Heavy harvester
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| Heavy harvester | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Resource gatherer |
| Armament |
Bunker |
| Tier |
1 |
| Properties | |
| Amphibious |
No |
| Production | |
| Cost |
$2000 (KW 1.02) |
| Produced by | |
| Requires | |
| Function | |
| Abilities |
Carries four sets of Tiberium potions in four slides. |
| |
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The Heavy harvester is a special variation of the GDI harvester used by the Steel Talons branch.
Background
Edit
With the sudden evolution of Tiberium and change of its properties, the Steel Talons division was charged to quickly develop an alternative to avoid an economic crash. The solution was to change the drive system to treads, which contained no organic components for the Tiberium to assimilate. Also, they were bulkier than their predecessors, being outfitted with mechanical arms that picked the evolved crystals.
The compartment feature was removed, and now the harvested Tiberium was packed into large tubes, which could then be quickly retrieved by a crane at the refinery and dropped into the melter. To safeguard these vehicles in a hostile world, the Steel Talons branch mounted an infantry bunker instead of a machine gun.
In-Game
Edit
The Harvester comes with every new Refinery. It is AI-controlled, finding available tiberium fields, scoop up crystals before returning back to the Refinery in order to fill Steel Talon coffers.
The Steel Talon's Harvester have no self-defense on their own. Their only defense is the green compartment behind the cabin.
One distinct advantage, compared to their GDI and ZOCOM counterparts was their garrison abilites, allowing the owner to immediatly change the defense of their harvesters by garrisoning various infantry, allowing adaptive protection.
Harvesters, without any means of self-defense, cannot fend off or directly attack any foes that draw near as it relies on the passive defense of the independent, garrisoned, infantry.