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Jarmen Kell

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Jarmen Kell
Gen1 Jarmen Kell
Unit
Affiliation

GLA

Role
  • Sniper
  • Covert-ops infantry
  • Hero
Armament
  • SVD Dragunov (anti-infantry)
  • KSVK Sniper Rifle (for armour-piercing)
  • Demolition Charges (when under the command of Rodall Juhziz)
Properties
Hit points

200

Armor type

Human Armor

Production
Cost

$1500

Build time

0:20

Produced by

GLA Barracks

Requires

Palace

Hot key

J

Combat
Ground attack

180 (225 with AP Bullets) (Sniper)

Cooldown

1000

Speed

30 (20 if badly wounded)

Attack range

225

Sight range

200-400

Function
Upgrades
Gen1 AP bullets Icons
AP Bullet
Abilities
CNCG Pilot Kill Cameo
Snipe Attack
Notes
  • Strong vs. infantry and vehicles.
  • Weak vs. scouts
What's the job?
- Jarmen Kell reporting for duty
Gen1 Jarmen Kell Icons

Jarmen Kell (Arabic: ياسين خان) was a highly skilled Arabian sharpshooter in the employ of the GLA during the events of Generals, Zero Hour and Generals 2.

BackgroundEdit

Jarmen Kell
Gen2 The-Dam Kell
Concept drawing of Jarmen Kell in Generals 2
Biographical information
Gender

Male

Political information
Affiliation

Global Liberation Army

Game information
Appearances

War against the GLA
Second GLA War

Role

GLA sharpshooter

Preparing my tools.
- Jarmen Kell awaiting orders

Little is known about Kell. He is an expert marksman, who approaches his job with cold-blooded, level-headed professionalism and is talented enough to snipe the pilot of any land vehicle, from a truck down to the mighty Chinese Overlord tank. He is also a master of camouflage, who can remain unseen to the enemy, breaking cover only to take the shot.

Second GLA WarEdit

According to several work in progress animations of Generals 2, it's possible that an aged Jarmen Kell would have appeared as a protagonist of the GLA campaign.[1]

AbilitiesEdit

Sniper RelatedEdit

Pick him off!
- Jarmen Kell using Sniper Attack
Sniper Attack CNCG Pilot Kill Cameo Jarmen Kell eliminates a vehicle driver, leaving it neutral. The player can then use either Jarmen Kell or another unit to take control of the vehicle.

Demolition RelatedEdit

I will give them a gift!
- Jarmen Kell planting explosives
Gen1 Remote Demo Charge Icons
Jarmen Kell sets down a remotely detonated explosive.
Gen1 Detonate Charges Icons
Jarmen Kell detonates the remote detonated explosive(s).

UpgradesEdit

Gen1 AP bullets Icons Armor-Piercing Bullets The lethality of Jarmen Kell's rifle, already able to down regular infantry in a single shot, can be improved further if a general purchased this upgrade, allowing him to assassinate highly-trained and well-protected commandos and special agents with ease. Purchasable at the Black Market Purchasable at any Black Market for a cost of $2000

StrategyEdit

TacticsEdit

I don't care, who they are...
- Jarmen Kell, as he ruthlessly snipes enemy infantry

Ordinary infantry units could not touch Kell, and he was lethal against them, systematically picking them off from a great distance. While his ordinary sniper rounds would bounce off vehicles, Kell was periodically able to fire a shot that could disable enemy vehicles by killing the crew.

The player then has the option of using either Jarmen Kell himself or any other infantry unit to send it to the disabled vehicle, placing that vehicle under the player's control. This may be used against enemy construction dozers in which they could be used to build USA and Chinese Buildings. As well as causing great frustration among enemy commanders, this allowed the GLA to get its hands on advanced American and Chinese hardware. This ability was also useful in slowing down US and Chinese attacks on GLA positions. Kell could also garrison buildings undetected, giving GLA commanders an advantage in urban warfare.

Under General Juhziz, Kell was able to infiltrate enemy bases and place demolition charges (both timed and manual) on enemy buildings much like his American nemesis, Colonel Burton - as he was so difficult to apprehend, this often proved deadly. Kell's usefulness as a scout - he could see over great distances and was not often detected by the enemy - was also not underestimated. He could also mount a Combat Cycle, giving him an impressive speed boost to travel across the battlefield easily. In addition he retains his basic sniper rifle and his pilot-killing ability.

CountersEdit

Quick, I need a diversion!
- Jarmen Kell under fire

On the other hand enemy forces could quickly trace any shots fired back to Kell and apprehend him with anti-infantry units (Kell was as soft as any other infantryman in this respect). He had to be very careful to sneak past stealth-detecting units and base defenses. One such particular rival, other than the opposing commandos Colonel Burton and Black Lotus (in the sense of rank as Lotus cannot kill infantry) themselves, proved to be the Pathfinder snipers employed by the USA. Their training enabled them to spot enemies using stealth techniques, while remaining hidden themselves, while their sniper skills were almost a match for Kell's.

