|Mammoth Mark II|
Heavy assault walker
40 (x2) (HE)
The Mammoth Mk. II is a large GDI quadrupedal walker designed to replace the Mammoth Mk. I tank. It appears in Tiberian Sun. It is by far one of the most powerful units, able to win in an one-on-one match against most targets, and also able to hit more than one target at a time using it's railguns.
Second Tiberium War
The Mammoth Mk. II prototype underwent testing at a GDI United Kingdom facility. Test targets included civilian construction, Wolverine Mk. I's, Mammoth Mk. I's, and remote-piloted Orca fighters. The walker was put into production while still in development. Immature technology restricted deployment and sectors with Mk. II's could usually support only one at a time. The Mammoth Mk. II was first deployed in the GDI mission Destroy Prototype Facility where it shot down all of the Banshee aircraft and single-handedly reduced the facility to ruin.
|The following is based on the Nod campaign for Tiberian Sun and some details might contradict canon.|
Demise and re-evaluationLike other contemporary walkers, the Mk. II was hampered by high construction and maintenance costs, poor reliability, and other vulnerabilities. The last unit was completed at the San Pedro war factory on 12th March 2039 as preparations were made to begin production of its successor in Reykjavik. Colonel Nick Parker was among those against the end of production.
The Third Tiberium War led to speculation that had the Mk. II remained in service, GDI would have been far more successful against the Scrin. However, its role was somewhat filled by the new and also extremely powerful Mammoth Armored Reclamation Vehicle which was available in some important battles during and after the Third Tiberium War. Attempts to revive the walker post-war failed for lack of funding; the military budget was severely restricted as funding for Tiberium abatement, and ultimately the Tiberium Control Network (TCN), took priority. The Mammoth walker was revived once TCN construction was well underway in the form of the AW-12 Mastodon..
The Mammoth Mk. II was GDI's premier land weapon during the Second Tiberium War. Its armor was resistant to the Obelisk of Light and it was armed to destroy both ground and air targets. In various occasions lone Mammoth Mk. IIs could destroy entire bases in a matter of minutes, annihilating any form of resistance.
A pair of large experimental railguns, capable of laying waste to almost all targets, were mounted on both sides. The entire vehicle needed to be turned to aim them laterally. The chin-mounted autocannon and dorsal SAM launchers were placed in independently traversing turrets.
Like the Mk. I, the Mk. II had integral facilities for battlefield repairs. Like so much of the walker, the Mk. II's self-repair system was also experimental. Despite its large size, even the Mammoth Mk. II was transportable by Orca Carryalls - much to the horror of Nod forces in the battlefield. Fortunately, for Nod, Mammoth Mk. II's experimental status hinder its deployment and any GDI commander can only authorize to build one of these machines at a time (despite possibility to capture another Mammoth from opposing GDI force using Nod access to rare Mutant Hijacker).
Nod developed combat effectiveness in the same league as the Mammoth with the Cyborg Commando. Both were overshadowed by CABAL's Core Defender in sheer size and power. An EMP attack will disable it for a moment. Terrain differences can also shield units and structures from the Mammoth's railgun. Also, Banshee fire could disable a Mk. II and cause it to collapse.
- Can hit multiple targets
- Very well armoured
- Able to self-repair their health back up to 50%.
- Useful for defense
- Can attack air units
- Can defeat most units in one-on-one matches
- Can transport by Carryall
- Expensive, at $3000
- Slower than a harvester
- Disruptors do more damage for a smaller cost
- Only one can be constructed at a time
- Cannot gain experience
- Requires a tech center.
- Cannot outrange Nod's Obelisk of Light
- May cause friendly fire.
- Vulnerable against artillery units
- Can easily be destroyed by hit-and-run tactics
- Vulnerable to large number of aircraft.
- Not immune to Tiberium veins.
- Cannot fire over natural obstructions like cliffs and hills
- The Mammoth Mk. II was inspired by the All Terrain Armored Transports from the Star Wars franchise.
- The Mammoth Mk. II is often returned in mods for Tiberium Wars, for example Tiberium Essence.
- Despite the fact that the Mammoth Mk. II is very large in cutscenes, its ingame model is small compared to the Titan. This was possibly made to fit the scale of the war factory.
- Due to engine limitations, the Mammoth Mk. II cannot crush smaller vehicles.
- The Mammoth Mk. II has a machine gun and RPG launchers in cutscenes; both of which are not used in-game.
- As far as the Mk. II's role, it is more akin in both use and in sheer size to the Epic Units seen in Kane's Wrath.
- ↑ 1.0 1.1 Command & Conquer: Tiberian Sun. Nod campaign, mission 11.
- ↑ Stojsavljevic, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
- ↑ 3.0 3.1 3.2 3.3 Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.
- ↑ Verdu, Michael. 2006-09-29. Technology in 2047. Crysis News. 2009-05-30.
- ↑ 5.0 5.1 Command & Conquer: Tiberian Sun. Animation: unstpble.vqa.
- ↑ Command & Conquer: Tiberian Sun. Animation: killmech.vqa.