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Grenadier squad

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TW gameiconKW gameicon
TW gameiconKW gameicon
Grenadier Squad
  • Basic
  • Upgraded with Composite Armour
  • Upgraded with Tiberium field suits
Unit
Affiliation

GDI icon test GDI
CNCKW ZOCOM Logo ZOCOM
CNCKW Steel Talons Logo Steel Talons

Role

Anti-infantry infantry

Armament

Grenades

Protection

Body armor

Tier

2

Properties
Hit points

312 per squad member

Armour type
  • Light (25% Cannon, 25% Rocket, 75% Grenade, 100% Gun, 100% Sniper)
  • Light (12% Cannon, 12% Rocket, 40% Grenade, 50% Gun, 100% Sniper) (upgrade)
Production
Cost

$800

Build time

0:08

Produced by

Barracks

Requires

Command Post

Hotkey

F4

Combat
Squad size

4

Ground attack

60 per squad member (Grenade)

Cooldown

1.3 seconds

Speed

48

Attack range

260

Function
Upgrades

CNCTW Composite Armor Cameo Composite armor
CNCTW Tiberium Field suits cameo Tiberium field suits (ZOCOM only)
CNCKW EMP Grenades Cameo EMP grenades

Abilities

Clear garrisoned structure
CNCKW EMP Grenades Cameo EMP grenades
CNCTW GDI Call for Transport Cameo Call for transport

CNCTW Grenadier Cameo
TW Grenadier Symbol

The Grenadier squad was a GDI infantry squad that appeared in Tiberium Wars and Kane's Wrath.

Background

Grenadiers wear standard GDI combat armour with specially modified helmets to shield their head from shrapnel and potential trauma caused by the grenades. They carry grenades in their backpacks, as throwing grenades allow for more precision than using grenade launchers. The grenades themselves have miniature rocket engines embedded within them and minimal AI guidance, allowing them to reach enemies in remote locations with deadly precision. This gives grenadiers the ability to clear garrisoned buildings without destroying the structure itself.

Due to the weight of the packs, the grenadiers usually exercise on the battlefield by performing jumping jacks and practice tossing their grenades around. With the advances in technology, the grenades no longer explode if they are not primed for detonation, despite the cowering of their handlers, should they accidentally drop them.

Abilities

CNCKW EMP Grenades Cameo
EMP grenades This targeted ability orders Grenadiers upgraded with EMP grenades to hurl a salvo of charges that can temporarily disable even the largest vehicle long enough for friendly forces to bring it down. The EMP has a radius of 60 and lasts 10 seconds. This ability has a 30 second cooldown (Kane's Wrath only) (Ctrl+S).
CNCTW GDI Call for Transport Cameo
Call for transport Calls in a V-35 Ox to carry the Grenadier squad anywhere on the map (Ctrl+A).

Upgrades

CNCTW Composite Armor Cameo
Composite armour Equips the troopers with composite armour suits, increasing health. Effectively reduce damage from flamethrowers (Ctrl+A). Purchasable at any Armory for $1500 and takes 0:45 to research.
CNCTW Tiberium Field suits cameo
Tiberium field suits Equips the troopers with Tiberium field suits, making them immune to Tiberium radiation and better resists damage from weapons, that based on tiberium (ZOCOM only) (Ctrl+A). Purchasable at any ZOCOM Armory for $1000 and takes 0:30 to research.
CNCKW EMP Grenades Cameo
EMP grenades Equips the troopers with EMP grenades, allowing them to stun vehicles (Kane's Wrath only) (Ctrl+S). Purchasable at any Armory for $1000 and takes 0:30 to research.

In-game

The Grenadier squad's main role is to clear garrisons in urban combat situations; a single grenade guided by its AI can enter a building's window and blow its occupants out without severely damaging the garrison. They are also excellent anti-personnel troops, capable of wiping out squads of basic infantry in a single barrage of grenades. However grenadiers were not very effective against moving targets, as their grenades required 1–2 seconds before hitting the original spot. This makes grenadiers unsuited for fighting anything less than garrisoned buildings, structures and slower moving vehicles and infantry. Grenadier squads are also notorious for friendly fire, as the splash damage of their grenades can damage and kill fellow GDI soldiers.

Grenadiers are excellent within vehicles such as Guardian APCs, Behemoths and Hammerheads. With Hammerheads they can simply do a fly by of garrisoned structures, and the grenadiers will do the work in wiping out all infantry in their line of sight. Grenadiers work well within a heavy harvester, as the grenades are lethal to infantry and can do very well against most vehicles. When upgraded with EMP grenades, they can perform a role similar role to the Enlightened and Awakened for vehicle harassment.

Assessment

Pros

  • Can clear garrisoned structures
  • Somewhat inexpensive
  • Excellent within vehicles such as Mobile Repair Transports, Guardian APCs, Behemoths, and Heavy harvesters.
  • Deadly against infantry and most vehicles.
  • Most effective against infantry locked in combat and unable to retreat
  • In Kane's Wrath, Grenadiers EMP Grenades immediately powers down all enemy vehicles and structures in the radius.
  • Highly effective counters to the epic units with their EMP Grenades

Cons

  • Inaccurate, especially against moving targets.
  • Vulnerable to Shadow Teams and Commandos.
  • May cause friendly fire.
  • The only unit in the GDI arsenal that can clear garrisons. Nod and Scrin have two each.
  • Air-attack works best against them, as they cannot EMP air units.
  • Grenades have a slow travel time compared to other projectiles, which may cost a grenadier squad their lives when clearing a building.

Quotes

Created

  • Somebody call for some blasting?
  • Grenadier squad all ready!

Select

  • Grenadier squad!
  • They're not ready for us!
  • Grenades ready?
  • How's your throwing arm?
  • Alright guys!
  • Whaddaya say?

Moving

  • Watch your step now!
  • We're on it!
  • Headin' over!
  • Right on!
  • Go, go!
  • You bet!

Garrisoning Structure

  • We'll take it!
  • Quick, that building!
  • Easy.
  • We'll just walk on in.

Attacking

  • Watch this!
  • Heave!
  • Pull your pins!
  • Let's give it to 'em!
  • Grenades!
  • Throw it!
  • Heck yeah!

​Clearing Garrisoned Structure

  • Flush 'em out!
  • They're in there!
  • This'll get rid of 'em!
  • They won't be coming back out!
  • Grab the plunger, we're flushing 'em out!

Move to Attack

  • Ready with those pins?
  • Those guys!
  • We can take 'em!
  • This is the fun part!
  • Get into throwing range!
  • Ahh, heck yeah!

In combat

  • Throw a strike!
  • Take 'em out!
  • Right down mainstream!
  • Yeah!
  • Give it your all!
  • Take a look at this!
  • Here, catch!

Retreating

  • Oh man, let's go!
  • Clear out!

When suppressed

  • We're pinned down!
  • Down!
  • Watch out!

Gallery

Videos

GDI icon test Global Defense Initiative Third Tiberium War Arsenal GDI icon test

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