Main Battle Tank
Soviet War Factory
Grinder treads, Terror Drone Surprise, Mass Production, Toxic Corrosion
|“|| Who's looking for a good pounding ?|
- Hammer Tank
The Hammer tank was created in the gray, monolithic Building 19 of the Arkhangelsk Tank Plant. Its development was generally uneventful, except for one, major incident, which nearly caused the entire building to collapse. While researching the magnetic harpoon technology for the Apocalypse tank, it was discovered that a properly calibrated beam can literally tear apart metal. After a few modifications, the TS-1 Tsarsky leech beam was born.
The Hammer is unmistakably Soviet. It has a blocky, angular chassis with exposed treads, complimented by a bulky cockpit. The tank has an integral steel-cavity armour plating, protecting the crew and its most delicate mechanisms, including the TS-1 leech beam.
Each Hammer comes standard with an 85mm autoloading cannon with air cooled ammunition storage, with an excellent rate of fire and reduced chance of ammunition accidents. In order to stabilize the offset cannon, Soviet scientists used technology from Sickles and terror drones that keeps them upright and operational. The cannon's position seems odd, but only until one considers the functionality of the leech beam.
The leech beam, apart from being able to draw metal from enemy vehicles and melding it into its own armour (effectively "healing" itself), can also scavenge weapons from destroyed enemy vehicles, by increasing the amplitude at the moment of the target's destruction. The weapon is then attached to a universal One-Size-Fits-All weapon mount on the left side of the turret.
|“|| Did he just scratch my paint?|
- Hammer Tank
Being the main armor of Soviet firepower, the Hammer Tanks were usually the front-line units in the Soviet offensive into Western Europe, backed up by their more powerful cousins the Apocalypses. Hammer Tanks were notable for engaging in tank battles with the Allied Guardian Tanks such as in Operation: The Shark and the Lure and The Famous Liberation. More often however Hammer Tanks fall victim to Allied bombers.
|The following is based on the Soviet campaign of Red Alert 3 and contradicts canon sources.|
|The following is based on the Empire of the Rising Sun campaign for Red Alert 3 and contradicts canon sources.|
The Hammer Tank deals somewhat less damage and is slower than the Guardian, it's Allied equivalent, but makes up for this with better armour, a somewhat higher rate of fire and much greater versatility thanks to the Leech Beam, which can grant it anti-aircraft or anti-infantry capabilities; something the Guardian lacks. Of course, such capabilities come with some cost and the Hammer is a little more expensive than the Guardian.
|Terror Drone Surprise||Releases a Terror Drone after the unit is destroyed (probability: 75%).|
|Grinder Treads||Allows the unit heal itself if it crushs its enemy.|
|Toxic Corrosion||Attach to the targeted unit a poison bomb that damage itself and pollute the area after it is destroyed.|
|Mass Production||Reduces cost of the armor unit by 25%|
|“||Give me that!||”|
|Main Cannon||Resumes use of primary weapon, also enables use of any leeched weapon.|
|Leech Beam||The Hammer Tank's Leach Beam can be used to siphon metal armor off enemy vehicles/buildings which will immediately be applied to the Hammer Tank for extra health. If the Hammer Tank manages to kill an enemy vehicle using the beam (Or if the enemy under the effects of the Leech Beam dies), it's weapon will be mounted onto the Hammer Tank's auxiliary weapon hardpoint.|
|“|| Hold Still!|
- Hammer Tank
TS-1 Tsarsky Leech-Beam
The TS-1 Tsarsky Leech-Beam is the Hammer Tank's secondary attack. It uses a magnetic beam to steal armor and weapons off enemy tanks, allowing the tank to effectively repair itself and gain a secondary weapon. This gives the Hammer a unique versatility that no other weapon has. In addition, the range of the Leech-Beam is considerable, longer than the 85mm cannon itself. The Leech-Beam can also steal armour from buildings but does not have any effect on infantry.
Note that a Hammer Tank that is leeching an enemy vehicle does not have to destroy the vehicle itself in order to gain its secondary weapon, it just has to have the Leech Beam locked on the target when it is destroyed. This is useful when leeching tougher enemies such as Assault Destroyers, Apocalypse Tanks, King Onis, Giga Fortresses, etc., which Hammer Tanks are largely ineffective against. For example, a commander can start leeching an Assault Destroyer and then finish it off quickly with Twinblades or something powerful. Though they admit it is tempting, the Soviet leadership has claimed that no commander has ever used the leech gun on their own units. Once the tank has leeched a weapon it becomes a permanent feature that cannot be swapped so choose your targets wisely.
