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Keys to the Kingdom

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Keys to the Kingdom
Johannesburg
The Ion Cannon Uplink outpost
Chronology
Previous

A Grand Gesture

Next

All That Glitters

Details
Part of

Pre-TWIII

Date(s)

2046

Location

Johannesburg, South Africa

Outcome

GDI Ion Cannon temporarily neutralized
Blueprints for the Global Ion Cannon Network stolen

Belligerents

Nod

GDI

Objectives

Capture all 4 Network Research Centers
Destroy Ion Cannon Uplink and Network Communications Center

Destroy Nod Strike force

Commanders

Alexa Kovacs
LEGION

Unnamed GDI officer

Forces

Reckoner
Militant rocket squad
Shadow Teams
Commando
MCV

Guardian APCs
CC-6 Pitbulls
A-15 Orca
Hammerheads
Rifleman squads
Missile squads
Grenadier squads
Watchtowers
Guardian cannons
AA batteries
Battle Bases

Casualties

Medium

Medium
Ion Cannon network
Several captured Network Research Centers

LEGION, our weapons do not yet meet the needs of the Prophet. Marshal your forces, infiltrate GDI's South African research center and claim everything for the Brotherhood. But be mindful, GDI's Ion Cannon Network cannot be countered... yet, discovery by the enemy would jeopardize everything.
- Alexa Kovacs briefing LEGION.

Keys to the Kingdom is the fifth mission of Kane's Wrath.

Background

The year is 2046, and LEGION is awaken from his slumber by Alexa Kovacs, the ward of the LEGION project, who explains that now that Tiberium covers much of the planet, Kane's ascension is finally near. Kane appears, and explains to LEGION that the Brotherhood of Nod's technology has advanced tenfold during his slumber.

Kane tells LEGION about his plans to destroy the GDSS Philadelphia, the central of the GDI's Ion cannon network, which is essential to recovering the Tacitus, the key to ascension.

KW 5 Keys to the Kingdom 02

One of the 4 Network Research Centers

Right now, however, the Brotherhood cannot counter the GDI's ion cannon network. So Kane dispatches LEGION to the GDI's Johannesburg research facility to steal the blueprints of the network in order to discover its weakness.

Walkthrough

The initial strike team is composed of four Shadow Teams and a heroic Commando. First, send the Commando to the east of the starting position. There are some GDI infantry in the way, but they are easy picking for the Commando. Destroy the Communications Center and all other GDI structures in the area with the Commando, which completes the first objective.

After that, activate the gliders of the Shadow Teams, and land them next to the civilian structure east of the Ion cannon control. Destroy the upgraded power plants with explosives, which cuts off power to the Watchtowers guarding the area. Use the Commando to destroy the GDI structures, including the Ion cannon control, this completes the second objective.

At this point, an MCV and four Reckoners loaded with Militant rocket squads arrive as reinforcements. Send the Commando back to base and fly the Shadow Teams due north, avoid the AA batteries by flying over the Watchtowers. Destroy the GDI Airfield to prevent them from deploying aircraft, then destroy the Construction yard and the power plants.

Back at home base, move your MCV to the right of the ore patch and deploy. Deploy all your Reckoners above the MCV and build a War factory around them for repairs. Place some Laser turrets and Shredder turrets for added defense. Note that enemies will also come from the east, so make sure your turrets cover the east side as well. Garrison your Commando into one of the Reckoners to help fend off GDI infantry, but do NOT garrison troops into civilian structures, since GDI will be sending many Grenadier squads.

When the security of your base is no longer an issue, airlift an Emissary to the Tiberium field next to the second research lab from the north. Construct a Refinery for additional resources and a Hand of Nod, as well as some turrets for protection. Train Saboteurs to capture the research labs, which should now be wide open with the base defenses around them powered down. Do note that the easternmost research lab is protected by two Rig Battle Bases, which have their own power, and need to be dealt with first.

Aftermath

Thanks to the success of this mission, Nod identified a weakness within the GDI Ion Cannon Network: the Goddard Space Center, a ground based control center for the GDI's anti-missile defenses. This discovery would later lead to a Nod attack on the facility and eventually, the destruction of the GDSS Philadelphia.

Videos

Trivia

  • One of the Nod soldiers ponders that the area surrounding GDI's South African Research Center was strangely familiar to him, "like (he) fought here before". If one studies the map layout closely, it bears a marking resemblance to the Riverside Rumble skirmish map in Tiberium Wars. This may also be a reference to the original Command & Conquer; Tiberian Dawn, in the non-canonical Nod ending where the Brotherhood attacked Johannesburg to secure something in regards to the Ion Cannon, just like in this mission.
  • One of the Nod militia soldiers will respond after seeing the defenses at the beginning of the GDI base with: This place is locked down tighter than Kilian's... No, no, sir, I didn't say nothing...
  • Even after the time is up and the Ion Cannon is fired at LEGION's base, he still has a few seconds during Kovacs' transmission to capture the last building. If he succeeds, the victory will be achieved as normal.
  • It appears that this mission was originally going to involve stealing weapons technology from the GDI, but was changed during development: After destroying the communications center and the ion cannon controls, the Nod EVA asks LEGION to "reclaim what's rightfully ours" from the research centers, implying this was originally going to be the mission where Nod reclaims its stealth technology.
    • Alexa's comment about Nod's weapons not meeting Kane's needs and the fact she tells LEGION "we have a host of new weapons available to you" at the end of the mission supports this as well.
Kane's Wrath Missions

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