The US Sentry drones, in particular, were effective in dispatching Kell because he had absolutely no defense against the robotic units. Air units such as Comanches could easily take him out without fear of retaliation, provided he wasn't stealthed. King Raptors could detect him and kill him if he was standing still. Base defenses were also dangerous to him, as he had no methods to subdue them (except for Juhziz's version of the hero but it wasn't a wise idea to approach defenses to begin with) so he had to rely on maneuvering around them. This does not apply to Stinger Sites, which he can snipe out, then let other units destroy it, or let air forces through (if the player is the USA & has captured GLA Structures).

If he is detected inside a structure, letting infantry garrison the structure will force him to leave it, and blow his cover for a while, thus making him vulnerable. While a normal Listening Outpost was not much of a threat, Attack Outposts possessed a rather nasty surprise for Kell, as they could detect him from an incredible distance and, especially if they were loaded with minigunners, could kill him swiftly. If he wasn't already high tailing it the moment when you send stealth detection units to his location, he would be most likely dead.

AssessmentEdit

ProsEdit

  • Can kill all infantry with a single shot
  • Superior than Pathfinders in any ways
  • Stealthed unless when attacking
  • Can garrison buildings undetected
  • Sniper Attack ability depilots target vehicle to be captured, allowing the GLA to use said vehicle (can even be used on Dozers)
  • Becomes highly mobile when riding a Combat Cycle
  • Can destroy USA Fire Bases (garrisoned Pathfinders will be a threat, however)
  • Can plant both remote and timed demolition charges, when playing as General Juhziz

ConsEdit

  • Cannot attack buildings except Fire Bases
  • Almost useless against vehicles
  • Only one can be trained at a time
  • Vulnerable to scouts and anti-infantry
  • Helpless against aircraft
  • Cannot use Sniper Attack ability against landed aircraft and unnmaned vehicles such as Sentry Drones
  • Vulnerable while planting demolition charges (when playing as General Juhziz)

Selected QuotesEdit

What's the job?
- When emerging from the Barracks
I have something to give them!
- General Juhziz's version, when emerging from the Barracks
Preparing my tools.
- When selected
No one escapes.
- When selected
I hear you...
- When selected
I am waiting.
- When selected
Armed with demolitions.
- General Juhziz's version, when selected
Let's blow something up.
- General Juhziz's version, when selected
New spotting position.
- When moving
I will slip in.
- When moving
I move in the shadows.
- When moving
Indeed.
- When moving
Anything else?
- When moving
Who's next?
- When ordered to attack
Not a challenge.
- When ordered to attack
This won't take long.
- When ordered to attack
I don't care, who they are...
- When ordered to attack
Business is business.
- When ordered to attack
I'm in too close!
- Under fire
They've spotted me!
- Under fire
I need an escape route!
- Under fire
I can't get away!
- Under fire
Quick, I need a diversion!
- Under fire
They won't notice.
- When ordered to garrison building
I will wait there.
- When ordered to garrison building
A good vantage point.
- When ordered to garrison building
Who's the target?
- When ordered to use Sniper Attack
He's in my cross-hairs.
- When using Sniper Attack
Lining him up.
- When using Sniper Attack
Steady...
- When using Sniper Attack
Pick him off!
- When using Sniper Attack
He's not protected in there.
- When using Sniper Attack
Demo charge is ready.
- General Juhziz's version, when ordered to use Remote/Timed Demo Charge
This will finish them!
- General Juhziz's version, when ordered to use Remote/Timed Demo Charge
Ready to plant.
- General Juhziz's version, when ordered to use Remote/Timed Demo Charge
There will be nothing left!
- General Juhziz's version, when planting the Remote/Timed Demo Charge
They will be destroyed!
- General Juhziz's version, when planting the Remote/Timed Demo Charge
I will give them a gift!
- General Juhziz's version, when planting the Remote/Timed Demo Charge

VideosEdit

TriviaEdit

  • He may have inspired the Soviet sniper Natasha Volkova, who uses a functionally-identical rifle and also has the ability to snipe vehicle crews.
  • Curiously, though perhaps an unintended glitch, Kell's sniper rounds are able have an unexpected effect on Fire Bases, as about three rounds could destroy one of them. This is probably because Kell's sniper rifle would kill the Fire Base's crew (spotter, gunner, etc.). As defensive structures cannot be captured, they are simply destroyed.
  • In the final Chinese campaign mission, Nuclear Winter, it is possible for Jarmen Kell to be killed (or technically, at least severely wounded, if extreme measures (such as a nuclear blast) were not used). This is done by flushing him out of the building he is in.

ReferencesEdit

  1. https://www.youtube.com/watch?v=-LBW2jTIJc4

See alsoEdit

InternalEdit

ExternalEdit

Gla Global Liberation Army GLA War Arsenal Gla
Generals 2 Characters

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