Mammoth 27
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| Mammoth 27 (Mk. III) | |
|---|---|
| Weaponry | Twin 150mm cannons/railguns (upgrade), two 4.75' rocket pods |
| Armour | Heavy hexagonal |
| Type | Heavy assault tank |
| Faction | GDI |
| Value | 2500 |
Controversially, GDI command decided to recall existing Mammoth Mk. II units and put a new model, heavily based on the First Tiberium War X-66 Mammoth in production. Conservative critics, including the famous GDI commando Nick "Havoc" Parker, argued against this decision, claiming that it would remove one of GDI's most powerful weapons against the Brotherhood of Nod.
The production of the third generation tank designated Mammoth 27 started in 2039 in Reykjavík, despite protests and controversies from conservative officers and commanders surrounding its introduction.[1] The first combat-ready Mammoth 27s were delivered to and operated by the Steel Talons armoured battalion, and crewed by veteran vehicle users.
The tank has been designed with long-range operations in harsh environments in mind. Its design is a return to the basic, four-tread system with a thick, hexagonal armor to match enemy tanks head-on and defeat them in open combat. The tank is initially equipped with dual 150-mm cannons on the turret (which can be later upgraded to railguns) and comes, in the vein of earlier models, with two 4.75-inch missile pods specially designed to attack infantry and aircraft.[2] While on articulated mounts, they are designed to hold four rockets instead of the earlier twelve. Its firepower is enough for it to take an Annihilator Tripod head-on and succeed. Its sheer size means that it can also crush smaller vehicles like the Nod Scorpion tank or Scrin Devourer Tank beneath its treads.
The tank is designed to be the core of GDI assault forces and provide cover for weaker, less armoured units. The performance of the tank in the field has proven that the return to the roots was a good decision for the tank, despite the fact the tank does not repair itself now.
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[edit] Service Record
The Mammoth 27 has proved itself to be a formidable weapon on the battlefield. It's introduction gave GDI a definite superiority in armoured warfare only recently redressed by Nod's Avatar. They proved especially useful in the mission to destroy the ports of Alexandria, flattening all Nod opposition who simply had no counter. However, during the initial Scrin invasion, the Mammoth had a hard time at the hands of the Scrin Air Force. While it did sport SAMs, they were either hopelessly outranged by Devastators, too slow for the speedy Stormriders or simply dealt too little damage to the formidable Planetary Assault Carriers. Against ground forces, they fared better, proving to be equal to the Annihilator Tripod and superior to all other ground opposition. Having said that, despite not winning the war for GDI, it is highly doubtful that they could have won without it. The vehicle is also the basis for GDI's Epic Unit: the MARV.
[edit] G-150 Variant
The G-150 Mammoth was a variant of the Mk. III. Unlike the 27, the G-150 is capable of transporting a rifleman squad. It was largely used by the 22nd Infantry Division during the Third Tiberium War, notably in Australia.
[edit] Assessment
Mammoth 27's good points:
- Extreme resilience and firepower.
- Can target air units.
- Cannot be destroyed by commandos as easily as other Tier 3 units.
- Can crush Tier 1 and 2 units.
Bad points:
- Very slow.
- Outranged by Annihilator Tripods and Avatars.
- Extreme size makes it more somewhat vulnerable to sonic attacks and plasma disc batteries from Eradicators and Devastator Warships.
- Missiles are too slow to engage fast-moving aerial targets efficiently.
[edit] References
- ↑ GDI web log. R&D Engineer Mike Verdu.
- ↑ GDI Commander briefing (Third Tiberium War).
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