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GDI's Last Stronghold

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GDI's Last Stronghold
Chronology
Previous

Sabotage at Hampton Roads

Next

Battle of the Amazon Desert

Details
Part of

Third Tiberium War

Date(s)

March 2047

Location

Washington, District Columbia, USA

Outcome

GDI forces wiped out
Nod in control of Washington DC

Belligerents

Nod

GDI

Objectives

Destroy the primary GDI base in the northeast of the city

Defend the city until relieved by reinforcement

Commanders

Legendary Insurgent

Unknown

Forces

Militants
Fanatics
Saboteurs
Shadow Teams
Black Hand troopers
Flame tanks

Pitbulls, Predator tanks, Watchtowers, Rifleman squads, Grenadier squads, Sniper teams, Barracks

Casualties

Moderate

Heavy

GDI's Last Stronghold is the final battle of the first stage of Nod's campaign in the Third Tiberium War, intended to give Nod full control over Washington DC.

Background

After destroying GDI's Philadelphia, taking the most important port in the region, and crippling their air support, the last remaining objective was securing Washington DC. Remaining GDI forces in the city had rallied on its outskirts, awaiting further orders and reinforcements, which were not coming. Nod command decided to engage them before they can have a chance to launch a counter offensive and threaten Nod's progress. Command of this mission was given to the Legendary Insurgent.

Walkthrough

You begin with a small outpost in the south-west and a handful of infantry. Immediately construct a war factory to be able to build vehicles and gain access to an MCV. Then, set up an Operations center to gain the Black Hand's assistance and start training them alongside militant rocket squads. Then, building-building, start clearing GDI forces on this side of the highway.

Since you are limited to just one Tiberium field, plus whatever resources the silos spill when destroyed, use forces at your disposal wisely. The urban setting allows for maneuvering between buildings - if the enemy does not have direct line of sight, he cannot engage (unless he's a watchtower or similar). Garrison infantry in buildings as needed and slowly take the city inch by inch with flame tanks supported by attack bikes. The subway system is of great help, if you can maintain it long enough to send infantry diversionary attacks inside.

Aftermath

With GDI still flailing about trying to get reorganised, Nod overran Blue zone B-2 within a couple of days. However Kane called the Insurgent back from DC and gave a less competent Nod commander the task to deliver the coup de grace - destroying the Pentagon. In what would appear to be a tactical error, a GDI commander would manage to defend the last command hub and organise a counterattack that would eventually drive Nod out of Washington DC altogether.

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