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Iron Curtain (Red Alert 2)

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25px-Disambig For the technology in general, see Iron Curtain.
Iron Curtain
  • The Iron Curtain in normal position
  • The Iron Curtain in charged
Structure
Affiliation

Soviets

Role

Support Superweapon

Tier

3

Tech level

10

Properties
Hit points

750

Armor type

Concrete

Production
Cost

$2500

Build time

1:40

Produced by

Soviet Construction Yard

Requires

Soviet Battle Lab

Combat
Sight range

4

Function
Power

-200

Abilities
  • Makes up to 9 (3x3 area) vehicles invulnerable in an area
  • One per player
  • May not be captured
Notes
  • Lethal to infantry
  • One per player
  • May not be captured
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Ironicon
Ircricon

The Iron Curtain was a Soviet super weapon that saw use in GWWIII. Technically speaking it was the second version of a weapon of the same name that was used in Second World War, making it the "Iron Curtain MkII." Like it's predecessor, the MkII was able to render non-infantry/non-aerial units and structures invincible for a short period of time.

Contents

Background Edit

The first Iron curtain was a very effective weapon and had become a staple of the Red Army during the Second World War, but it still boasted many flaws. The greatest of its shortcomings was its limitation of "sheathing" only one unit at a time, after which it had to recharge its energy stores for several minutes. This problem significantly weakened the first Curtains strategic viability, often to the frustration of Soviet commanders.

After gaining the lofty position of Premier, Alexander Romanov issued many reforms to the Red Army, among them an order to redesign and upgrade the Iron Curtain for the coming assault on the west. Responding to his order rapidly, Soviet technicians labored for several years trying to increase the Curtain's energy output in order to make it more combat effective in the modern battlefield. The end result of their labors was the Iron Curtain MkII, a new version of the classic weapon that used a very simple solution to solve its predecessors problems; it was bigger.

By having greater size and volume, the new Curtain was not only able to cover up to nine individual vehicles at once, but it was also able to protect them longer. Its energy output was so much higher than the MkI that the red tinted energy it covered its targets in was thickened to the point that it turned black, though red flashes could still be seen whenever the field was struck by weapons fire. Like the MkI, this coloration would vanish when the Curtain's effect wore off. The Curtain could now protect buildings as well, though not as many as the energy shields developed during the Psychic Dominator Disaster. With these improvements the Iron Curtain was now a vastly more viable weapon, allowing Soviet Commanders to turn entire battalions of tanks invincible long enough to devastate enemy fortifications and formations.

Not all of the original Curtains flaws were ironed out however. The MkII was still unable to sheath air units, making Kirov airships and later airborne Siege Choppers ineligible for targeting, although the latter could be sheathed if deployed. Also, the greater energy output of made the curtains power lethal to infantry and dogs, crushing them under its own power, unless garrisoned inside buildings or transports (if deployed, however, infantry couldn't re-enter the structure or transport until the effect wore off). But the user may use that to one's advantage by killing clusters of enemy infantry and dogs.

The new Curtain physically resembled the original in many ways, with a large metal sphere at its apex, a wide metal base, and arcs of energy crackling from the base to the sphere. The most notable difference was its greater size, standing almost two times as big as the first curtain.

It was redesigned in the War of the Three Powers, with it ball was encased in armour and doesn't float anymore

Usage Edit

The basic tactics surrounding the new Iron Curtain changed little from Second World War to Third World War. Commanders would target friendly units and render them invincible long enough to fight without fear of damage by their enemies. However with its new attributes the Curtain could also defend buildings, making it possible to render valuable buildings invulnerable in a pinch. This was something that was very appreciated by the Red Army when it was used in combination with a base energy shield, especially during a super weapon assault. Also, the Curtain's infantry crushing capability was occasionally used practically, destroying large swathes of enemy soldiers in a single blow. One rather unexpected benefit of the Curtain's protection was that it rendered units invulnerable to Psychic Control, allowing Soviet armor to overcome Yuri's many mind control tricks easily. A particularly nasty tactic was to combine the Iron Curtain with several Demolition Trucks, which would allow a commander to position them to eliminate a large portion of an enemy base.

Counters Edit

As is the case with many superweapons, there is no hard counter. A Force Shield could be deployed on friendly structures to attempt to minimize losses, but the invincible units are just that; invincible. A multiple layered wall can be deployed to buy more time in base defence against it, but it require well planned building management and resource with consideration to terrain available and theater.

Gallery Edit

RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo
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