GDI construction yard (Tiberium Wars)
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| Construction yard | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Base construction |
| Tier |
1 |
| Production | |
| Produced by | |
| Function | |
| Power |
+10 |
| |
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The construction yard was GDI's core building in during the events in Tiberium Wars and Kane's Wrath.
Background
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The new and improved construction yard has a few new additions, as GDI can now enlarge its construction radius by constructing surveyors and deploying them anywhere. Construction methods have been refined, so cranes can be constructed to replace the construction yard, or at least to unburden it. GDI complete control over Blue zone may play role in its design as the Blue zone is pristine and easily navigable area, unlike the neglectable (and thus, offroad enviroment) Yellow zone or the obstacle filled Red zone.
In-game
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Identical in function to the Scrin Drone platform and the Nod construction yard. These are different from Scrin's as it can only moving in land, not flying, when in mobile mode. The basic design doesn't change much from the earlier version that it is a very large, boxy building with crane and construction aparatus. Similar as before, Construction yard can be deployed from MCV, but can be redeployed back to MCV to be deployed elsewhere. The MCV itself is can be assembled in the war factory. GDI crane cannot construct the yard directly; A war factory must exist before an MCV can be assembled.