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Laser Defense Turret

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Laser Defense Turret
Generals Laser Turret
Laser Defense Turret



Multi-purpose Base Defense


Three-laser Burst



Hit points


Armour type

Base Defense Armor



Produced by

USA construction dozer


Cold fusion reactor

Ground attack

40 (Explosion)

Air attack

35 (Explosion)

  • 250 (per laser)
  • 2000 (per burst)
Attack range
  • 225 (vs. ground)
  • 350 (vs. air)
Sight range




25px-Disambig This article is about the Generals defensive structure. For the Nod defensive structure, see Laser Turret.
ZH Laser Defense Turret Icons

The Laser Defense Turret was an advanced replacement for the Patriot missile system developed for and solely used by General Townes.


You've tripped our outer perimeter warning lasers general... We know you're there now!
- Townes

Pioneering the use of deployable laser weapons in the USA military, Townes proceeded to develop the laser defense turret. Like the standard Patriot, the Laser Defense Turret (LDT) could target ground and air targets within range, and relay the position of enemies to nearby turrets that might otherwise be out of range. However, the LDT's high-energy laser pulse was inescapable by enemy units and far more deadly than the Patriot's missiles. In particular, infantry and fast-moving units had no chance of getting out of the way as lasers did not miss. The advantages of such a defence arguably make it one of the best base defenses in the entire conflict. A solid network of these would stop almost anything dead in its tracks.


Although not particularly expensive to construct, the LDT cost a lot in terms of base power resources. Destroying Towne's power grid would instantly disable all of his powerful turrets, rendering him helpless immediately.

Often considered the best defense turret in the entire series, the laser defense turrets and LDT systems can quickly eliminate any enemy, be it tanks, infantry, light vehicles, aircraft, and even artillery missles such as the SCUD launcher or Tomahawk launcher. It was vulnerable as ever to long-range artillery units. For the best chance of success, use artillery that does not fire a missile as the lasers will track and shoot it down as aforementioned. Either that or construct artillery en masse. Also USA Stealth Fighters in sufficient quantities can take out large amounts of these turrets, albeit with high risk. Auroras and especially Aurora Alphas with their fuel air bombs could heavily damage the systems LDTs are often deployed in, but the Aurora would often be taken down unless they exited their bombing run at an angle away from the LDTs. Superweapons are often required to effectively destroy without any casualties, but often Particle Beams that a player playing Townes would build exactly for the pupose of eliminating enemy superweapons. Sneak Attacks can possibly cause a decently sized hole in a LDT defense line if the tunnel is filled with upgraded Bomb Trucks.


When two or more laser turrets are near each other, if a target comes into range the nearest turret will open fire and usually annihilate the target. The ones further along that received the ability to assist fire can attack another unit twice as far as the normal range, even more than standard range-assisted Patriot batteries. This can easily destroy even artillery units if they should engage a battery of laser turrets.


During its attack run, the Aurora still seems to be invulnerable to the laser, but instantly becomes vulnerable the moment the payload is released.

See also

Generals USA icon United States of America First GLA War Arsenal Generals USA icon

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