Leech Beam effects
- Air Drone Hammer Tank: the tank now has a Sky Knight. The little drone behaves the same as if you were using an actual aircraft carrier - it will fly to the target, drop its bomb then returning to the Hammer tank to re-arm. The downside is it still can be killed quite quickly by anti-air weaponry, and cannot be replaced.
- Destroyer Hammer Tank: the Hammer tank is now equipped with a very powerful cannon that makes its main cannon nothing more than support. It dishes out heavy damage, but has a slow rate of fire.
- Tesla Hammer Tank: Hammer Tank will now be equipped with a Tesla Coil and since Tesla Tanks can't be built outside of the campaign, this a good way to get them. The attack range of the Tesla Coil is almost the same as the standard cannon, but it is highly effective against infantry (kills them with one shock) as well as lightly armored units.
- Wave-Force Hammer Tank: the Hammer tank gains the Wave-Force Artillery's turret. Coupled with a very long wind-up time and no visual or aural indicator, it's not quite as endearing as the original Wave-Force Artillery, but still very powerful, obliterating anything caught inside its beam.
- Apocalypse Hammer Tank: this transforms the somewhat meager Hammer tank into a weapon of devastation and danger. Combined with its own basic 85mm cannon is a 120mm cannon that fires in quick succession, dealing heavy damage and allowing a Hammer equipped with this to take on several times its own weight and survive.
- Shogun Hammer Tank: at short range Hammer Tank is nothing new, but at long range it gains the power of a triple shot Shogun. Not quite as strong as a well angled Shogun, but having this on solid ground allows the Hammer tank to make up for the slight reduction in range. The power is still strong enough to be a significant factor in overcoming an enemy’s defenses or simply causing large amounts of damage.
- Bullfrog Hammer Tank: the Bullfrog's flak turret is mounted on the left of the Hammer's own turret. As a result, the Hammer tank can prove a deadly foe for air units, especially if it has heroic veterancy.
- V4 Hammer Tank/Dreadnought Hammer Tank: the Hammer Tank acquires a devastating V4 Rocket, inflicting enormous damage on pretty much everything. The downside is that neither can be used together - The rocket's minimum range conflicts with the cannon's range and a Hammer Tank with this setup is prone to bugging out and reversing from a hostile unit when in sight or ordered to attack.
- Oni Hammer Tank: keeping with the Oni's Eye Beam mechanics, this is a good unit that will do good damage to basically anything. Like the King Oni, it has a slow start up first shot, but follow-up shots are at a steady speed, which allows it to go toe to toe with some healthier units like Assault Destroyers. The Oni beam has a better range than the leeched spectrum cannon, reducing the need for micromanagement.
- Hammer & Sickle/Reaper/Riptide Hammer Tank/Tengu Hammer Tank/Imperial Collector Tank: the tank gains an anti-infantry gatling gun. Synergises well with the main gun, allowing the tank to take on armoured and infantry units. The range is on par with the cannon so it will always assist in damage anything Hammer Tank target.
- Tsunami Hammer Tank/Steel Ronin: similar in appearance to the Guardian and Hammer tank weapons. Damage per shot is pretty much equal to the leeched Hammer Tank cannon, but a higher rate of fire makes it slightly better against infantry.
- Guardian Hammer Tank: the Guardian cannon fires at a lower rate than the Hammer Cannon beside it, but offers greater damage per shot. A Hammer Tank with a Guardian cannon upgrade will beat a Dual Hammer Tank in a 1 on 1 battle.
- Dual Hammer Tank: two cannons firing at the same speed, causing nearly the same damage which adds a decent amount of firepower to the already powerful tank.
- IFV Hammer Tank: the Hammer Tank receives an anti-air rocket launcher.
- Hydro-Hammer Tank: the tank gains the Hydrofoil's gun, with a damage output rivalling that of an Apollo. This is an extremely good anti-air attachment.
- VX Hammer Tank: the Hammer Tank receives a respectable anti-air rocket launcher. Not quite as strong as the Striker VX itself, but stronger than the IFV’s rockets. Appears as the flak trooper's flak cannon.
- Giga Fortress: Hammer Tank will be equipped with the homing multi-role missiles of the Giga Fortress. This is an powerful weapon which gives the Hammer Tank a formidable new weapon against ground and air targets alike. The only downside is the long reload time.
