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Gun Walker
  • Basic
  • Upgraded with shields
Unit
Affiliation

CNCTW Scrin Emblem Scrin
CNCKW Traveler-59 Logo Traveler-59

Role

Anti-infantry/anti-aircraft light walker

Armament

Energy gun

Protection

Light

Tier

1

Properties
Hit points

2500

Armour type

Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$700

Build time

0:07

Produced by

Warp Sphere
Warp Chasm

Hotkey

F1

Combat
Ground attack
  • 80 (Gun)
Air attack
  • 80 (Gun) + 200% scalar vs. aircraft
Cooldown
  • 0.4 seconds between shots, additional 0.5 seconds every 5 shots
Speed

75

Attack range

300

Function
Upgrades

CNCKW Attenuated Forcefields Cameo Attenuated Forcefields

Abilities

CNCTW Uncombine with Buzzers Cameo Uncombine with Buzzers

CNCTW Gun Walker Cameo

Gun walkers were Scrin anti-infantry/anti-aircraft bio-mechanical walkers encountered during the Third Tiberium War. Like many other Scrin units, they resemble an enormous insect and moves around on six legs. They carry a rapid-firing low-intensity energy gun highly effective against infantry and aircraft.

Abilities

CNCTW Uncombine with Buzzers Cameo
Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).

Upgrades

CNCKW Attenuated Forcefields Cameo
Attenuated Forcefields Provide a fair amount of protection to Gun Walkers, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed (Ctrl+A). Purchasable at any Nerve Center for $2000 and takes 1:00 to research.

Game unit

Gun Walkers have much more health and damage resistance than the other Tier 1 Scrin vehicle: the Seeker—and are in general, much more resilient than the other factions' Tier 1 anti-infantry equivalents (GDI's APC and Nod's Buggy).

They specialize in anti-infantry and anti-air purposes but can also be effective against light vehicles such as GDI Guardian APCs and Nod attack bikes (although Seekers are more effective).

The combination of Gun Walkers' substantial durability, good speed, excellent mobility and capability to crush infantry allows them to easily trample entire squads of light infantry, trade blows well with even specialized anti-vehicle infantry and aircraft that they encounter such as: Zone TroopersStormriders or Orcas, and evacuate from dire engagements at speeds few anti-armor units can match.

Their good all-around stats, effectiveness against all infantry, incredible scalar damage against aircraft paired with their relatively cheap ($700) cost ensures their widespread deployment, and enables them to be one of the most versatile anti-air vehicles in the game (in contrast to dedicated anti-air units such as Slingshots and Mantises).

Assessment

Pros

  • Highly effective against aircraft and infantry
  • Severely threatens any aircraft with its massive scalar bonus against them
  • Incredible maneuverability - can turn to face targets very quickly
  • Arguably the best infantry-crushing vehicle in the game thanks to its maneuverability
  • Well-armored
  • Can be upgraded with shields
  • Good speed lets it outrun most anti-vehicle units
  • One of only two walker units in the game that can reverse-move
  • Relatively cheap ($700)

Cons

  • Weak against heavy armour
  • Non-turreted - cannot effectively fire on the move and must turn its entire body to face its targets
  • Still one of the more expensive Tier 1 light vehicles
  • Still slower than many other light vehicles
  • One of the only walkers in the game that can get crushed by Tier 3 units and epic units
  • Advanced base defences can destroy droves of them with just a few shots

Variants

Gallery

CNCKW Scrin logo Scrin Third Tiberium War Arsenal CNCKW Scrin logo
CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render