KW gameicon

For its successor, see Hammerhead (Tiberian Twilight).
  • Basic
  • Upgrade with AP ammo and Ceramic armour

GDI icon test GDI
CNCKW Steel Talons Logo Steel Talons


Transport gunship


Vulcan cannons
Any garrisoned infantry


Octagonal deflective



Hit points


Armour type
  • Heavy (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)
  • Heavy (75% Cannon, 75% Rocket, 75% Grenade, 75% Gun, 1% Sniper) (upgrade)
Transport slots




Build time


Produced by




Ground attack
  • 450 (Gun)
  • 750 (Gun) (upgrade)
Air speed


Attack range


Sight range



CNCKW AP Ammo Cameo AP Ammo
CNCKW Ceramic Armor Cameo Ceramic armour (ZOCOM only)


Transport infantry
CNCTW Evacuate Cameo Evacuate

Heavy gunship airborne!
- Hammerhead
CNCKW Hammerhead Cameo

The Hammerhead is GDI's support aircraft in Kane's Wrath.


A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of returning to old, but extremely reliable technology following the Second Tiberium War. Its speed matches that of an Orca, allowing for fast deployment.

The Hammerhead is a large ground support aircraft that serves a dual role as both a long range infantry transport, and an anti-infantry gunship. Its central compartment is capable of housing one infantry squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional materials of the unit claim the helicopter can house an entire regiment, but this is clearly an exaggeration. For loading and unloading infantry, the Hammerhead has to land; initial experiments involving jump-jetting infantry into the Hammerhead's cargo compartment met with unfortunate results.

The Hammerhead is equipped with two inter-meshing rotors, giving it immense lift and high stability, as well as twin automatic cannons that can plow through enemy infantry and could be used to clear landing zones from hostiles. The damage capacity of these weapons can be increased with optional Armour piercing ammunition. The amount of ammunition and fuel carried by the Hammerhead is sufficient to allow the aircraft to operate independently for days without refuelling or rearming.

However, the Hammerhead's cannons cannot target other air units; so to counter enemy air power, the Hammerhead would need to be loaded with a Missile squad or Zone Raiders to defend itself against airborne threats. A special version of the Hammerhead was seen guarding the GDI treasury; they had two wing-mounted fog lights that acted as searchlights capable of detecting stealthed units. However, Hammerhead aircraft issued to battlefield commanders do not possess this feature. This forces the commanders to rely on other means of stealth detection, such as Pitbulls and Zone Troopers or Zone Raiders. A Hammerhead loaded with a Zone Raider squad is nearly identical, if not better due to infinite ammo, to a ZOCOM Orca.

ZOCOM Hammerheads can be additionally upgraded with ceramic armour.


CNCTW Evacuate Cameo
Evacuate Orders the Hammerhead to evacuate whatever infantry unit it is carrying. (Ctrl+A)


CNCKW AP Ammo Cameo
AP ammo Provides a significant damage increase to the firepower of the Hammerhead's Vulcan guns, making them a true force on the battlefield. (Ctrl+A) Purchasable at any Command Post for $2000 and takes 1:00 to research.
CNCKW Ceramic Armor Cameo Ceramic armour Gain a significant degree of protection. (Ctrl+S) Purchasable at ZOCOM Airfield for $1000 and takes 0:30 to research.



  • Lethal against infantries and light vehicles; especially with the AP Ammo upgrade
  • Available to all GDI subfactions
  • Very high mobility
  • Doesn't need to land for rearming and doesn't occupy a slot in an Air Field
  • Garrison capability allows adaptive combat, especially in urban warfare


  • Vulnerable when loading infantry
  • Expensive; and thus slow to build
  • Virtually helpless against Storm Columns
  • Ineffective against vehicles without upgrades or anti-armor infantry on board
  • Powerless against enemy aircraft unless loaded with AA infantry
  • Extremely vulnerable to advanced AA units, even with Ceramic Armor upgrade
  • Like the Guardian APC, any garrisoned infantries are destroyed with the vehicle
  • Vulnerable to enemy aircraft even with AA infantry on board



  • Hammerhead online!
  • Heavy gunship airborne!
  • Systems engaged!


  • Ground support!
  • Acknowledged!
  • Hammerhead here!
  • Got the guns!
  • Where do you need me?


  • Acknowledged!
  • Copy!
  • Getting there.
  • Ground support on the way!
  • Gunship deploy!
  • Watch for flak!
  • Moving out.
  • Rudders engaged.


  • Death from above!
  • Free fire!
  • Hose them down!
  • Target acquired!

Move to Attack

  • Watching your six!
  • Attack vector engaged!
  • Safety off.
  • Eyes on the ground!

In combat

  • Hammerhead engage!
  • All system on red!
  • Weapon on full!
  • Zone is hot!


  • Back to base!
  • Pulling out!
  • ATV!

Shoot Down

  • They got me!
  • She can't take it!
  • System malfunction! No...

Behind the scenes

The Hammerhead is functionally similar to the Twinblades. Also, in the real world, the Russian Mi-24 Hind performs an identical role of a troop transport and an attack helicopter. It was added by the makers of Kane's Wrath when they decided that GDI commanders need an equal to the Nod Venom (as it can stay in battles with out having to rearm)

While the concept artwork for the Hammerhead displays the aircraft capable of carrying missiles, they are never used in-game.



CNC3 GDI logo Global Defense Initiative Third Tiberium War Arsenal CNC3 GDI logo