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Hydrofoil

From Command and Conquer Wiki

Hydrofoil
Unit
Affiliation

Allies

Role

Anti-aircraft ship

Armament
Properties
Armor type

Medium

Production
Produced by

Seaport

Function
Abilities
Hey man, you're scratching my boat!
- Hydrofoil under attack

The Allied Hydrofoils are fast and lightweight ships, that took over the anti-aircraft role from the Aegis Cruisers of the GWWIII. In contrast to the aging Aegis cruisers, Hydrofoils don't launch AA missiles: they simply shoot down enemy aircraft with high-velocity anti-aircraft guns. Hydrofoils are also armed with weapon jammers that can be used to disable weapons onboard enemy ships and base defences. Being solely an anti-aircraft vessel, the Hydrofoil doesn't sport cannons able to hit ground and naval targets and as such, must be protected from (especially) naval threats. They are somewhat useful for scouting uncharted waters and coast line, although the Allied attack dolphins are more suited for this task.

[edit] History

Whachoo gonna' to do with dat huh?!
- Hydrofoil
What's all tha commotion?!
- Hydrofoil

Adapted from a light skiff commonly employed by forces of the South American Allied nations' Coast Guard, the Allies' hydrofoil is a fast-moving vessel designed for surveillance and defensive operations. It features a fast-firing 20 mm close-in weapons system well-suited for engaging low-flying enemy aircraft, although its facing limits the weapon to a pure anti-air role. However, the hydrofoil gains versatility thanks to its Scramblegun weapon jammer, an electromagnetic beam that draws upon the hydrofoil's advanced computers and fuel reserves to temporarily disable most known weapons systems on an individual, nearby target. Thus, while the hydrofoil is not equipped to fend off a full-scale naval invasion, it can adequately fend for itself and provides invaluable support as part of a naval strike group.

Today's hydrofoil was made famous in the Battle of Port-Au-Prince, in which a small fleet of them were able to shoot down an entire squadron of MiG fighters before the MiGs could eliminate a wing of Century bombers carrying reinforcements to the city. Meanwhile, several of the hydrofoils broke off to thwart an offshore Dreadnought bombardment. This was the first time a naval commander employed one group of hydrofoils dedicated exclusively to jamming enemy ship capabilities and another to shred an airforce. After the MiGs were destroyed, the hydrofoils executed a high-speed tactical retreat. The only naval casualties that day were hydrofoil detachments that were unlucky enough to be sucked from out of the water by the Soviets' hated Magnetic satellite. It has been rumoured that the performance of the hydrofoil that day was largely responsible for increased numbers of Soviet Akula submarines in Soviet operations around the Gulf of Mexico.

Though the hydrofoil is usually one of the first naval units fielded by many naval commanders, it features one of the most advanced pieces of technology ever produced by the Allied nations in the Scramblegun weapon jammer. The Scramblegun's electromagnetic force is demanding on all onboard weapon systems and thus is mutually exclusive with the 20mm gun. The jammer's capability is focused enough to block weapon systems of vehicles as small as the Sickle or ships as large as a Dreadnought. This allows the hydrofoil to at least stalemate a conflict with most other naval craft or enemy armour at the shoreline, leading a group of Guardian tank and Apollo Fighter pilots to publicly question why the jamming technology has not been applied to ground and aerial attack craft. It appears that until Allied military scientists work out a way to add more than a single special weapons hardpoint to any design, they will have to make due as-is.

Hydrofoil captains are more often than not former Coast Guard defenders looking to do the Allied nations proud, and they tend to be regarded for their poise in the face of formidable enemy fleets. While it must be daunting to hit the seas equipped with nothing that can directly attack other naval forces, most hydrofoil captains seem to relish the opportunity to go head-to-head with more imposing ships--and effectively shut them down.

[edit] Usage

Pros Cons
  • The Scourge to all Aircraft and probably more powerful than bullfrog and the sea Wing
  • Weapon Jammers jam all except infantry
  • cheap
  • Fast
  • Available to Tier 1
  • Vulnerable to any form of Magnetic Beam
  • Light Armor
  • Not good against ground targets
  • Cannot jam infantry
  • Cannot stop targets from moving with jammer
The fast anti air unit of the sea.

It was used to take down all forms of aircraft flying over the sea and its weapon jammer can jam all structures, ships, aircraft and tanks.

It has light armor and it is exclusively an anti-air vessel. If it is cornered by enemy vessels it will be finished off quickly.

[edit] Notes from the field

Hey get away from here!
- Hydrofoil
AW THAT AIN'T COOL MAN!
- Hydrofoil

Battlefield reconnaissance has revealed at least these facts about the Hydrofoil:

• No fly zone -- The hydrofoil packs one heavy-duty anti-air cannon in the Icarus 20 mm close-in weapons system. Any enemy aircraft entering into the AA gun's significant range quickly receive a withering hail of highly-accurate fire. Between the AA gun's swivel mount and the hydrofoil's top speed, escaping inland tends to be one of the few viable options when faced with this weapon.

• The Scramblegun -- Each hydrofoil now comes standard with the Scramblegun weapon jammer, which fits interchangeably into the same hardpoint as the AA gun. As the name suggests, this device disrupts the weapons systems of a target vehicle, Allied preventing it from attacking. Among other benefits, the scramblegun means hydrofoils have a limited ability to defend themselves against surface targets.

• Subs on sonar -- Hydrofoil captains spend much of their time watching the skies, which, unfortunately for them, means submarines such as the Soviet Akula-class can sometimes close in for the kill without being noticed. Because hydrofoils are extremely vulnerable to direct attack, they sometimes travel within the safety of an Allied Assault destroyer Black Hole Armor field.

• Coastal support -- Even though hydrofoils are unable to move inland (in spite of a number of failed attempts to create amphibious models), they have still proven to be very useful as off-shore support for ground operations. Their anti-air weapons are among the best in the Allies' entire arsenal, and their Scrambleguns have enough range to affect inland targets.

Allied World War III Arsenal