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Gen GameiconZH GameiconGen2 Gameicon
Gen GameiconZH GameiconGen2 Gameicon
Jarmen Kell
Gen1 Jarmen Kell
Unit
Affiliation

Gla GLA

Role

Sniper
Hero

Armament

SVD Dragunov (anti-infantry)
KSVK sniper rifle (for armour-piercing)
Demolition charges (when under the command of Rodall Juhziz)

Properties
Hit points

200

Armour type

Human Armor

Production
Cost

$1500

Build time

0:20

Produced by

GLA barracks

Requires

Palace

Hotkey

J

Combat
Ground attack

180 (225 with AP Bullets) (Sniper)

Cooldown

1000

Speed

30 (20 if badly wounded)

Attack range

225

Sight range

200-400

Function
Upgrades
Gen1 AP bullets Icons
AP Bullets
Abilities
CNCG Pilot Kill Cameo
Sniper Attack
Gen1 Remote Demo Charge Icons
Remote Demo Charges (Juhziz only)
Gen1 Timed Demo Charge Icons
Timed Demo Charges (Juhziz only)
Notes
  • Strong vs. infantry and vehicles
  • Weak vs. scouts
What's the job?
- Jarmen Kell reporting for duty
Gen1 Jarmen Kell Icons

Jarmen Kell (Arabic: جارمين كيل) was a highly skilled Arabian sharpshooter in the employ of the GLA during the events of Generals, Zero Hour and Generals 2.

Background

Jarmen Kell
Gen2 The-Dam Kell
Concept drawing of Jarmen Kell in Generals 2
Biographical information
Gender

Male

Political information
Affiliation

Gen2 GLA logo summit Global Liberation Army

Game information
Appearances

War against the GLA
Second GLA War

Role

Commando

Little is known about Kell. He is an expert marksman, who approaches his job with cold-blooded, level-headed professionalism and is talented enough to snipe the pilot of any land vehicle, from a truck down to the mighty Chinese Overlord tank. He is also a master of camouflage, who can remain unseen to the enemy, breaking cover only to take the shot.

Second GLA War

Generals2logo The following is based on content cut from Generals 2 and has not been confirmed by canon sources.

According to several cutscene storyboards of Generals 2, an aged Jarmen Kell would have appeared in the GLA campaign.[1]

Abilities

CNCG Pilot Kill Cameo Sniper Attack Jarmen Kell eliminates a vehicle's driver, leaving it neutral until an infantry unit commandeers it.
Gen1 Timed Demo Charge Icons
Timed Demo Charge Plants a timed explosive. Available to Rodall Juhziz only.
Gen1 Remote Demo Charge Icons
Remote Demo Charge Plants a remotely detonated explosive. Available to Rodall Juhziz only.
Gen1 Detonate Charges Icons
Detonate Charges Detonates the remote detonated explosive(s). Available to Rodall Juhziz only.

Upgrades

Gen1 AP bullets Icons Armor-Piercing Bullets Improves Jarmen Kell's sniper rifle so he can assassinate commandos with a single shot. Purchasable at any Black Market for a cost of $2000

In-game

Regular infantry is helpless against Jarmen Kell. While his ordinary sniper rounds bounces off vehicles, he is periodically able to fire a shot that could disable them by killing the crew. The player then has the option of using any infantry unit (including Jarmen Kell) to send it to the disabled vehicle, placing that vehicle under the player's control. This can even be used against enemy construction dozers, giving the captor access to American or Chinese technology. Kell could also garrison buildings undetected, giving GLA commanders an advantage in urban warfare.

Under Rodall Juhziz, Kell is able to infiltrate enemy bases and place demolition charges (both timed and manual) on enemy buildings much like his American nemesis, Colonel Burton. Kell is very useful as a scout, as he has a wide sight range and is not often detected by the enemy. He can also mount a combat cycle for a speed boost, retaining his basic sniper rifle and his pilot-killing ability. Although vulnerable to base defenses, he can snipe out soldiers within a Stinger site, then let other units destroy it, or let allied aircraft through.

On the other hand, enemy forces could quickly trace any shots fired back to Kell and apprehend him with anti-infantry units (Kell was as soft as any other infantryman in this respect). He had to be very careful to sneak past stealth-detecting units and base defenses. One such particular rival, other than the opposing commando Colonel Burton, proved to be American Pathfinders. Their training enabled them to spot enemies using stealth techniques, while remaining hidden themselves, and their sniper skills were almost a match for Kell's.

