Grenadier squad
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| Grenadier Squad | |
|---|---|
| | |
| Unit | |
| Affiliation |
GDI |
| Role |
Antipersonnel |
| Armament |
Grenades |
| Protection |
Body armor |
| Tier |
2 |
| Properties | |
| Hit points |
450 |
| Production | |
| Cost |
$800 |
| Build time |
0:08 |
| Produced by |
Barracks |
| Requires |
Command Post |
| Combat | |
| Squad size |
4 |
| Ground attack |
Lethal (infantry); Excellent (structures); Weak (vehicles) |
| Speed |
5 |
| Attack range |
Short |
| Sight range |
Medium |
| Function | |
| Upgrades |
Composite Body Armor |
| Abilities |
Clear Garrisoned Structure |
| Pros | Cons |
|---|---|
|
|
Grenadier squad is a GDI infantry squad in Tiberium Wars.
Contents |
Background
Edit
Grenadiers wear standard GDI combat armor with specially modified helmets to shield their head from shrapnel and potential trauma caused by the grenades. They carry grenades in their backpacks, as throwing grenades allow for more precision than using grenade launchers. The grenades themselves have miniature rocket engines embedded within them and minimal AI guidance, allowing them to reach enemies in remote locations with deadly precision. This gives grenadiers the ability to clear garrisoned buildings without destroying the structure itself.
Due to the weight of the packs, the grenadiers usually exercise on the battlefield by performing jumping jacks and practice tossing their grenades around. With the advances in technology, the grenades no longer explode if they aren't primed for detonation, despite the cowering of their handlers, should they accidently drop them.
Abilities
Edit
| Calls in a V-35 Ox to carry the squad anywhere on the map |
Upgrades
Edit
| Equips the troopers with composite armour suits, increasing health | |
| Equips the troopers with Tiberium field suits, making them immune to Tiberium (ZOCOM only) | |
| Equips the troopers with EMP grenades, allowing them to stun vehicles (Kane's Wrath only) |
In-game
Edit
The Grenadier squad's main role is to clear garrisons in urban combat situations; a single grenade guided by its AI can enter a building's window and blow its occupants out without severely damaging the garrison. They are also excellent anti-personnel troops, capable of wiping out squads of basic infantry in a single barrage of grenades. However grenadiers were not very effective against moving targets, as their grenades required 1–2 seconds before hitting the original spot. This makes grenadiers unsuited for fighting anything less than garrisoned buildings, structures and slower moving vehicles and infantry. Grenadier squads are also notorious for friendly fire, as the splash damage of their grenades can damage and kill fellow GDI soldiers.
Grenadiers are excellent within vehicles such as APC's, guardian APC's, behemoths and hammerheads. With hammerheads they can simply do a fly by of garrisoned structures, and the grenadiers will do the work in wiping out all infantry in their line of sight. Grenadiers work well within a heavy harvester, as the grenades are lethal to infantry and can do very well against most vehicles. When upgraded with EMP grenades, they can perfom a role similiar role to the Enlightened and Awakaned for vehicle harrassment.
Quotes
Edit
Idle
Edit
- Alright guys.
- How's your throwing arm?
- Grenadier squad!
- Grenades ready?
- They're not ready for us.
- Whaddaya say?
Moving
Edit
- You bet.
- Go, go!
- Right on!
- Bend over.
- Watch your step now.
- We're on it.
Garrisoning Structure
Edit
- We'll take it!
- We'll just walk on in.
- Easy.
- Quick, that building!
Clearing Garrisoned Structure
Edit
- Grab the plunger, we're flushing 'em out!
- Get into throwing range!
- Flush 'em out.
- This'll get rid of 'em.
- They're in there!
- This is the fun part!
- Those guys!
- They won't be coming back out.
Attacking
Edit
- Throw it!
- Grenades!
- Let's give it to 'em!
- Watch this!
- We can take 'em.
- Pull your pins!
- Heave!
- Heck yeah!
