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KW gameicon
Disambig
For its successor, see Hammerhead (Tiberian Twilight).
Hammerhead
  • Basic
  • Upgrade with AP ammo and Ceramic armour
Unit
Affiliation

GDI icon test GDI
CNCKW ZOCOM Logo ZOCOM
CNCKW Steel Talons Logo Steel Talons

Role

Transport gunship

Armament

Vulcan cannons
Any garrisoned infantry

Protection

Angular deflective

Tier

2

Properties
Hit points

2500

Armour type
  • Heavy (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)
  • Heavy (75% Cannon, 75% Rocket, 75% Grenade, 75% Gun, 1% Sniper) (upgrade)
Transport slots

1

Production
Cost

$1500

Build time

0:15

Produced by

Airfield

Hotkey

F2

Combat
Ground attack
  • 450 (Gun)
  • 750 (Gun) (upgrade)
Air speed

160

Attack range

300

Sight range

Far

Function
Upgrades

CNCKW AP Ammo Cameo AP Ammo
CNCKW Ceramic Armor Cameo Ceramic armour (ZOCOM only)

Abilities

Transport infantry
CNCTW Evacuate Cameo Evacuate

Heavy gunship airborne!
- Hammerhead
CNCKW Hammerhead Cameo

The Hammerhead is a GDI support gunship appearing in Kane's Wrath.

Background

The Hammerhead is a conventional attack helicopter: based on transport designs dating back to the 20th century, and much like the Predator, is a prime example of GDI's trend of returning to old, but extremely reliable technology. Its speed matches that of the Mk. III Orca—allowing for fast deployment.

The Hammerhead is a large ground support aircraft that serves a dual role as both a long range infantry transport, and an anti-infantry gunship. Its central compartment is capable of housing an entire infantry squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional materials claim the gunship was capable of housing an entire regiment, but this is not observed as a functional feature ingame. For both loading and unloading infantry: the Hammerhead must carefully land—leaving it vulnerable, and susceptible to anti-surface weaponry.

The Hammerhead is equipped with two inter-meshing rotors - giving it immense lift and high stability, as well as twin vulcan cannons that can plow through entire infantry formations in mere seconds. The firepower of these fearsome weapons can be dramatically increased with Armour piercing ammunition, allowing it shred through even light vehicles. The amount of ammunition and fuel carried by the Hammerhead is sufficient to allow the aircraft to operate independently for days without refuelling or rearming.

However, the Hammerhead's twin vulcan cannons cannot target other air units, so to counter enemy air power, the Hammerhead would need to be loaded with Missile squads or Zone Raiders.

A special version of the Hammerhead was seen guarding the GDI treasury: they possessed wing-mounted sensor searchlights capable of detecting stealthed units. However, with long-ranged operations in mind instead of perimeter defense, Hammerheads issued to battlefield commanders do not possess these searchlights. Therefore, GDI field commanders must rely on other means of stealth detection, such as OrcasPitbullsZone Troopers or Raiders upgraded with Scanner Packs, or more accessibly: the Command Post's Radar Scans.

ZOCOM Hammerheads can be additionally upgraded with Ceramic Armor for a sizable boost in durability.

Abilities

CNCTW Evacuate Cameo
Evacuate Orders the Hammerhead to evacuate whatever infantry unit it is carrying. (Ctrl+A)

Upgrades

CNCKW AP Ammo Cameo
AP ammo Provides a significant damage increase to the firepower of the Hammerhead's Vulcan cannons, making them a true force on the battlefield. (Ctrl+A) Purchasable at any Command Post for $2000 and takes 1:00 to research.
CNCKW Ceramic Armor Cameo Ceramic Armor

Gain a significant boost to durability. (Ctrl+S)

Purchasable at ZOCOM Airfield for $1000 and takes 0:30 to research.

Assessment

Pros

  • Lethal against infantries and light vehicles, especially with the AP Ammo upgrade
  • Decent resilience, becomes remarkable with the Ceramic Armor upgrade (ZOCOM only)
  • Available to all GDI subfactions
  • Excellent mobility
  • Doesn't need to rearm and doesn't occupy an Airfield slot, only returns for repairs
  • Garrison capability grants extreme versatility
  • ZOCOM Hammerheads loaded with Zone Raiders are effective against all targets

Cons

  • Vulnerable when loading or unloading infantry
  • Expensive ($1500)
  • Ineffective against heavy vehicles without AP Ammo or garrisoned anti-armor infantry
  • Powerless against enemy aircraft unless loaded with AA-capable infantry
  • Cost ineffective for air-to-air battles
  • Garrisoned infantries are destroyed along with the vehicle

Quotes

Created

  • Hammerhead online!
  • Heavy gunship airborne!
  • Systems engaged!

Select

  • Ground support!
  • Acknowledged!
  • Hammerhead here!
  • Got the guns!
  • Where do you need me?

Moving

  • Acknowledged!
  • Copy!
  • Getting there.
  • Ground support on the way!
  • Gunship deploy!
  • Watch for flak!
  • Moving out.
  • Rudders engaged.

Attacking

  • Death from above!
  • Free fire!
  • Hose them down!
  • Target acquired!

Move to Attack

  • Watching your six!
  • Attack vector engaged!
  • Safety off.
  • Eyes on the ground!

In combat

  • Hammerhead engaged!
  • All systems on red!
  • Weapons on full!
  • Zone is hot!

Retreating

  • Back to base!
  • Pulling out!
  • RTB!

Shot Down

  • They got me!
  • She can't take it!
  • System malfunction! No!..

Behind the scenes

  • The Hammerhead is functionally similar to Twinblades.
  • The Russian Mi-24 Hind performs an identical role of a troop transport and an attack helicopter.
  • The Hammerhead was added to Kane's Wrath to give GDI factions a non-rearming, non-slot consuming aircraft, similar to Nod Venoms and Scrin Devastators or Carriers.
  • While the concept artwork for the Hammerhead displays the aircraft capable of carrying missiles, they are never used in-game.

Gallery

References


CNC3 GDI logo Global Defense Initiative Third Tiberium War Arsenal CNC3 GDI logo