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Heavy (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Prepping blueprints for expansion...
GDI construction yard (Tiberium Wars) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
The new and improved construction yard has a few new additions, as GDI can now enlarge its construction radius by constructing surveyors and deploying them anywhere. Construction methods have been refined, so cranes can be constructed to replace the construction yard, or at least to unburden it. GDI complete control over Blue zone may play role in its design as the Blue zone is pristine and easily navigable area, unlike the neglectable (and thus, offroad enviroment) Yellow zone or the obstacle filled Red zone.
Identical in function to the Scrin Drone platform and the Nod construction yard. These are different from Scrin's as it can only move on land, not fly, when in mobile mode. The basic design doesn't change much from the earlier version that it is a very large, boxy building with crane and construction aparatus. Similar as before, Construction yard can be deployed from MCV, but can be redeployed back to MCV to be deployed elsewhere. The MCV itself is can be assembled in the war factory. GDI crane cannot construct the yard directly; A war factory must exist before an MCV can be assembled.
A Construction Yard can be unpacked at any time and moved to a new location as an MCV for redeployment. Selling a Construction Yard yields 1750 credits, an Engineer, and a Rifleman Squad.
The Construction yard can produce:
|Crane||none||Production Support Structure|
|Power plant||none||Power supply|
|Tiberium refinery||none||Resource processor|
|Barracks||Power plant||Infantry production|
|War Factory||Vehicle production|
|Tiberium silo||Tiberium refinery||Tiberium storage|
GDI and ZOCOM
|Barracks||Infantry support structure|
|Tech Center||Command post||Technology Building|
|Airfield||Command post||Aircraft construction and maintenance|
|Ion cannon control||Tech Center||Superweapon|
|Space command uplink||Tech Center||Support power provider|
|Reclamator hub||Tech Center||Advanced vehicle production structure|
|Combat support airfield||Airfield||Support airfield|
|Watchtower||Power plant||Anti-infantry defense|
|Guardian cannon||Barracks||Anti-vehicle defense|
|Anti-air battery||Command post||Anti-aircraft defense|
| Sonic emitter|
GDI and ZOCOM
|Armory||Advanced anti-ground base defense|