Juggernaut Mk. I
From Command and Conquer Wiki
The ideal solution lay close - battleships that were anchored in ports and rusting had the equipment needed to create the counter-unit. Powerful 155mm naval cannons were removed from the ships and together with basic radar equipment were mounted on old Titan chassis. Devising this system took a little under a month and the first units soon clanked their way onto the battlefield. The prototype Juggernaut was deployed to assist a small commando team that went in to acquire a hidden Tacitus segment. From then on it was a standard piece of the GDI arsenal, and took part in several important battles. It was specially deployed to help deal with CABAL's core. They proved to be incredibly useful assets, capable of bombarding the enemy from afar, and perfect for removing Obelisk of Light defense structures. Its weakness was its relatively weak armour and the fact it had to deploy in order to absorb the high recoil generated by the firing process. Following the events of the Firestorm Crisis, as GDI began to recall existing walkers, a new model of the Juggernaut, the Juggernaut Mk. II was the only walker unit to remain in the GDI arsenal. As a dedicated artillery platform, the Juggernaut has several weaknesses. The first is its vulnerability to all aircraft capable of attacking ground targets, due to its lack of dedicated anti-air weaponry. Second, enemy Commandos have also been known to utilize high explosives on the legs of the walker, disabling it instantly. Third, any enemy which can close the distance between itself, and the Juggernaut quickly, remains a threat, as the Juggernaut possess no weapons capable of engaging targets below its main guns. It is unknown whether or not the M3A, with its added gun pods can engage these targets, because the precise position of these gun pods is unclear. Typically, the Juggernaut's only defense against such opponents is to simply crush them with its legs. When destroyed, the Juggernaut's sturdy frame often means that a "husk" of the unit will remain. Often these husks are capable of being repaired by engineers from either GDI, Nod, or even Scrin Assimilators, and utilized by their respective factions. These husks however, are often extremely fragile, and can be destroyed by light infantry to prevent them from being exploited by the enemy.
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