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Mammoth Mk. I

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Tiberian Dawn
Render
Render
Unit
Affiliation

GDI

Role

Heavy assault tank

Armament
  • 120mm cannon (2)
  • 60mm. Mammoth Tusk missiles (6 x 2)
Properties
Hit points

600

Transport slots

X-66 Mammoth tank

Production
Cost

1500

Produced by

Weapons factory

Requires

Repair facility

Combat
Speed

12

Sight range

4

Tiberian Sun
Unit
Affiliation
Role

Heavy assault tank

Armament
  • 120mm cannon (2)
  • 60mm Mammoth Tusk missiles (6 x 2)
Properties
Hit points

600

Armor type

Heavy

Production
Cost

1700

Combat
Ground attack

50 (x2) (AP)

Air attack

40 (x2) (HE)

Cooldown
  • 80 (ground)
  • 80 (air)
Speed

4

Attack range
  • 6.75 (ground)
  • 6 (air)
Sight range

6

For other uses see: Mammoth tank.

The Mammoth Mk. I[1] (or X-66 Mammoth) was a GDI heavy assault tank that entered service during the First Tiberium War.

Contents

[edit] Description

The Mammoth was armed with two 120mm cannon and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods.[2] An atomic generator powered the enormous vehicle.[3] Mammoths were equipped to independently carry out limited battlefield repairs.

[edit] History

[edit] Tiberian Dawn

Knowledge is power...
The following is based on the Nod campaign for Tiberian Dawn and might contradict canonical campaigns, though non-contradictory elements may be useful as "flavor" material or semi-canon.
Please discuss any issues on the talk page.

During the First Tiberium War the Brotherhood of Nod discovered a GDI facility near Mzuzu, Tanzania helping to develop the Mammoth tank. Nod destroyed the factory and its Mammoth prototypes to stall production, delaying the arrival of the tanks on the battlefield. However, they did not succeed fully and these lumbering beasts managed to aid GDI in their final campaign against Nod.

[edit] Renegade

A number of Mammoth tanks were available to captain Nick Parker during his final tour of duty. They'd prove themselves to be effective against all targets encountered during the course of his missions.

[edit] Tiberian Sun

As a response to the Mammoth losing its superiority over the years (due to advances in technology), GDI researched and developed its walking successor - the Mammoth Mk. II. Once the walker technology was abandoned GDI revisited the idea of Mammoth tanks and designed the Mammoth Mk. III.

The Forgotten managed to acquire some units for their own use. Others were abandoned with surplus field bases; some of these abandoned vehicles were still serviceable by the Second Tiberium War.

[edit] Game Unit

[edit] Command & Conquer: Tiberian Dawn

In Command & Conquer: Tiberian Dawn, the Mammoth may self-repair to 50% health. Its missiles are only used against infantry and aircraft. It is the single most powerful unit in the game.

[edit] Command & Conquer: Tiberian Sun

In Command & Conquer: Tiberian Sun, the Mammoth may self-repair to 50% health. Mammoths are encountered in the sixth Nod mission where they are used by the Forgotten. Mammoths may also be used by GDI in the final GDI mission if recovered from the abandoned base.

The Mammoth uses the same missiles as the Mammoth Mk. II, which only attack air targets. The Mammoth's default guns are used by elite tick tanks.

[edit] Behind the Scenes

The Mammoth art from Command & Conquer: Tiberian Dawn was used for the Soviet Mammoth tank in Command & Conquer: Red Alert.

The Mammoth used in Command & Conquer: Renegade was originally intended to be much larger. Game documentation also claimed the tank was armed with 36-inch guns.

[edit] See Also

[edit] Images

[edit] References

  1. Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.
  2. Finger, Penina, Adam Isgreen, and Erik Yeo. Command & Conquer: Tiberian Dawn: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1997.
  3. Mammoth. Renegade Community. Nov. 2, 2009.
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