Mammoth Armed Reclamation Vehicle
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| Mammoth Armed Reclamation Vehicle | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Ultra-heavy tank/Tiberium-processor hybrid |
| Armament |
|
| Production | |
| Cost |
5000 |
| Build time |
0:50 |
| Produced by | |
- For similar units see: epic unit.
The Mammoth Armed Reclamation Vehicle (MARV) was an ultra-heavy tank/Tiberium-processor hybrid designed by GDI Zone Operations Command (ZOCOM) during the Third Tiberium War. The Mammoth Mk. III-based design was used to support ZOCOM's Tiberium-abatement operations in red zones which were traditionally vulnerable to Nod and separatist mutant attacks.
Contents |
[edit] Description
The MARV had integrated Tiberium harvesting and processing facilities. While this removed the need for a traditional Tiberium refinery it was not as efficient in converting the collected Tiberium into resources.
Tactically the vehicle in the same superior class as the Nod Redeemer and the Scrin Eradicator Hexapod. The cannon fired sonic shells effective against clusters of ground targets. Bunkers atop the treads allowed infantry squads to ride and fire.
[edit] History
Nod first encountered the MARV after the opening offensive on the blue zones during the Third Tiberium War. Several scout patrols were eliminated after encountering ZOCOM MARV's in the African Red Zone before one managed to transmit a warning before being destroyed. The projected result of ZOCOM's reinforcement was the loss of Nod influence in the red zone.
Abbess Alexa Kovacs deployed LEGION into the red zone to locate and capture the reclamator hub where the MARV was maintained. An analysis of MARV wreckage and captured data allowed the Brotherhood to complete its counter-weapon, the Redeemer, during the battle. Designs for the redeemer and its production facility, the Redeemer Engineering Facility, were transferred to LEGION for immediate field testing.
Ultimately three MARVs were destroyed during the battle.
[edit] Game Unit
The MARV produces fewer credits per Tiberium patch than a harvester: only 350 credits per green Tiberium patch, and 700 per blue Tiberium patch. However, the MARV does not need to offload at a Tiberium refinery; it instantly converts into credits any Tiberium patch it moves over.
Four infantry squads may be permanently garrisoned inside which adds weapons or abilities to the vehicle.
| Unit | Capability Added |
|---|---|
| Rifleman squad | Anti-infantry autocannon. |
| Missile squad | Anti-armor and anti-air missile launcher. |
| Engineer | Persistent healing, addition of a second, third, and more Engineer garrisoned will heal the unit more rapidly. |
| Grenadier | Anti-infantry/anti-structure, garrison-clearing grenade launcher. |
| Sniper team | Anti-infantry sniper rifle. |
| Zone Trooper | Anti-armor and anti-structure Railgun. |
| Zone Raider | Anti-ground sonic grenades. The zone raider does not add anti-aircraft capability. |
Of the epic units, the MARV has the heaviest armor, the slowest speed, and the most infantry garrison points. Its main weapon's damage has a heavy splash component which makes it less effective in a one-on-one duel with other epic units; however the MARV can fire on the move unlike the other epic units.
Players have nicknamed the vehicle the "MARVester".
[edit] Gallery
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