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Juggernaut Mk. I

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Juggernaut Mk. I
Unit
Affiliation

GDI

Role

Self-propelled artillery walker

Armament

120mm cannon (x3)[1]

Properties
Hit points
  • 350 (mobile)
  • 400 (deployed)
Armor type

Light

Production
Cost

950

Produced by
Requires
Combat
Ground attack

75 (x3) (ARTYHE)

Cooldown

150

Speed

5

Attack range
  • 5-18
Sight range

9

Function
Abilities
  • Deploy to fire
For more uses see: Juggernaut.

The Juggernaut Mk. I was a GDI artillery walker that entered service during the Firestorm Crisis. It arose from a requirement to address the lack of long-range fire support arose after analysing battle reports from the Second Tiberium War. The Juggernaut took naval artillery technology and melded it to a modified Titan Mk. I chassis.[1]

Like contemporary Nod self-propelled artillery, the Juggernaut had to deploy stabilizers and become stationary prior to firing. Each of the walker's guns was smaller than the single gun carried by its Nod counterpart, but the larger number of guns allowed the Juggernaut to better saturate a target area.

Like all walkers of the period, the Juggernaut emerged from the conflict with mixed reviews. GDI found the all-terrain mobility conferred by walkers to be offset by the expense of construction and deployment.[2] However, while other walkers were withdrawn from service, the Juggernaut and its descendants remained essential parts of the arsenal.[3] As indirect combat vehicles GDI decided the all-terrain mobility outweighed the costs.[2]

[edit] References

  1. 1.0 1.1 Pannullo, Patrick, Joseph Selinske, and David Lamoreaux. Command & Conquer: Tiberian Sun: Firestorm: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1999.
  2. 2.0 2.1 Verdu, Michael. 2006-09-29. Technology in 2047. Crysis News. 2009-05-30.
  3. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Behemoth".
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Mechanized walkers
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