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Mammoth Mk. II

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Mammoth Mark II
Mammoth MKII



Heavy assault walker

  • Heavy railguns (x4)
  • Autocannon (x2) (not used in-game)
  • SAM batteries (x2)


Tech level


Hit points


Armour type




Produced by

GDI War factory


GDI Tech center

Ground attack

200 (RailShot)

Air attack

40 (x2) (HE)

  • 60 (ground)
  • 80 (air)


Attack range
  • 8 (ground)
  • 6 (air)
Sight range


  • Cannot gain experience
  • Only one can built at a time
TS Mammoth Mk II Icons

The Mammoth Mk. II is a large GDI quadrupedal walker designed to replace the Mammoth Mk. I tank. It appears in Tiberian Sun. It is by far one of the most powerful units, able to win in an one-on-one match against most targets, and also able to hit more than one target at a time using the railguns.


Second Tiberium War

The Mammoth Mk. II prototype underwent testing at a GDI United Kingdom facility. Test targets included civilian construction, Wolverine Mk. I's, Mammoth Mk. I's, and remote-piloted Orca fighters. The walker was put into production while still in development.[1] Immature technology restricted deployment and sectors with Mk. II's could usually support only one at a time.[2] The Mammoth Mk. II was first deployed in the GDI mission Destroy Prototype Facility where it shot down all of the Banshee aircraft and single-handedly reduced the facility to ruin.

CNCTW Nod Emblem The following is based on the Nod campaign for Tiberian Sun and some details might contradict canon.

A Nod force led by Anton Slavik struck the United Kingdom test facility and destroyed the Mk. II prototype, delaying its arrival on the battlefield.[1]

Demise and re-evaluation

Like other contemporary walkers, the Mk. II was hampered by high construction and maintenance costs, poor reliability, and other vulnerabilities.[3] The last unit was completed at the San Pedro war factory on 12th March 2039 as preparations were made to begin production of its successor in Reykjavik. Colonel Nick Parker was among those against the end of production.[4]
MammothMk2Wreckage CC3 Game1

Mammoth Mk. II wreckage.

The Third Tiberium War led to speculation that had the Mk. II remained in service, GDI would have been far more successful against the Scrin. However, its role was somewhat filled by the new and also extremely powerful Mammoth Armed Reclamation Vehicle which was available in some important battles during and after the Third Tiberium War. Attempts to revive the walker post-war failed for lack of funding; the military budget was severely restricted as funding for Tiberium abatement, and ultimately the Tiberium Control Network (TCN), took priority. The Mammoth walker was revived once TCN construction was well underway in the form of the AW-12 Mastodon.[3].


Destroy Prototype Facility17

Recon footage of the Mammoth Mk. II operating in adverse weather

The Mammoth Mk. II was GDI's premier land weapon during the Second Tiberium War. Its armor was resistant to the Obelisk of Light and it was armed to destroy both ground and air targets.[5] In various occasions lone Mammoth Mk. IIs could destroy entire bases in a matter of minutes, annihilating any form of resistance.

A pair of large experimental[3] railguns, capable of laying waste to almost all targets, were mounted on both sides. The entire vehicle needed to be turned to aim them laterally. The chin-mounted autocannon and dorsal SAM launchers were placed in independently traversing turrets.[5]

Like the Mk. I, the Mk. II had integral facilities for battlefield repairs. Like so much of the walker, the Mk. II's self-repair system was also experimental.[3] Despite its large size, even the Mammoth Mk. II was transportable by Orca Carryalls - much to the horror of Nod forces in the battlefield. Fortunately, for Nod, Mammoth Mk. II's experimental status hinder its deployment and any GDI commander can only authorize to build one of these machines at a time (despite possibility to capture another Mammoth from opposing GDI force using Nod access to rare Mutant Hijacker).

Nod developed combat effectiveness in the same league as the Mammoth with the Cyborg Commando. Both were overshadowed by CABAL's Core Defender in sheer size and power. An EMP attack will disable it for a moment. Terrain differences can also shield units and structures from the Mammoth's railgun. Also, Banshee fire could disable a Mk. II and cause it to collapse.[6]



  • Very well armoured
  • Self-healing
  • Useful for defense


  • Slower than a harvester
  • Disruptors do more damage for a smaller cost
  • Only one can be constructed at a time






  • The Mammoth Mk. II was inspired by the All Terrain Armored Transports from the Star Wars franchise.
  • The Mammoth Mk. II is often returned in mods for Tiberium Wars, for example Tiberium Essence.
  • Despite the fact that the Mammoth Mk. II is very large in cutscenes, its ingame model is small compared to the Titan. This was possibly made to fit the scale of the war factory.
  • Due to engine limitations, the Mammoth Mk. II cannot crush smaller vehicles.
  • The Mammoth Mk. II has a machine gun and RPG launchers in cutscenes; both of which are not used in-game.
  • As far as the Mk. II's role, it is more akin in both use and in sheer size to the Epic Units seen in Kane's Wrath.


  1. 1.0 1.1 Command & Conquer: Tiberian Sun. Nod campaign, mission 11.
  2. Stojsavljevic, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
  3. 3.0 3.1 3.2 3.3 Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.
  4. Verdu, Michael. 2006-09-29. Technology in 2047. Crysis News. 2009-05-30.
  5. 5.0 5.1 Command & Conquer: Tiberian Sun. Animation: unstpble.vqa.
  6. Command & Conquer: Tiberian Sun. Animation: killmech.vqa.
GDI Logo 2030 Global Defense Initiative Second Tiberium War Arsenal GDI Logo 2030
CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render

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