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Hydrofoil

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RA3 GameiconUpr gameicon
RA3 GameiconUpr gameicon
Hydrofoil
  • AA mode
  • Jammer mode
Unit
Affiliation

Allies

Role

Anti-aircraft ship

Armament

Icarus 20mm CIWS AA gun
Scramblegun weapon jammer

Properties
Hit points

400

Armour type

Medium

Production
Cost

$900

Build time

0:10

Produced by

Seaport

Function
Abilities

Scramblegun weapon jammer

Hey man, you're scratching my boat!
- Hydrofoil under attack
RA3 Hydrofoil Icons

The Allied Hydrofoils are fast and lightweight anti-aircraft ships used during the War of the Three Powers and The Uprising.

Introduction

Hydrofoils took over the anti-aircraft role from the Aegis Cruisers of the Third World War. In contrast to the aging predecessors, Hydrofoils do not launch AA missiles - instead they simply shoot down enemy aircraft with high-velocity anti-aircraft guns.

Hydrofoils are also armed with weapon jammers that can be used to disable weapons onboard enemy ships and base defences. Being solely an anti-aircraft vessel, the Hydrofoil doesn't sport cannons able to hit ground and naval targets and as such, must be protected from (especially) naval threats. They are somewhat useful for scouting uncharted waters and coast line, although the Allied attack dolphins are more suited for this task.

History

Whachoo gonna' to do with dat, huh?!
- Hydrofoil

Adapted from a light skiff commonly employed by forces of the South American Allied nations' Coast Guard, the Allies' hydrofoil is a fast-moving vessel designed for surveillance and defensive operations. It features a fast-firing 20 mm close-in weapons system well-suited for engaging low-flying enemy aircraft, although its facing limits the weapon to a pure anti-air role. However, the hydrofoil gains versatility thanks to its Scramblegun weapon jammer, an electromagnetic beam that draws upon the hydrofoil's advanced computers and fuel reserves to temporarily disable most known weapons systems on an individual, nearby target. Thus, while the hydrofoil is not equipped to fend off a full-scale naval invasion, it can adequately fend for itself and provides invaluable support as part of a naval strike group.

The current hydrofoil was made famous in the Battle of Port-Au-Prince, in which a small fleet of them were able to shoot down an entire squadron of MiG fighters before the MiGs could eliminate a wing of Century bombers carrying reinforcements to the city. Meanwhile, several of the hydrofoils broke off to thwart an offshore Dreadnought bombardment. This was the first time a naval commander employed one group of hydrofoils dedicated exclusively to jamming enemy ship capabilities and another to shred an airforce. After the MiGs were destroyed, the hydrofoils executed a high-speed tactical retreat. The only naval casualties that day were hydrofoil detachments that were unlucky enough to be sucked from out of the water by the Soviets' hated Magnetic satellite. It has been rumoured that the performance of the hydrofoil that day was largely responsible for increased numbers of Soviet Akula submarines in Soviet operations around the Gulf of Mexico.

Though the hydrofoil is usually one of the first naval units fielded by many naval commanders, it features one of the most advanced pieces of technology ever produced by the Allied nations in the Scramblegun weapon jammer. The Scramblegun's electromagnetic force is demanding on all onboard weapon systems and thus is mutually exclusive with the 20mm gun. The jammer's capability is focused enough to block weapon systems of vehicles as small as the Sickle or ships as large as a Dreadnought. This allows the hydrofoil to at least stalemate a conflict with most other naval craft or enemy armour at the shoreline, leading a group of Guardian tank and Apollo Fighter pilots to publicly question why the jamming technology has not been applied to ground and aerial attack craft. It appears that until Allied military scientists work out a way to add more than a single special weapons hardpoint to any design, they will have to make due as-is.

Hydrofoil captains are more often than not former Coast Guard defenders looking to do the Allied nations proud, and they tend to be regarded for their poise in the face of formidable enemy fleets. While it must be daunting to hit the seas equipped with nothing that can directly attack other naval forces, most hydrofoil captains seem to relish the opportunity to go head-to-head with more imposing ships—and effectively shut them down.

It was used to take down all forms of aircraft flying over the sea and its weapon jammer can jam all structures, ships, aircraft and tanks.

It has light armor and it is exclusively an anti-air vessel. If it is cornered by enemy vessels it will be finished off quickly.

Abilities

RA3 Chain Gun Icons
Chain Gun The main weapon for the Hydrofoil, the Chain Gun is capable of tearing any enemy air unit to shreds in seconds, no matter their armor. The weapon cannot be targeted at ground units, however, leaving the Hydrofoil vulnerable to any form of ground or sea attack.
RA3 Weapons Jammer Icons
Weapons Jammer By alternating its weapon systems, the Hydrofoil can use a jammer that is capable of preventing any unit or defensive structure from using their weapons and weapon-related special abilities, rendering them useless.

