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Industrial Plant

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Industrial Plant
YR Industrial Plant
Structure
Affiliation

USSR

Role

Reduce vehicle manufacturing costs

Tier

3

Tech level

10

Properties
Hit points

1000

Armour type

Wood

Production
Cost

$2500

Build time

1:40

Produced by

Soviet Construction Yard

Requires

Soviet Battle Lab

Combat
Sight range

4

Function
Power

-200

Abilities

Decreased the price and build-time of vehicles, ships, and aircraft by 25%

Notes
  • One per player
  • May not be captured
YR Industrial Plant Icons

The Industrial Plant were large factories used by the Soviets in Psychic Dominator Disaster for better economic efficiency.

Background

Industrial Plants decreased the price and build-time of vehicles, ships, and aircraft by 25% by streamlining the production process with robotic construction drones which could build far faster than any human worker, and by removing the need for some human worker shifts allowed for less pay being diverted to the workers, in addition to making more effective use for materials allowed for cheaper and faster production. 

In fact some say these won the war against Yuri, allowing the Soviets to pour out more tanks than Yuri's mind control could handle. They certainly did make a large impact upon Soviet tactics once built, changing from smaller numbers of superior units to vastly larger numbers of superior units, finally giving the Soviets the quantity advantage as well as the quality advantage they always had.

However, for all their effectiveness their specialization prevented the plants from affecting structure and defense construction, and the Psychic Dominator Disaster ended before a construction version could be built.

Oddly, this somehow affected the price of dolphins and giant squids. One possible explanation is that the Plant decreases the cost of the sonic and mind control equipments needed to equip these creatures. 

During the War of Three Powers, the Industrial Plant is not deployed on the battlefield but the Mass Production Top Secret Protocol provides similar effects.

Game Building

This building allowed Soviet vehicles to outnumber their rivals as they became cheaper than their rivals. For example, the Rhino tank became noticeably less expensive than even the Lasher Tanks, which allowed great hordes of Soviet vehicles to pour from war factories, and some lucky Soviet commanders who had an Allied base would have Ore purifiers to allow even more tanks to pour out, combining the extra ore credits with the reduced vehicle, ship, and aircraft cost to improve efficiency by "50%".

Another benefit is that because it reduced the cost of War miners, the Plant also reduced the cost of Ore Refineries, although the cost reduction was applied to the miner that came with the refinery. If a soviet commander were to gain Yuri construction capabilities, Slave Miners produced by the Yuri construction yard wouldn't receive a cost reduction, while (oddly enough), Slave Miners produced by Yuri's own War Factory would.

Gallery

See also

RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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