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Jump jet infantry

From Command and Conquer Wiki

Jump Jet Infantry
Unit
Affiliation

GDI

Role

Airborne Infantry

Armament

Vulcan cannon

Protection

Modified combat suit

Properties
Hit points

120

Armor type

Light

Production
Cost

600

Produced by

Barracks

Requires

Radar installation

Combat
Ground attack

15 (x2) (SA)

Air attack

15 (x2) (SA)

Cooldown

40

Air Speed
Land Speed
  • 5
Attack range

5

Sight range

6

Function
Abilities
  • Detect cloaked units (C&C:TS:FS)
  • Fearless
  • Flying
  • Uncrushable

Jump jet infantry were a type of GDI airborne infantry during the Second Tiberium War.

Contents

[edit] Description

The back-mounted jet pack could be used for sustained flights and hovering. While in the air the Vulcan cannon could be turned on other air units in addition to strafing ground targets. In the event an aerial approach was inadvisable the infantry could approach and attack on foot in the manner of light infantry.

Following the Second Tiberium War jump suits were upgraded to have higher maximum speed and sensor packs to detect stealth units.[1]

The jump packs did not function during ion storms.

[edit] History

In-flight casualties among jump jet troopers drove upgrades to the jump suit after the Second Tiberium War.[1]

Jump suits were withdrawn from service after the Firestorm Crisis. The jump jets of the Third Tiberium War were generally used only for short hops rather than extended flights.

[edit] Game Unit

Jump jet infantry attempt to land at the end of every flight, or after destroying a target while hovering. The infantry move and attack on foot if ordered to move or attack something a short distance away. The infantry gain radar invisibility when promoted to elite.

[edit] References

  1. 1.0 1.1 Pannullo, Patrick, Joseph Selinske, and David Lamoreaux. Command & Conquer: Tiberian Sun: Firestorm: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1999.
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