Assessment

Pros

  • The scourge to all aircraft - fast and continuous anti air attack unlike the Sea Wing, and a huge annoyance to almost everything else with the Weapon Jammers.
  • Weapon Jammers jam all surface and air targets and buildings except infantry
  • Cheap
  • Fast
  • Available to Tier 1
  • Weapons Jammers can completely render even the biggest and toughest units in the game effectively useless (like Giga-Fortress or even the mighty Shogun Executioner).
  • Highest firepower compared with Bullfrog and Sea wing.

Cons

  • Light armour
  • Not good against ground targets
  • Cannot jam infantry
  • Cannot stop targets from moving with jammer
  • Jammers cannot jam multiple targets
  • Not amphibious like Bullfrog transport

Notes from the field

Hey, get away from here!
- Hydrofoil

Battlefield reconnaissance has revealed at least these facts about the Hydrofoil:

• No fly zone—The hydrofoil packs one heavy-duty anti-air cannon in the Icarus 20 mm close-in weapons system. Any enemy aircraft entering into the AA gun's significant range quickly receive a withering hail of highly-accurate fire. Between the AA gun's swivel mount and the hydrofoil's top speed, escaping inland tends to be one of the few viable options when faced with this weapon.

• The Scramblegun—Each hydrofoil now comes standard with the Scramblegun weapon jammer, which fits interchangeably into the same hardpoint as the AA gun. As the name suggests, this device disrupts the weapons systems of a target vehicle, Allied preventing it from attacking. Among other benefits, the scramblegun means hydrofoils have a limited ability to defend themselves against surface targets.

• Subs on sonar—Hydrofoil captains spend much of their time watching the skies, which, unfortunately for them, means submarines such as the Soviet Akula-class can sometimes close in for the kill without being noticed. Because hydrofoils are extremely vulnerable to direct attack, they sometimes travel within the safety of an Allied Assault destroyer Black Hole Armor field.

• Coastal support—Even though hydrofoils are unable to move inland (in spite of a number of failed attempts to create amphibious models), they have still proven to be very useful as off-shore support for ground operations. Their anti-air weapons are among the best in the Allies' entire arsenal, and their Scrambleguns have enough range to affect inland targets.

Quotes

Upon exiting a Seaport

  • Hydrofoil here, what's going on?

Select

  • Hydrofoil!
  • What we gonna do?
  • Ready for you man!
  • What's up?
  • Let's have a good time!
  • Yup!
  • Let's take her out for a cruise!

Moving

  • Ahh yes!
  • Let me show you around!
  • Steady!
  • Nice waters here, yeah?
  • I like this one!
  • Let's see what she can do!
  • Of course my friend!

Attacking

  • Another one eh?
  • Bring it down!
  • We got them!
  • Definitely!
  • Come down from there!
  • Blast them!

Use Weapons Jammer

  • Take their guns away!
  • Scramble the next!
  • This is a no fire zone!
  • Put your guns down!
  • Whacha gonna' do with dat, huh?!
  • You'll hurt somebody with that!

Move to Attack

  • I see them!
  • They don't belong here!
  • Let's clear the skies!
  • We'll send them away!
  • Take them out of the sky!
  • Their spoiling a good time!
  • Hey, get away from here!

In combat

  • They still up there?
  • He's coming down!
  • How much can they take?
  • Keep it cool!
  • Having a good time, eh?

Retreating

  • Let's go! Let's go!
  • We're out!
  • And that's the end of our tour!
  • Happy hour is over!

Under fire

  • Whats all this commotion?!!
  • Hey man, you're scratching my boat!
  • Oh that ain't cool, man!
  • Taking some hits over here!
  • SOS!

Trivia

  • The Hydrofoils' captains appear to be speak in a Jamaican accent.
  • Hydrofoils rise from the water when on the move, supported only by their "fins". After moving, they will slowly sink again to its original position.
  • Rarely, when the Hydrofoil is ordered to switch weapons, a glitch will occur. A Hydrofoil will fire using its Scramblegun or jam enemies by focusing them with the chain gun, with the effects still included.
  • Judging from the red markings and white finish of the boats' concept artwork below, it can be assumed that the ship was originally designed for the Empire of the Rising Sun.

Gallery

Videos

See also

RA3 Emblem Allies Allied War of the Three Powers Arsenal RA3 Emblem Allies

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