American sentry drones were a particularly good counter to Kell, as he was both weak against vehicles and the drones were unmanned. Air units could easily take him out without fear of retaliation, provided he was not stealthed. King Raptors could detect him and kill him if he was standing still. If he is detected inside a structure, letting infantry garrison the structure will force him to leave it, and blow his cover for a while.

Assessment

Pros

  • Can kill all infantry with a single shot
  • Stealthed except when attacking
  • Can garrison buildings undetected
  • Sniper Attack ability neutralizes target vehicle, after which they can be commandeered by any infantry unit
  • Becomes highly mobile when riding a combat cycle
  • Can destroy American firebases (garrisoned Pathfinders are still a threat)
  • Can plant both remote and timed demolition charges when under Rodall Juhziz

Cons

  • Cannot attack buildings except fire bases
  • Regular weapon is useless against vehicles
  • Only one can be trained at a time
  • Cannot use Sniper Attack ability against landed aircraft and unmanned vehicles such as sentry drones
  • Vulnerable while planting demolition charges
  • Must be ordered to attack, unlike Pathfinders who fire automatically

Quotes

What's the job?
- When emerging from the Barracks
I have something to give them!
- General Juhziz's version, when emerging from the Barracks
Preparing my tools.
- When selected
No one escapes.
- When selected
I hear you...
- When selected
I am waiting.
- When selected
Armed with demolitions.
- General Juhziz's version, when selected
Let's blow something up.
- General Juhziz's version, when selected
New spotting position.
- When moving
I will slip in.
- When moving
I move in the shadows.
- When moving
Indeed.
- When moving
Anything else?
- When moving
Who's next?
- When ordered to attack
Not a challenge.
- When ordered to attack
This won't take long.
- When ordered to attack
I don't care who they are...
- When ordered to attack
Business is business.
- When ordered to attack
I'm in too close!
- Under fire
They've spotted me!
- Under fire
I need an escape route!
- Under fire
I can't get away!
- Under fire
Quick, I need a diversion!
- Under fire
They won't notice.
- When ordered to garrison building
I will wait there.
- When ordered to garrison building
A good vantage point.
- When ordered to garrison building
Who's the target?
- When ordered to use Sniper Attack
He's in my cross-hairs.
- When using Sniper Attack
Lining him up.
- When using Sniper Attack
Steady...
- When using Sniper Attack
Pick him off!
- When using Sniper Attack
He's not protected in there.
- When using Sniper Attack
Demo charge is ready.
- When ordered to use Remote/Timed Demo Charge
This will finish them!
- When ordered to use Remote/Timed Demo Charge
Ready to plant.
- When ordered to use Remote/Timed Demo Charge
There will be nothing left!
- When planting the Remote/Timed Demo Charge
They will be destroyed!
- When planting the Remote/Timed Demo Charge
I will give them a gift!
- When planting the Remote/Timed Demo Charge

Trivia

  • The Soviet sniper Natasha Volkova uses a functionally-identical rifle and also has the ability to snipe vehicle crews.
  • Curiously, though perhaps an unintended glitch, Kell's sniper rounds are able have an unexpected effect on firebases, as about three rounds could destroy one of them. This is probably because Kell's sniper rifle would kill the Fire Base's crew (spotter, gunner, etc.). As defensive structures cannot be captured, they are simply destroyed.
  • The Sniper Attack ability icon is actually aiming an enemy on a building's roof, but Jarmen Kell cannot snipe infantry garrisoned in structures.
  • In the mission Nuclear Winter, it is possible for Jarmen Kell to be killed (or at least severely wounded) by flushing him out of the building he is in.
  • If the player uses Jarmen Kell to hijack a disabled vehicle in the original Generals, the player will not be able to recruit another Jarmen Kell as the game still considers him as alive, and the player has to let that Jarmen Kell-driven vehicle be destroyed in order to be able to recruit another Jarmen Kell. In Zero Hour, the player can recruit another Jarmen Kell if he has been used to commandeer a disabled enemy vehicle. The same also applies to Colonel Burton and Black/Super Lotus.

References

  1. https://www.youtube.com/watch?v=-LBW2jTIJc4

See also

Internal

External

Gla Global Liberation Army GLA War Arsenal Gla
Generals 2 Characters

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