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Hammerhead (Kane's Wrath)

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Disambig
For its successor, see Hammerhead (Tiberian Twilight).
Hammerhead
  • Basic
  • Upgrade with AP ammo
Unit
Affiliation

GDI icon test GDI
CNCKW ZOCOM Logo ZOCOM
CNCKW Steel Talons Logo Steel Talons

Role

Transport gunship

Armament

Vulcan cannons
Any garrisoned infantry

Protection

Octagonal deflective

Tier

2

Properties
Hit points

2500

Armor type

Heavy (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)

Transport slots

1

Production
Cost

$1500

Build time

0:15

Produced by

Airfield

Hot key

F2

Combat
Ground attack
  • 450 (Gun)
  • 750 (Gun) (upgrade)
Air Speed

160

Attack range

300

Sight range

Far

Function
Upgrades

CNCKW AP Ammo Cameo AP Ammo
CNCKW Ceramic Armor Cameo Ceramic armour (ZOCOM only)

Abilities

Transport infantry
CNCTW Evacuate Cameo Evacuate

Heavy gunship airborne!
- Hammerhead
CNCKW Hammerhead Cameo

The Hammerhead is GDI's support aircraft in Kane's Wrath.

BackgroundEdit

A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of returning to old, but extremely reliable technology following the Second Tiberium War. Its speed matches that of an Orca Gunship, allowing for fast deployment.

The Hammerhead is a large ground support aircraft that serves a dual role as both a long range infantry transport, and an anti-infantry gunship. Its central compartment is capable of housing one infantry squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional materials of the unit claim the helicopter can house an entire regiment, but this is clearly an exaggeration. For loading and unloading infantry, the Hammerhead has to land; initial experiments involving jump-jetting infantry into the Hammerhead's cargo compartment met with unfortunate results.

The Hammerhead is equipped with two inter-meshing rotors, giving it immense lift and high stability, as well as twin automatic cannons that can plow through enemy infantry and could be used to clear landing zones from hostiles. The damage capacity of these weapons can be increased with optional Armor-Piercing Ammunition. The amount of ammunition and fuel carried by the Hammerhead is sufficient to allow the aircraft to operate independently for days without refueling or rearming.

However, the Hammerhead's cannons cannot target other air units; so to counter enemy air power, the Hammerhead would need to be loaded with a Missile Squad or Zone Raiders to defend itself against airborne threats. A special version of the Hammerhead was seen guarding the GDI treasury; they had two wing-mounted fog lights that acted as searchlights capable of detecting stealthed units. However, Hammerhead aircraft issued to battlefield commanders do not possess this feature. This forces the commanders to rely on other means of stealth detection, such as Pitbulls and Zone Troopers or Zone Raiders. A Hammerhead loaded with a Zone Raider squad is nearly identical, if not better due to infinite ammo, to a ZOCOM Orca.

ZOCOM Hammerheads can be additionally upgraded with ceramic armour.

AbilitiesEdit

CNCTW Evacuate Cameo
Evacuate Orders the Hammerhead to evacuate whatever infantry unit it is carrying. (Ctrl+A)

UpgradesEdit

CNCKW AP Ammo Cameo
AP ammo Provides a significant damage increase to the firepower of the Hammerhead's Vulcan guns, making them a true force on the battlefield. (Ctrl+A) Purchasable at any Command Post for $2000 and takes 1:00 to research.
CNCKW Ceramic Armor Cameo Ceramic armour Gain a significant degree of protection. (Ctrl+S) Purchasable at ZOCOM Airfield for $1000 and takes 0:30 to research.

Assessment Edit

Pros:

  • Lethal against infantry; even heavily-armored infantry stand little chance
  • Available to all GDI subfactions
  • Has a moderate move speed
  • Doesn't need to land for rearming
  • Much more cost-effective than Ox transports for airlifting infantry (one-time $1500 vs $500 each pickup)
  • Can destroy light vehicles with Armor-Piercing Ammo upgrade
  • Loading advanced infantry makes it effective against Epic units
  • Garrison capability allows adaptive combat, especially in urban warfare
  • A formidable opponent, especially with armor upgrades
  • Heroic Hammerheads, especially with Heroic Rocket Squads, are potentially lethal to even AA Vehicles
  • A nightmare when it comes to mobs of Hammerheads with the right composition of infantry garrisoning each Hammerhead
  • Can be difficult to target with PAC's Swarm, making almost impossible to be killed by PAC
  • All-rounder purpose when loaded with Missile Squads (able to attack ground and air units)
  • Since it's a helicopter, and ignores landscapes, pairing it with different infantry will render it a potent candidate of rapid response force

Cons:

  • Vulnerable when loading infantry
  • Virtually helpless against Storm Columns
  • Without upgrades or the appropriate infantry, it's weak against vehicles
  • Unlike the Nod Venom, it cannot attack air units unless loaded with Missile Squads
  • Expensive; slow to build
  • Mantis Drones and Stealth Tanks are extremely effective against it
  • Like the Guardian APC, any garrisoned infantries are destroyed with the vehicle
  • Like the Guardian APC, it can only hold one infantry squad
  • Like the Guardian APC, infantries cannot use secondary weapons and auxiliary abilities when on-board
  • Even has a Missile Squad onboard, single Hammerhead is still somehow vulnerable to hostile air forces for Missile Squad's slow firing speed
  • ZOCOM Hammerheads, even with the Ceramic Plating upgrade, won't stand a chance when advanced AA is fielded

Quotes Edit

CreaterEdit

  • Hammerhead online!
  • Heavy gunship airborne!
  • Systems engaged!

SelectEdit

  • Ground support!
  • Acknowledged!
  • Hammerhead here!
  • Got the guns!
  • Where you need me?

MovingEdit

  • Acknowledged!
  • Copy!
  • Getting there...
  • Ground support on the way!
  • Gunship deploy!
  • Watch for flak!
  • Moving out...
  • Rudders engaged...

AttackingEdit

  • Death from above!
  • Free fire!
  • Hose them down!
  • Target acquired!

Move to AttackEdit

  • Watching your six!
  • Attack vector engaged!
  • Safety off...
  • Eyes on the ground!

In combatEdit

  • Hammerhead engage!
  • All system on red!
  • Weapon on full!
  • Zone a hot!

RetreatingEdit

  • Back to base!
  • Pulling out!
  • ATV!

Shoot DownEdit

  • They got me!
  • She can't take it!
  • System malfunction! No...

Behind the scenes Edit

The Hammerhead is functionally similar to the Twinblades. Also, in the real world, the Russian Mi-24 Hind performs an identical role of a troop transport and an attack helicopter. It was added by the makers of Kane's Wrath when they decided that GDI commanders need an equal to the nod venom (as it can stay in battles with out having to rearm)

While the concept artwork for the Hammerhead displays the aircraft capable of carrying missiles, they are never used in-game.

GalleryEdit

References Edit


GDI icon test Global Defense Initiative Third Tiberium War Arsenal GDI icon test

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