Ranger (Generals)
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| For the Red Alert 1 vehicle of the same name, see Ranger (Red Alert). |
| Ranger | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Anti-infantry |
| Armament |
Assault rifle (M16) |
| Protection |
Light |
| Properties | |
| Hit points |
180 |
| Armor type |
|
| Production | |
| Cost |
$225 |
| Build time |
0:05 |
| Produced by | |
| Hot key |
A |
| Combat | |
| Ground attack |
|
| Cooldown |
|
| Speed |
|
| Attack range |
|
| Sight range |
100-400 |
| Function | |
| Upgrades | Capture Building Flash-Bang Grenades Chemical Suits Advanced Training |
| Abilities | Capture Building Flash-Bang Grenades Switches to rifles |
| “ | What's the mission, sir? - Rangers reporting for duty | ” |
Rangers are USA's basic infantry in Generals.
Contents |
Background
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US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the War against GLA. They use M16A2 assault rifles and wear PASGT vests and helmets for protection. Rumor has it that Chinese Gen. Leang trains Rangers and that she uses them as her basic infantry in place of traditional Chinese Red Guard.
Abilities
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| Capture Building | Allows Rangers to capture neutral and hostile structures. | |
| Flash Bang mode | Switches to flash bangs for crowd control and building clearing | |
| Machine Gun mode | Switches to regular rifles |
Upgrades
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| Capture Building | Allows Rangers to capture some neutral and hostile structures. | Purchasable at any Barracks for $1000. | |
| Flash-Bang Grenades | Destroys enemy infantry groups in the open or in buildings. No effect on vehicles. | Purchasable at any American Barracks for $800. | |
| Chemical Suits | Ranger moving through toxin and radiation contaminated terrain via Anthrax or nuclear radiation will take damage much, much slower. | Purchasable at any Strategy Center in Zero Hour for $1000 | |
| Advanced Training | Allowed Ranger, along with all other USA units gain veteran status twice as fast. | Purchasable at any Strategy Center for $1500 |
Game unit
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| “ | Grabbin' a flash-bang! - Rangers ordered to use flash-bang grenades | ” |
Generally the same as the GLA Rebel and Chinese Red Guard in terms of power, its the most expensive base infantry unit at $225 each. They have similar training time to the Rebel and similar damage capabilities. Rangers used in massive numbers can be a very very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability theyre devastating against infantry, even in relatively small groups. Other abilities make it indespensable in various situations, but against a Toxin General or Nuclear General, like all infantry the Ranger is extremely vulnerable.
Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks. Theyre completely useless against any aircraft and fall relatively quickly in small groups. Thier short range means theyre highly vulnerable against artillery or well positioned tanks. Also, thier Flashbang ability CAN sometimes backfire due to graphics defects and minor bugs, and flashbangs fired from buildings can hit the parent structure, killing all units with friendly fire.
The Ranger may clear garrisoned structures with flash-bang grenades. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on Stinger sites. Rangers may also use Chinooks to enter and clear garrisoned structures. Rangers may also be created by using the paradrop power.
It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade had an area of effect where it impacted.
Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral TECH structures on the map. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack.
Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. When in a flying Chinook the ability becomes available. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrisson the building, killing any enemy infantry within. Note: ONLY the Rangers will do the Combat drop. Any other infantry will remain behind in the Chinook.
Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing thier overall Health and mobility.
StalinGrad6 (talk) 22:15, February 16, 2013 (UTC)
Laser Ranger
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Added by Alexsavov| “ | Laser scopes clean! - Laser Ranger unused quote | ” |
According to Zero Hour's sound files, General Townes was supposed to have his own version of the Ranger called the Laser Ranger, equipped with a laser assault rifle, but it was removed from the final version of the game. This is restored in Shockwave.
