Mammoth Mk. II
From Command and Conquer Wiki
| Mammoth Mk. II | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Heavy assault walker |
| Armament |
|
| Properties | |
| Armor type |
Heavy |
| Production | |
| Cost |
3000 |
| Produced by | |
| Requires | |
| Combat | |
| Ground attack |
200 (RailShot) |
| Air attack |
40 (x2) (HE) |
| Cooldown |
|
| Speed |
3 |
| Attack range |
|
| Sight range |
8 |
| Notes | |
| |
Contents |
[edit] History
[edit] Second Tiberium War
The Mammoth Mk. II prototype underwent testing at a GDI United Kingdom facility. Test targets included civilian construction, Wolverine Mk. I's, Mammoth Mk. I's, and remote-piloted Orca fighters. The walker was put into production while still in development.[1] Immature technology restricted deployment and sectors with Mk. II's could usually support only one at a time.[2]
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Peaceful, isn't it?
The following is based on the Nod campaign for Tiberian Sun and might contradict canonical campaigns, though non-contradictory elements may be useful as "flavor" material or semi-canon.
Please discuss any issues on the talk page.
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A Nod force led by Anton Slavik struck the United Kingdom test facility and destroyed the Mk. II prototype, delaying it's arrival on the battlefield.[1]
[edit] Demise and Re-evaluation
Like other contemporary walkers, the Mk. II was hampered by high construction and maintenance costs, poor reliability, and other vulnerabilities.[3] The more conventional Mammoth Mk. III tank was designed to replace it. The last unit was completed at the San Pedro war factory on 12th March 2039 as preparations were made to begin production of its successor in Reykjavik. Colonel Nick Parker was among those against the end of production.[4]The Third Tiberium War led to speculation that had the Mk. II remained in service, GDI would have been far more successful against the Scrin. Attempts to revive the walker post-war failed for lack of funding; the military budget was severely restricted as funding for Tiberium abatement, and ultimately the Tiberium Control Network (TCN), took priority. The Mammoth walker revived once TCN construction was well underway in the form of the AW-12 Mastodon.[3]
[edit] Description
The Mammoth Mk. II was GDI's premier land weapon during the Second Tiberium War. Its armor was resistant to the Obelisk of Light and it was armed to destroy both ground and air targets.[5]
A pair of large experimental[3] railguns, capable of laying waste to almost all targets, were mounted on both sides. The entire vehicle needed to be turned to aim them laterally. The chin-mounted autocannon and dorsal SAM launchers were placed in independently traversing turrets.[5]
Banshee fire could disable a Mk. II and cause it to collapse.[6]
Like the Mk. I, the Mk. II had integral facilities for battlefield repairs. Like so much of the walker, the Mk. II's self-repair system was also experimental.[3] Despite its large size, even the Mammoth Mk. II was transportable by Orca Carryalls.
Nod developed combat effectiveness in the same league as the Mammoth with the Cyborg Commando. Both were overshadowed by CABAL's Core Defender.
[edit] Game Unit
A player may only have one Mammoth Mk. II in play at a time. The walker is slower than a harvester. It may self-repair to 50% health.
[edit] References
- ↑ 1.0 1.1 Command & Conquer: Tiberian Sun. Nod campaign, mission 11.
- ↑ Stojsavljevic, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
- ↑ 3.0 3.1 3.2 3.3 Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.
- ↑ Verdu, Michael. 2006-09-29. Technology in 2047. Crysis News. 2009-05-30.
- ↑ 5.0 5.1 Command & Conquer: Tiberian Sun. Animation: unstpble.vqa.
- ↑ Command & Conquer: Tiberian Sun. Animation: killmech.vqa.
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