Hornet
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| Hornet | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Bomber |
| Armament |
Bombs |
| Protection |
Light |
| Tier |
3 |
| Tech level |
-1 |
| Properties | |
| Hit points |
75 |
| Armor type |
Light |
| Production | |
| Cost |
$50 (INI only) |
| Produced by | |
| Requires | |
| Combat | |
| Squad size |
3 |
| Ground attack |
|
| Cooldown |
|
| Air Speed |
12 |
| Attack range |
|
| Sight range |
2 |
| Function | |
| Parent | |
| Elite upgrade |
|
| “ | Hornets in the air! - Aircraft carrier, when ordered to attack | ” |
The Hornet[1] is a miniature, unmanned fighter-bomber utilized by Allied Aircraft carriers of the Allies during Third World War and the Psychic Dominator Disaster.
Contents |
Background
Edit
Effectively a scaled down bomber, the Hornet is armed with five Hornet homing missiles and operates out of Allied aircraft carriers. Each vessel can carry three fighters of this type and automatically repairs damaged units and replaces lost ones. Due to their small size, fuel limits restrict operational range.
Game unit
Edit
The Hornets are unable to inflict as much damage the missiles fired by Dreadnoughts and Boomers, but can attack moving targets with better precision. Being attack jets, Hornets also give the carrier a longer striking range than that of the Dreadnought's or Boomer's missiles. However, Hornets require more time to deliver warheads to the target, given time for refuel, rearm, launch, and return. Downed jets cannot be replaced as easily as missiles. This gives the carrier a severe disadvantage when losing its planes, as it can only replenish one fighter instead of all three fighters at once. Hornet jets are counted as units as opposed to Dreadnought's and Boomer's missiles. This arrangement enables the Hornets to gain promotions.
Aftermath
Edit
After Cherdenko's trip to 1927, the Hornets was replaced by the Sky Knight jets in the War of the Three Powers.
References
Edit
- ↑ Red Alert 2 website, Allied units, retrieved 9/3/2011