- Spectrum Hammer Tank: armed with a spectrum cannon, The Hammer tank becomes a force to be reckoned with since the spectrum cannon fires at a steady rate and offers the same scatter damage. Combined with the main gun, it makes short work of generally anything. There is however a small range issue with this: the 85mm's range is a margin longer than the spectrum cannon's range, thus if a Hammer tank comes across a hostile unit or structure, the spectrum cannon won't fire unless the tank is moved slightly forward.
- Athena Hammer Tank: allows the tank to act as artillery. Due to a further minimum range than other leeched long-range weapons, it doesn't bug out quite as often as them, making it a very valuable attachment that does significant damage to anything standing still.
- Future Tank X-1: the Neutron Scrambler of the Future Tank X-1 is now mounted on the left side as a comically oversized cannon, rendering the Hammer tank an incredibly dangerous foe with the ability to take out clusters of vehicles.
- Grinder, Mortar cycle and Pacifier FAV: none
Upon exiting the War Factory
- Who's looking for a good pounding?
- Hammer Tank!
- Let's do this!
- Who's giving you problems?
- Let's start something up!
- What do you say!
- Right here, comrade!
- Hammer tank, ready to crush!
- As you say!
- Step on it!
- Let's move!
- Come on!
- Full throttle!
- Floor it!
- All right!
- Looking around!
Attacking with Cannon
- Pound 'em!
- Crack him open!
- Nail 'em!
- Crush him!
- Put 'em in the ground!
- Do him up!
- Seichas zhe! ("Right now" in Russian)
Attacking with Leech Beam
- We'll take it!
- Rip it out!
- HOLD STILL!
- Give me that!
- Give it here, chump!
- This will only take a second!
- Shake him down!
Move to Attack
- Let's take care of this!
- Hammer time!
- That one! Heh! NO PROBLEM!
- Hey, come here!
- Hold it there, pal!
- Bring in the hammer!
- Punch through 'em!
- Keep the goods coming!
- Yeah, just like that!
- Load the cannon!
- Nail them!
- That's right!
- Leave 'em behind!
- Let's get outta here!
- We'll be back!
- I've have enough!
- Can't touch this!
- "DID HE JUST SCRATCH MY PAINT?"
- A tough guy huh?
- "THEY WANT TO PLAY?"
- Somebody is looking for trouble!
- Hey, that one got thought!
- You must be kidding!
- Reasonable firepower.
- Heaviest armor of any main battle tank
- High rate of fire
- Can beat Guardian Tanks and Tsunami Tanks one on one
- Leech Beam heals the tank while draining the health of target
- Gains a second weapon when using the Leech Beam, which makes Hammer Tank highly versatile and can largely nullify some weaknesses shared among MBTs (e.g. ineffective against aircraft and infantries)
- Can leech friendly units to heal/acquire additional weapon
- Can be upgraded with Grinder treads upgrade and Terror Drone Surprise upgrade
- Leech beam has long range
- Cost 750 if Mass Production upgrade is authorized
- Require a Super Reactor to be built
- Cost 1000
- Useless against Air units unless with leeched anti-air weapon
- Not effective against infantry unless upgraded with anti-infantry weapon
- Slower than the Guardian and Tsunami tanks
- Not amphibious
- Leeching a defense structure won't give Hammer Tank new weapon
- This unit has its gun on the right side like the Scorpion Tank of the Brotherhood. The design of the 85mm gun and its placement also bears much resemblance to the Scorpion. Also, in the blueprints, the gun is placed on the wrong side. The generally curvy and bulky layout of the tank is something it shares with the Bullfrog and is a generally Soviet design feature.
- Hammer Tank's appearance and secondary weapon the leech beam don't have any equivalent in real-life Soviet or Russian Army, however the legendary WW2 T-34-85 tank had 85mm gun too. Also, all Soviet\Russian tanks have autoloaders installed since 1960s. Judging by the in-game Hammer Tank's moving and standing sounds it has diesel engine.
- The Leech Beam is similar to the Nod's Avatars' Commandeer Technology ability in Tiberium Wars, except that the Hammer Tank can rip weapons off the tanks of all sides, not just their own side, which was the case for the Avatar. The Hammer Tank can also do it at a distance, whereas the Avatar had to walk right up to the vehicle in question. This makes it a bit similar to GLA tanks as well, because they also upgrade their weapons from scavenged parts of vehicles.
- A Hammer Tank is one of the 3 tanks that leads the player through the Tutorial missions. It often teases the Tsunami Tank and gets hit as a result. In the last tutorial mission the driver humorously switches to an Apocalypse Tank.
- In Tutorial Chapter 3 In Uprising if you freeze the hammer tank before shrinking it in the end it will crawl the bottom of the lake as if it's land.