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Mi-24 Hind

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RA1 GameiconCS GameiconAF Gameicon
RA1 GameiconCS GameiconAF Gameicon
Mi-24 Hind
RA1 Hind Render
The Soviets' primary attack chopper
Unit
Affiliation

Soviet Union

Role

Anti-Infantry Gunship

Armament
  • Vulcan chain-gun
  • AT rockets (not used in-game)
Protection

Heavy

Properties
Hit points

225

Armor type

Heavy

Production
Cost

$1200

Produced by

Helipad

Combat
Air attack

40 (SA)

Air Speed

12

Attack range

5

Sight range

0

25px-Disambig For the cancelled Red Alert 2 unit, see Hind (Red Alert 2).
RA1 Hind Cameo

The Mi-24 Hind is the main Soviet gunship in Red Alert 1.

Contents

BackgroundEdit

The Mi-24 Hind acted as a mobile weapons platform to counter Allied infantry and destroy Allied buildings for the Soviets. It was used extensively against the Allies when the Allies assaulted Soviet cities and positions.

The gunship's main weapon is a chaingun, with rockets used as secondary weapons. They chaingun is capable of mowing down infantry at an alarming rate and is surprisingly effective against vehicles and buildings (due to the weapon being of a very high caliber). The Hind had two top-mounted turboshaft engines that drove a mid-mounted five-blade main rotor and a three-blade tail rotor. Its crew of two was seated in a tandem "double-bubble" canopy. Weapon hardpoints were provided by the two short mid-mounted wings (which also provide lift), which could carry three hardpoints each. The load-out was mission dependent, so the Hind was able to provide anti-infantry, anti-tank, or anti-aircraft support with different weaponry as the need arose.

LegacyEdit

The gunships were decommissioned before the Third World War broke out and was replaced by the Siege Chopper during the Psychic Dominator Disaster, which were, in turn, replaced with the Twinblade Gunship after the timeline was altered by Cherdenko's trip to 1927.

In-gameEdit

A new gunship comes with each newly-built helipad (1500 credits each). A gunship by itself (without a complimentary helipad) can be ordered separately for 1200 credits, provided a Soviet helipad is built somewhere on the map. Allied players can only access the Hind by capturing a Soviet Helipad (as capturing a Soviet Construction Yard will not allow the construction of a Soviet Helipad).

The game's mechanics limit the gunship to an anti-infanty role, as it only used the chaingun in-game (the game did not allow for multiple weapons on a single unit). The Hind can not haul infantry or carry different weapon loadouts.

The Hind attacks targets by hovering over the target and shooting the target. This made it considerably more accurate than the Yak attack plane.

See alsoEdit

  • Apache Longbow - The Allies' primary assault helicopter during Second World War.
  • Siege Chopper- The successor to the HInd during the Psychic Dominator Crisis.

GalleryEdit

TriviaEdit

Soviet Union Logo 1950 Soviet Second World War Arsenal Soviet Union Logo 1950
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