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Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
As of the Third Tiberium War the GDI tech centers provide Zone Troopers, Zone Raiders, Sonic emitters, Ion Cannon Control Centers, Juggernauts, Behemoths, Firehawks, Space Command Uplink centers, Mammoth Tanks, and with the conjunction of the Armory, Commandos. GDI also used it as a place to organize and call in Sharpshooter teams, save for Steel Talons division, which placed less emphases on infantry. GDI tech center design follow the design of previous Upgrade center in which most upgrade acquired also add upgrade to the building.
Another new concept introduced for technology centers during the Third Tibeirum War was supporting "low tech" units with newer technology. Mortar, Railgun, and Tungsten AA shells upgrades were made available from the centers, though ZOCOM didn't implement Railguns. Steel Talons also employed the Adaptive armour upgrade from the technology center.
Nod became dissatisfied with centers that were geared for only providing current technology and began replacing their technology centers with the research-oriented technology labs before the Third Tiberium War. It is probably not a coincidence that they look suspiciously like Scrin's Technology Assembler, which serve as the aliens' own technology centers.
|Mortar||Pitbulls can be equipped with light mortars, which increase their effectiveness against infantry units and structures. This upgrade costs $1000 and takes 0:30 to research (Ctrl+A).|
|Railgun||Railguns provide a significant firepower bonus to GDI's main battle tanks and other heavy armor, nearly doubling their damage per shot output. Predator Tanks, Mammoth Tanks, Guardian Cannons, and Battle Bases all benefit from Railguns. This upgrade costs $4000 and takes 1:30 to research (Ctrl+S).|
|Adaptive armour||Titans and Mammoth Tanks can be fitted with Adaptive Armor, which, when activated, bestows them a significant armor increase and immunity to EMP. However, it also slows their firing rate. This upgrade costs $1000 and takes 0:30 to research. Steel Talon only (Ctrl+D).|
|Tungsten shells||Tungsten Shells increase the anti-air capability of the Slingshot and AA Battery, downing even the largest aircraft in seconds. This upgrade costs $2000 and takes 1:00 to research (Ctrl+D).|
Support powers provided
|Sharpshooter team||Three veteran GDI Sniper Teams are transported onto the battlefield, without the normal Sniper Team prerequisite of the Armory. This power costs $3500 credits and has a cooldown of 4:00.|
When sold, Tech Centers return a Grenadier squad instead of the standard Rifleman Squad.