Jump jet infantry
From Command and Conquer Wiki
| Jump Jet Infantry | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Airborne Infantry |
| Armament |
Vulcan cannon |
| Protection |
Modified combat suit |
| Properties | |
| Hit points |
120 |
| Armor type |
Light |
| Production | |
| Cost |
600 |
| Produced by | |
| Requires | |
| Combat | |
| Ground attack |
15 (x2) (SA) |
| Air attack |
15 (x2) (SA) |
| Cooldown |
40 |
| Air Speed | |
| Land Speed |
|
| Attack range |
5 |
| Sight range |
6 |
| Function | |
| Abilities |
|
Jump jet infantry were a type of GDI airborne infantry during the Second Tiberium War.
Contents |
[edit] Description
The back-mounted jet pack could be used for sustained flights and hovering. While in the air the Vulcan cannon could be turned on other air units in addition to strafing ground targets. In the event an aerial approach was inadvisable the infantry could approach and attack on foot in the manner of light infantry.
Following the Second Tiberium War jump suits were upgraded to have higher maximum speed and sensor packs to detect stealth units.[1]
The jump packs did not function during ion storms.
[edit] History
In-flight casualties among jump jet troopers drove upgrades to the jump suit after the Second Tiberium War.[1]
Jump suits were withdrawn from service after the Firestorm Crisis. The jump jets of the Third Tiberium War were generally used only for short hops rather than extended flights.
[edit] Game Unit
Jump jet infantry attempt to land at the end of every flight, or after destroying a target while hovering. The infantry move and attack on foot if ordered to move or attack something a short distance away. The infantry gain radar invisibility when promoted to elite.
[edit] References
- ↑ 1.0 1.1 Pannullo, Patrick, Joseph Selinske, and David Lamoreaux. Command & Conquer: Tiberian Sun: Firestorm: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1999.
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