Gaming
 

Ion cannon control

From Command and Conquer Wiki

Ion Cannon Control Center
Unit
Affiliation

GDI, Steel Talons, ZOCOM

Role

Control Center for Ion Cannon Uplink

Properties
Armor type

Heavy

Production
Cost

$5000

Build time

0:50

Build an Ion Cannon Control Center to interface with the Ion Cannon
- EVA
A third generation ion cannon

The Ion Cannon Control is a bunker like structure developed just before the Third Tiberium War.

It coordinates attacks from the orbital ion cannons built by GDI. The older ion cannon uplink platforms installed into upgrade centers were made obsolete by the evolution of technology and communication jammers, which made the relatively unsophisticated platforms useless. The structure requires a tech center to be constructed on the battlefield beforehand.

For durability the building is a bunker able to withstand attacks from Brotherhood of Nod and Scrin mass destruction weapons, including a single blast from Nod's nuclear weapons and any Rift Generator attacks. Once the ion cannon is ready for attack the bunker would open up so that it could fire a communication beam to instruct the satellite where to fire.

Once the building is established, the commander need only wait for the ion cannon to arrive in geosynchronous orbit. While this time may vary, GDI's now well-established network of orbital superweapons ensures that a wait of more than seven minutes is rare. When the ion cannon is ready, the Control Center will extend a conspicuous antenna and radar array for full control.

However, the Ion Cannon Control has no means of defending itself-and despite it being able to survive one superweapon attack, it cannot stand up to mass amounts of fire both from conventional and advanced units.

Join the Global Defense Initiative Global Defense Initiative Third Tiberium War Arsenal We save lives!
Rate this article: