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YR Gameicon
YR Gameicon
YR Magnetron



Support tank


Magnetic beam



Tech level


Hit points


Armour type




Build time


Produced by

Yuri War Factory


Psychic Radar

Ground attack
  • 5000 (10000 when elite) (vs. vehicle) (LocomotorBeam)
  • 80 (vs. building) (MagneShakeWH)
  • 20 (vs. vehicle)
  • 110 (vs. building)


Attack range
  • 12 (minimum 3) (vs. vehicle)
  • 10 (vs. building)
Sight range


Elite upgrade

Increased strength, firepower, rate of fire

Let's bring them closer to us!
- Magnetron
YR Magnetron Icons
YR Magnetron Veteran Icons

The Magnetron was a unique tank fielded by Yuri's Army. It was essentially a narrow, rounded, treaded chassis, with twin prongs on the front and a powerful turret-mounted electromagnet mounted on top.


Red alert 2 Magnetron Quotes00:30

Red alert 2 Magnetron Quotes

The Magnetron is very useful against enemy vehicles and ships. The magnetron beam raises them and draws them towards the Magnetron. Some useful applications of this are forcing the Magnetron to disengage while a vehicle was over water, on a structure or on another vehicle, while ships can be drawn to the ground. Furthermore, because the Magnetron has great range, it can pull a unit out of a group and bring it near a mind control unit. This is of particular use against Prism tanks, forcing them into the range of a Psychic Tower or a Yuri Clone. The Magnetron is also effective against buildings, ripping all the metal out of support structures and foundations. The Magnetron should always be accompanied by support units, as it has no real way of attacking of its own.

Magnetrons, along with the entire Yuri faction, do not exist in War of the Three Powers. However, Apocalypse tanks have equipped Schuka M-Harpoons which are similar to the Magnetron's technology.


The Magnetron is helpless against infantry and aircraft. Realistically, Magnetrons themselves cannot harm units. They may only attack one unit at a time, so swarming them with a group of tanks may also be effective. Guardian GIs and Tesla troopers are a particular threat to it, since they are both anti-tank specialists. Magnetrons are also incapable of squishing infantry.


However, Magnetrons are effective in one other way: tanks and ships levitated by it are vulnerable to anti-air attack, so it is wise to accompany Magnetrons with Gatling Tanks. Magnetrons can also be used, under certain circumstances, to move other vehicles over otherwise impassable gaps, such as cliffs, quickly.



  • Can levitate any vehicle and ship and draw it towards them.
  • Can damage structures from a long distance.
  • Can outrange base defenses except Grand Cannons (like the Prism Tank).
  • Cheap artillery unit ($1000) and it only requires Radar to build; this makes it perfect for early attacks.
  • Levitated vehicles are vulnerable to AA fire but if used correctly they will be immune to even superweapons while they are inbound.
  • Can support friendly vehicles (force firing) in passing different impassable gaps, such as cliffs, saving a large amount of traveling time.
  • Can be ordered to stop firing while carrying an enemy vehicle while it is moving over water, effectively instantly destroying it. Ordering the Magnetron to stop firing while a carried vehicle is over a cliff edge or another vehicle will have the same effect; if the latter is done, the second vehicle may be destroyed. The same can be done with ships with no need to stop firing due to the Magnetron being a land vehicle. However one must be careful not to do this with his own units.


  • Only artillery unit that is helpless against infantry.
  • Very weak armor.
  • Vulnerable to air units, especially Harriers.
  • Has a blind spot of 3 tiles (like V3 Rocket Launcher, which has 5).
  • Can only attack one unit at a time.
  • Incapable of squishing infantry.
  • Cannot be placed in a Tank Bunker.
  • Does no damage to enemy vehicles while attacking.

Selected Quotes

Magnetron on standby
- When selected
Magnetic field commencing
- When selected
Need a little force?
- When selected
Generator ready
- When selected
Point me in the right direction
- When selected
Shifting polarity
- When moving
We need no compass
- When moving
My power is irresistable
- When moving
Moving within range
- When moving
Time to attract!
- When moving
Reel them in
- When ordered to attack
Coils powering up
- When ordered to attack
Let's bring them closer to us!
- When ordered to attack
Maximum charge
- When ordered to attack
Enemy locked
- When ordered to attack
This is a tow zone
- When ordered to attack


The Magnetron is similar to the Disruptor that GDI used in the Second Tiberium War, only differences being the Disruptor fired sound waves, not magnetic waves.

If a Magnetron lifts a landed NightHawk Transport or Siege Chopper, the pilots of those units will scream when dropped as if they were shot down.


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