Juggernaut Mk. I
From Command and Conquer Wiki
| Juggernaut Mk. I | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Self-propelled artillery walker |
| Armament |
120mm cannon (x3)[1] |
| Properties | |
| Hit points |
|
| Armor type |
Light |
| Production | |
| Cost |
950 |
| Produced by | |
| Requires | |
| Combat | |
| Ground attack |
75 (x3) (ARTYHE) |
| Cooldown |
150 |
| Speed |
5 |
| Attack range |
|
| Sight range |
9 |
| Function | |
| Abilities |
|
- For more uses see: Juggernaut.
The Juggernaut Mk. I was a GDI artillery walker that entered service during the Firestorm Crisis. It arose from a requirement to address the lack of long-range fire support arose after analysing battle reports from the Second Tiberium War. The Juggernaut took naval artillery technology and melded it to a modified Titan Mk. I chassis.[1]
Like contemporary Nod self-propelled artillery, the Juggernaut had to deploy stabilizers and become stationary prior to firing. Each of the walker's guns was smaller than the single gun carried by its Nod counterpart, but the larger number of guns allowed the Juggernaut to better saturate a target area.
Like all walkers of the period, the Juggernaut emerged from the conflict with mixed reviews. GDI found the all-terrain mobility conferred by walkers to be offset by the expense of construction and deployment.[2] However, while other walkers were withdrawn from service, the Juggernaut and its descendants remained essential parts of the arsenal.[3] As indirect combat vehicles GDI decided the all-terrain mobility outweighed the costs.[2]
[edit] References
- ↑ 1.0 1.1 Pannullo, Patrick, Joseph Selinske, and David Lamoreaux. Command & Conquer: Tiberian Sun: Firestorm: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1999.
- ↑ 2.0 2.1 Verdu, Michael. 2006-09-29. Technology in 2047. Crysis News. 2009-05-30.
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Behemoth".
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