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What's the job?
- Jarmen Kell reporting for duty

Jarmen Kell (Arabic: جارمين كيل) was a highly skilled Arabian sharpshooter in the employ of the GLA during the events of Generals and Zero Hour.

Background[]

Little is known about Kell. He is an expert marksman, who approaches his job with cold-blooded, level-headed professionalism and is talented enough to snipe the pilot of any land vehicle, from a truck down to the mighty Chinese Overlord tank. He is also a master of camouflage, who can remain unseen to the enemy, breaking cover only to take the shot.

Under Rodall Juhziz, Jarmen Kell is further trained to be able to plant explosive charges onto enemy structures.

Second GLA War[]

Gen2 Gameicon The following is based on the cancelled game Generals 2 and has not been confirmed by canon sources.

According to several cutscene storyboards of Generals 2, an aged Jarmen Kell would have appeared as a main character in the GLA campaign.[1]

Game unit[]

Jarmen Kell's rapid shots at range can easily pick off infantry, being notably effective against enemy Stinger sites. While he normally can't do much against vehicles, he can snipe their crew once in a while, allowing other friendly infantry units or himself to capture it. GLA Commanders can even gain access to American or Chinese technology should he manage to snipe a construction dozer. He can also be garrisoned in buildings and rain carnage to unsuspecting infantry formations. His above average sight range pairs very well with his stealth, making him a prime choice for recon, more so with a combat cycle. Jarmen Kell's abilities are further expanded when used by Rodall Juhziz, able to infiltrate bases and plant demolition charges, not unlike his American equivalent, Colonel Burton.

On the other hand, Jarman Kell is rather defenseless on his own, and as soon as he is revealed (through his gunfire or enemy stealth detection) he won't survive long out in the open with all the attention he could draw. His snipe ability is held back by its long cooldown, leaving him vulnerable to groups of vehicles, especially since they can crush him regardless of visibility and shield infantry. Speaking of infantry, if given the chance they can mob buildings garrisoned by him, forcing him to exit and exposing him temporarily. American Pathfinders and armed Sentry drones are equally problematic, since they both detect stealth units and are extremely effective against infantry. He can mount a Combat cycle for protection, but that is far from foolproof as it renders him vulnerable to anti-armor attacks instead.

Abilities[]

Upgrades[]

Changelog[]

Quotes[]

Generals[]

What's the job?
- When emerging from the Barracks
I have something to give them!
- General Juhziz's version, when emerging from the Barracks
Preparing my tools.
- When selected
No one escapes.
- When selected
I hear you...
- When selected
I am waiting.
- When selected
Armed with demolitions.
- General Juhziz's version, when selected
Let's blow something up.
- General Juhziz's version, when selected
New spotting position.
- When moving
I will slip in.
- When moving
I move in the shadows.
- When moving
Indeed.
- When moving
Anything else?
- When moving
Who's next?
- When ordered to attack
Not a challenge.
- When ordered to attack
This won't take long.
- When ordered to attack
I don't care who they are...
- When ordered to attack
Business is business.
- When ordered to attack
I'm in too close!
- Under fire
They've spotted me!
- Under fire
I need an escape route!
- Under fire
I can't get away!
- Under fire
Quick, I need a diversion!
- Under fire
They won't notice.
- When ordered to garrison building
I will wait there.
- When ordered to garrison building
A good vantage point.
- When ordered to garrison building
Who's the target?
- When ordered to use Sniper Attack
He's in my cross-hairs.
- When using Sniper Attack
Lining him up.
- When using Sniper Attack
Steady...
- When using Sniper Attack
Pick him off!
- When using Sniper Attack
He's not protected in there.
- When using Sniper Attack
Demo charge is ready.
- When ordered to use Remote/Timed Demo Charge
This will finish them!
- When ordered to use Remote/Timed Demo Charge
Ready to plant.
- When ordered to use Remote/Timed Demo Charge
There will be nothing left!
- When planting the Remote/Timed Demo Charge
They will be destroyed!
- When planting the Remote/Timed Demo Charge
I will give them a gift!
- When planting the Remote/Timed Demo Charge

Generals 2[]

Gen2 Gameicon The following is based on the cancelled game Generals 2 and has not been confirmed by canon sources.
You have failed to learn even the first lesson of counterinsurgency Danko. Never create a martyr.
- Jarmen Kell to Danko(src)

Trivia[]

  • The Soviet sniper Natasha Volkova uses a functionally-identical rifle and also has the ability to snipe vehicle crews.
  • Curiously, though perhaps an unintended glitch, Kell's sniper rounds are able have an unexpected effect on firebases, as about three rounds could destroy one of them. This is probably because Kell's sniper rifle would kill the Fire Base's crew (spotter, gunner, etc.). As defensive structures cannot be captured, they are simply destroyed.
  • The Sniper Attack ability icon is actually aiming an enemy on a building's roof, but Jarmen Kell cannot snipe infantry garrisoned in structures.
  • Jarmen Kell is the only hero who appears in the campaign as an enemy:
    • In the mission Nuclear Winter, it is possible for Jarmen Kell to be killed (or at least severely wounded) by flushing him out of the building he is in.
    • In the mission Black Gold, Jarmen Kell will hide on a small hill near the oil fields. The GLA AI will rebuild him if he is killed.
    • In the mission Hidden Agenda, Jarmen Kell is near Prince Kassad's main Command Center.
    • In the mission Burning Skies, Jarmen Kell will be among the second wave of fleeing enemies, he must be sought out and killed or the mission will fail.
  • As with Colonel Burton, Black Lotus and Super Lotus, if Jarmen Kell commandeers a neutral vehicle in the original Generals, he is effectively removed from play but can't be deployed again unless said vehicle has been destroyed, whereas in Zero Hour he can be trained once more.
  • The extent of Jarmen Kell's skills can only be described by Prince Kassad himself, who's known to have multiple snipers in his employ (despite not actually having any snipers playable), as one of Kassad's dialogues in the General's Challenge have him relaying a warning message to his snipers to "beware of Jarmen Kell" once the player has trained him from the Barracks.

See also[]

References[]

Gen GLA Logo Global Liberation Army War against the GLA Arsenal Gen GLA Logo
China General Leang Arsenal China
Characters of the Generals Universe
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