disabled Future Tanks can be 'captured' by infantry units thereafter. The combo of "machine stopper" of Terror Drone and Tesla trooper's special ability would be another good Soviet counter, provided both or any unit survived the onslaught.
The Imperials, having inadequate options with its current surface combatants, may rely on their Rocket Angel's special ability to some bondage work. All three sides heavy weapons (using aggressive special abilities and reinforcement) can deal with this menace, provided that the X-1 will not use its secondary attack mode. Also as a unit specialising in ground attacks, it will succumb easily to the air force of any faction. Infantry are largely useless as its weapon clearly has an area effect in killing proportion, and if that fails it has its sheer size to run over them.
This unit is not used by the Allies in the Allied Campaign. This unit can be obtained upon completion of the Commander's Challenge last mission "Future Warfare".However, Commander Giles Price had been authorized to use Future Tank X-1 in Oki Island during Empire of the Rising Sun Campaign Mission 3 due to the violation of defeated faction but he didn't realize that access as he had established on the sea and with his defeated when Young Shogun tried to capture Giles' ConYard and finally succeeded. Later he dispatched this war machine to annihilate Oleg and Moskvin shrongholds along with Giga-Fortress
Notes from the Field
|“|| Charge weapon!|
- Future Tank about to fire Riot Beam
Battlefield reconnaissance has revealed at least these facts about Future Tank X-1:
• Neutron scramblers -- The FutureTank's two "arms" are its primary weapons, massive devices called neutron scramblers. Using technology spun off from the Proton Collider, the neutron scramblers fire concentrated energy spheres that dissipate on impact, causing significant electrical and mechanical damage to anything in the blast radius. Friendly forces bearing encrypted frequencies are immune.
• Riot beam -- The Collider fuel cell powering the Future Tank generates excess heat and energy, which is stored in special reservoirs that power the neutron scramblers. By emptying these reservoirs through a focused array, the Future Tank can launch a devastating and concentrated attack with far more power than any conventional round.
• Tough as nails -- The Future Tank is even sturdier than the Allied assault destroyer. It can withstand direct assault from virtually any known weapon and emerge relatively unscathed. Its processing systems and weapons are especially resistant to damage. It would take an overwhelming force to destroy a single FutureTank.
• Premium value -- As the Future Tank is still in a prototype stage, it is very expensive, and only a handful of these units exist in the entire world. Only FutureTech's own Harbinger Gunship carries anywhere near the same price tag. FutureTech will have to find ways of cutting costs if it hopes to see the FutureTank replace modern tanks on the battlefield.
- The Allies most powerful ground unit
- Massive area effect attack with no danger of friendly fire
- Highly destructive Riot Beam secondary attack
- Riot Beam ability has fast cooldown
- Self repairing
- Powerful armour that rivals even Apocalypse Tanks and King Onis
- Future Tanks area effect attack can damage air units, if only indirectly
- Powerful in numbers due to explosive damage
- Very expensive ($3000)
- Tier 3 and requires a Defense Bureau and Max Clearance to be present
- Vulnerable to air attacks
- Cannot crush other smaller vehicles
- Will still lose against Apocalypse Tank and King Oni when toe to toe
- Faster units can avoid the full effect of a neutron attack
- Like most heavy units, they are considered a delicacy of artillery such as Athena Cannon, V4 Rocket Launcher, Pacifier FAV and Giga - Fortress
- Can still be pilot-sniped by Natasha despite being a remotely-controlled drone
- Future Tank operational!
- Future Tank X-1!
- I am ready!
- Ready for battle!
- Systems online!
- Weapons on!
- Destination set!
- I move!
Use Neutron Scrambler
- Main weapon on!
- Primary weapons on!
Use Riot Beam
- Beam weapon on!
- Arming beam weapon!
Attacking with Neutron Scrambler
- Retiring target!
Attacking with Riot Beam
- Burn him up!
- Focus on target!
- Beam, lock!
- Charge weapon!
Move to Attack
- Tracking target!
- Enemy out of range!
- Target acquired!
- Set to kill!
- Conflict in progress!
- Resolution imminent
- Analyzing profile!
- Estimating results!
- Receiving damage!
- Under attack!
- Systems damaged!
- Spare my life!
- Do not hurt me!
- The Future Tank's overall design is very similar to that of the T-1 Terminators from the third Terminator movie, Rise of the Machines. Its distinctive triangular tank track arrangement is also almost identical to those found on the large, ground-based Hunter-Killer tanks seen in the first two Terminator films (especially obvious from the Future Tank's concept art).
- The tanks ability "Riot Beam" firing animation bears great similarity to the attack of the Starcraft 2 Protoss Colossus, who fires two searing hot "thermal lances" across enemy lines.
- The Futuretank's voice is very similar to that of Starcraft's Goliath.
- Occasionally, when an Apocalypse Tank uses magnetic harpoon on Future Tank X-1, its Riot Beam cannot lock to any target location due to some shock effect (or glitch?), greater than Terror drone's stasis ray one, making Apocalypse the true rival in sometimes but both rival each other depending on commander's strategies and tactics.