Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|For the Apache in the Tiberium Universe, see Apache (Tiberian Dawn). For the Apache in Renegade, see Apache (Renegade).|
Hellfire missiles (6)
It is equipped with heavy armour, sophisticated targeting equipment and several missile launchers. Its powerful missiles and great speed enable it to hunt enemy tanks, particularly fragile V-2 missile launchers. Other units, such as Heavy tanks, are equally vulnerable because of their lack of anti-aircraft armament.
Longbows do not have sufficient armour to survive prolonged anti-aircraft fire, and thus commanders were forced to deploy them carefully. However, once deployed, the Longbows prove very effective against armoured targets. The downside to the powerful missiles is that the Longbow can only carry 10, and must reload at an intact Helipad before re-engaging the foe.
Being an air unit, the Longbow, rather illogically, cannot effectively scout terrain. The Longbow's heavy armour means that they could withstand at least a few volleys of missiles, and could even engage Mammoth Tanks for limited durations with a decent chance of survival.
Because of the guided ordinance used by the helicopter, it has the ability to engage aircraft, while it would struggle to engage Soviet Yaks or MiGs because of their faster speed, this does give it the ability to engage Hinds, as the Hind cannot engage aircraft and travels slower than the Longbow, this gives them an advantage. Unfortunately this could rarely be conducted, as air to air engagements were rare and due to the Command and Control program of the era not allowing commanders to target an airborne enemy.
Red Alert Universe
With the Allied forces expanding their air force by the end of the war, the Longbow's role was taken by the more mobile Harrier, and the only helicopter fielded by the Allies during Third World War was the Nighthawk Transport.
Behind the scenes
"Longbow" is the nickname for the AH-64D variant of the AH-64 Apache helicopter gunship which features numerous upgrades over the original including a glass cockpit and advanced sensors. The original version of the Apache, the AH-64A, was first produced in 1984 and was deployed to Europe in 1987 for military exercises, during the later years of the Cold War when the Soviet Union was still seen as the main threat to NATO. The AH-64D Apache Longbow was first delivered in 1997, which by then the Soviet Union had dissolved and was replaced by Russia and other successor states.
The in-game unit and promotional render resembles the AH-64A. It is missing the AH-64D's radome (fire control radar) mounted above the main rotor, so the "Longbow" nickname is erroneous. It's possible, however, that in the C&C timeline, the names were reversed, with the original model being named 'Longbow' and the modernized model used by Nod being named 'Apache'.
Most official sources use the full length nickname "Apache Longbow" for the AH-64D. All other Command and Conquer titles with the AH-64 use the "Apache" nickname.
- Mi-24 Hind - The primary attack helicopter fielded by the Soviets during Second World War.
- Apache - Brotherhood of Nod attack helicopter
- Effective against vehicles and buildings
- Very fast.
- Powerful in numbers.
- One of the best army harassment, lethal threat to harvesters if undefended
- Heavy armour
- Poorly armoured.
- Ineffective against infantry
- Must return to Helipad for reloading
- Limited production on each Helipad
- Ineffective against fast moving units
- Relatively expensive