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Magnetron

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YR Gameicon
YR Gameicon
Magnetron
Magnetron RA2
Unit
Affiliation

Yuri

Role

Support tank

Armament

Magnetic beam

Tier

2

Tech level

2

Properties
Hit points

150

Armor type

Light

Production
Cost

$1000

Build time

0:40

Produced by

Yuri War Factory

Requires

Psychic Radar

Combat
Ground attack
  • 5000 (10000 when elite) (vs. vehicle) (LocomotorBeam)
  • 80 (vs. building) (MagneShakeWH)
Cooldown
  • 20 (vs. vehicle)
  • 110 (vs. building)
Speed

5

Attack range
  • 12 (minimum 3) (vs. vehicle)
  • 10 (vs. building)
Sight range

10

Function
Elite upgrade

Increased strength, firepower, rate of fire

Let's bring them closer to us!
- Magnetron
RA2 Magnetron Cameo
Teleuico

The Magnetron was a unique tank fielded by Yuri's Army. It was essentially a narrow, rounded, treaded chassis, with twin prongs on the front and a powerful turret-mounted electromagnet mounted on top.

Contents

BackgroundEdit

The Magnetron is very useful against enemy vehicles and ships. The magnetron beam raises them and draws them towards the Magnetron. Some useful applications of this are forcing the Magnetron to disengage while a vehicle was over water, on a structure or on another vehicle, while ships can be drawn to the ground. Furthermore, because the Magnetron has great range, it can pull a unit out of a group and bring it near a mind control unit. This is of particular use against Prism tanks, forcing them into the range of a Psychic Tower or a Yuri Clone. The Magnetron is also effective against buildings, ripping all the metal out of support structures and foundations. The Magnetron should always be accompanied by support units, as it has no real way of attacking of its own.

After the war, production of these vehicles was stopped by the Allies, and research concerning it destroyed. The Apocalypse tanks from the War of the Three Powers have Schuka M-Harpoons that are reported to be reverse-engineered from now abandoned Magnetron technology.

CountersEdit

The Magnetron is helpless against infantry and aircraft. Realistically, Magnetrons themselves cannot harm units. They may only attack one unit at a time, so swarming them with a group of tanks may also be effective. Guardian GIs and Tesla troopers are a particular threat to it, since they are both anti-tank specialists. Magnetrons are also incapable of squishing infantry.

TacticsEdit

However, Magnetrons are effective in one other way: tanks and ships levitated by it are vulnerable to anti-air attack, so it is wise to accompany Magnetrons with Gatling tanks. Magnetrons can also be used, under certain circumstances, to move other vehicles over otherwise impassable gaps, such as cliffs, quickly.

AssessmentEdit

ProsEdit

  • Can levitate any vehicle and ship and draw it towards them.
  • Can damage structures from long range.
  • Can move other vehicles over otherwise impassable gaps, such as cliffs.
  • Can be ordered stop firing while carrying an enemy vehicle while it is moving over water, effectively instantly destroying it. Ordering the Magnetron to stop firing while a carried vehicle is over a cliff edge or another vehicle will have the same effect; if the latter is done, the second vehicle may be destroyed. The same can be done with ships with no need to stop firing due to the Magnetron being a land vehicle. However one must be careful not to do this with his own units.

ConsEdit

  • Useless against infantry.
  • Vulnerable to air units.
  • Can only attack one unit at a time
  • Incapable of squishing infantry.
  • Cannot be placed in a Tank bunker.

Selected QuotesEdit

Magnetron on standby
- When selected
Magnetic field commencing
- When selected
Need a little force?
- When selected
Generator ready
- When selected
Point me in the right direction
- When selected
Shifting polarity
- When moving
We need no compass
- When moving
My power is irresistable
- When moving
Moving within range
- When moving
Reel them in
- When ordered to attack
Coils powering up
- When ordered to attack
Let's bring them closer to us!
- When ordered to attack
Maximum charge
- When ordered to attack
Enemy locked
- When ordered to attack
This is a tow zone
- When ordered to attack

TriviaEdit

  • The Magnetron is similar to the Disruptor that GDI used in the Second Tiberium War, only differences being the Disruptor fired sound waves, not magnetic waves.

GalleryEdit

Yuri Logo Yuri Third World War ArsenalYuri Logo
Sheppard Tanks Sheppard
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