Selected Quotes
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| “ | Army's elite - When selected | ” |
| “ | Need a point man? - When selected | ” |
| “ | Always prepared - When selected | ” |
| “ | We'll lead the way - When selected | ” |
| “ | Special forces here - When selected | ” |
| “ | Ready for action - When selected | ” |
| “ | What's the mission, sir? - When selected | ” |
| “ | On the go - When moving | ” |
| “ | Rally point confirmed - When moving | ” |
| “ | Taking new position - When moving | ” |
| “ | Heading out - When moving | ” |
| “ | Search and destroy - When moving | ” |
| “ | Raid in progress - When ordered to attack with rifle | ” |
| “ | Fully engaged - When ordered to attack with rifle | ” |
| “ | Enemy identified - When ordered to attack with rifle | ” |
| “ | He's on the target list - When ordered to attack with rifle | ” |
| “ | On task - When ordered to attack with rifle | ” |
| “ | Exploiting target - When ordered to attack with rifle | ” |
| “ | Providing fire support - When ordered to attack with rifle | ” |
| “ | Pin them down - When ordered to attack with flash-bang grenades | ” |
| “ | Put your arms in the air - When ordered to attack with flash-bang grenades | ” |
| “ | Don't want any trouble here - When ordered to attack with flash-bang grenades | ” |
| “ | Hold it right there - When ordered to attack with flash-bang grenades | ” |
| “ | The exterminator has arrived - When ordered to clear garrison building | ” |
| “ | Cleaning house - When ordered to clear garrison building | ” |
| “ | Anybody home? - When ordered to clear garrison building | ” |
| “ | Little house party - When ordered to clear garrison building | ” |
| “ | Who's covering me? - Under fire | ” |
| “ | Need some help here - Under fire | ” |
| “ | This is bad - Under fire | ” |
| “ | We're under fire - Under fire | ” |
| “ | Man down - Under fire | ” |
| “ | Pretty banged up here - Under fire | ” |
| “ | Entering the structure - When ordered to garrison building | ” |
| “ | Let's get in there - When ordered to garrison building | ” |
| “ | Take the building - When ordered to garrison building | ” |
| “ | Secure and occupy - When ordered to garrison building | ” |
| “ | Arming flashbangs - When ordered to use flash-bang grenades | ” |
| “ | Grabbing a flashbang - When ordered to use flash-bang grenades | ” |
| “ | Plenty of flashbangs here - When ordered to use flash-bang grenades | ” |
| “ | We'll take them prisoner - When ordered to use flash-bang grenades | ” |
| “ | Arming assault rifle - When ordered to use rifle | ” |
| “ | Assault rifle ready - When ordered to use rifle | ” |
| “ | Armed and loaded - When ordered to use rifle | ” |
| “ | Let's change the decor - When ordered to captured building | ” |
| “ | Meet your new owner - When ordered to captured building | ” |
| “ | Taking charge - When ordered to captured building | ” |
| “ | Let's take the building - When ordered to captured building | ” |
| “ | We'll take it from here - When ordered to captured building | ” |
| “ | Building capture complete - After captured building | ” |
| “ | The building is captured, sir - After captured building | ” |
| “ | The building is ours - After captured building | ” |
| “ | We have their building - After captured building | ” |
| “ | Our base is under attack - When the base is under attack | ” |
| “ | General, our base is under attack - When the base is under attack | ” |
| “ | They're attacking our base - When the base is under attack | ” |
| “ | Our base is being attacked - When the base is under attack | ” |
| “ | General, they've stolen our building - When enemy captured building | ” |
| “ | They've taking one of our buildings - When enemy captured building | ” |
| “ | They captured our building - When enemy captured building | ” |
| “ | We surrender - When surrender | ” |
| “ | We're standing down - When surrender | ” |
| “ | Hold your fire - When surrender | ” |
| “ | Flash Bangs are ready! - Flash bang grenades upgrade complete | ” |
Gallery
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Trivia
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| “ | Flash Bangs are ready! - Flash bang grenades upgrade complete | ” |
- The Flash Bang grenades are actually non-lethal weapons in real life and are incapable of clearing buildings, being unlikely to seriously harm enemy soldiers. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang. The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs.
- The United States Army Rangers in real life are not basic infantry; they fall under the umbrella of the United States Special Operations Command (USSOCOM). The Rangers themselves are elite light infantry and are closer to commandos than the front-line grunts shown in Generals. However it is possible that it wasn't supposed to be viewed as a frontline grunt and more of the special forces soldiers as evidenced by the fact that one of its quotes are "Special Forces here!".
- Apparently, the Ranger was supposed to mount a snowbike under snow conditions. This was more than likely planned for all infantry, rather than just this one. However, there would be all kinds of issues with it (like snowbikes entering transport vehicles), which was likely why the idea was abandoned.
- The weapon shown in the picture is the M16A2 assault rifle, however, the weapon shown on the button when you want to switch back the normal weapon is an M249 Para, which seems more likely, as in both, the game and in real life, Rangers can parachute out of planes and the M249 Para is a modified version of the normal M249 Saw.



