|For the Tiberium Wars generation, see Laser turret (Tiberium Wars). For the Generals defensive structure, see Laser Defense Turret.|
The self-powered laser turret (designated simply as laser in-game) is the basic defensive structure of the Brotherhood of Nod during the Second Tiberium War and the Firestorm Crisis. It is essentially the smaller, more versatile cousin of the mighty Obelisk of Light
Its design is simple - a laser gun powered by an internal capacitor (meaning it remains active even if the power grid goes down), mounted on a flexible mount, lying dormant underground when not in use. Due to its relative simplicity, large numbers of laser turrets are often deployed to defend Nod bases.
The weapon is powerful enough to cut through GDI combat suits with ease and seriously damage Wolverine powered armour suits or knock their arms off. However, heavier foes such as the Titan are capable of destroying the laser turret from well outside its range, as the laser gun is limited in this aspect. Another weakness is that the turret is almost entirely exposed to weapons fire, making it easy to disable.
Laser turrets were replaced by the more powerful shredder turret following the Firestorm Crisis.
This structure is essentially an arm with laser provision on its edge. It requires only a 1 x 1 tile to be deployed. Its laser consumes armour and health of a single target, unlike the RPG upgrade for the GDI component tower, which has less armour piercing capabilities. However, the RPG upgrade deals splash damage, while the laser turret does not.
Although laser turrets are shown to have a pop-up ability in CG cutscenes, they do not appear to be able to retract underground in-game.
- Effective against infantry and light vehicles
- Cheap (only costs $300)
- Does not use depend on power
- Short range
- Defenseless against air units
- Many vehicles, most prominently Titans, can destroy a laser turret without taking any damage from it.